2010 FIFA World Cup

yes they are all licensed but they wont all have correct kits. Too much work for the art team. And i bet there will be so many inaccuracys in the kits that they do design. I wish they would get the fonts right for a start. I hate it when it gets s t r e t c h e d
 
really no one cares about this game... uh oh

If the game was sell by half price, what would be more than fair, the expectations would be much higher. Spand 60 bucks for a game that will be useless even for sell after 2 months is not a good deal...
 
If the game was sell by half price, what would be more than fair, the expectations would be much higher. Spand 60 bucks for a game that will be useless even for sell after 2 months is not a good deal...

The football game i enjoyed the most and got the most playing time out of was Euro 2008, so dont be so quick to judge.
 
The football game i enjoyed the most and got the most playing time out of was Euro 2008, so dont be so quick to judge.

Agreed. I downloaded the Euro 2008 demo yesterday and I think it plays so much better than Fifa 09 & 10. The pace of the game is spot-on, and the ball physics feel so much better.

For this reason I will be interested to see what the World Cup game plays like. If it has echoes of Euro 2008 then I will trade Fifa 10 for this.
 
Far, far, worse, playing against poor teams was a horrendous chore, they kept 10 men behind the ball at all times, then as soon as they won it they'd hoof it forward with a perfect 70 yard pass that always found their sole foward who'd super dribble his way around your 4 defenders before scoring.
 
Far, far, worse, playing against poor teams was a horrendous chore, they kept 10 men behind the ball at all times, then as soon as they won it they'd hoof it forward with a perfect 70 yard pass that always found their sole foward who'd super dribble his way around your 4 defenders before scoring.

Yes, it was a big error with the game. Luxembourg should defend with 10 men behind the ball, thats fine but the fact the had the abillity to pass the ball up the picth as if they were Spain was a joke. Poor, poor AI. Still a very good game.

Still miles better than fifa 10 :CONFUSE: :)) Which speaks volumes!
 
I dont know what about Ai vs human but human vs human is Fifa10 is miles better than Euro08. Fifa10 is little bit more arcadish but not so scripted like Euro .
 
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It's cos they don't represent weaker teams' stats or ability properly. At the moment they have to do everything via stunted AI.
 
Hi All,

First time ever that EA will have all the 199 teams all licensed with authinticatied kits :) that is what they mentioned on the website in EA sports.


BR,


B2Y
 
No not true, they have stated that all teams are licensed but far from every team has detailed kits. The reason is because not all kit makers are sending them the official kits that they have to go after and also because the artists don't have time to make every kit with correct details. So they claim.
 
As long as the game features the real kits for all 32 qualified teams then that's an improvement.

The 'fake' Holland team, and Russian team playing in generic kits in Euro 2008 was a shame.
 
Anyobdy catch this new article about the new penalty system? The link to the rest of the article can be found at the end of that quoted portion.

IGN: What are the fundamental differences, control-wise, from FIFA 10 (with regard to the new penalty system)?

Simon Humber, EA Sports: For World Cup where penalties decide matches, we wanted to bring in a whole new system along with a practice area where you can learn how to take them with the new aiming system either visible or not.

What we have now, is a test of nerve. Firstly the gamer must take a composure test for the player by stopping an oscillating needle in a sweet spot that varies in size depending on the player's skill and the context of the penalty. That button press also begins powering up the penalty and triggers the beginning of the analogue aiming. As you set the power you guide an invisible reticule to the place on the goal where you want to aim. Depending on the composure test, the player's skill and the power given, error is added to the penalty. If you are not composed and hit it hard you're likely to miss. The further you aim towards the edge of the goal the more risk you're taking that you'll miss. During the run up you can also stutter to buy yourself some more time for aiming by trying to spot the goalkeepers intention but again this comes at the price of error.

Meanwhile as the goalkeeper you can of course get up to some off-putting antics on the goal line, but the key decision is whether to dive early or wait. If you dive early then you have a chance to reach a ball in the corner. If you wait, you might see what the kick taker is doing but you won't reach the corner. The saving grace here is if you have dived past the ball, the keeper still has a chance for a reach back save with an arm or leg [source]

That penalty system sounds interesting but it's not as new as he implies. New to FIFA yes, but in Madden for a long time on field goals you'd have the arrow swing back and forth and you'd have to stop it in the middle with a button press at which point the power meter would move up and down for you to choose the power. It's sort of combined them both and added the extra bit of aiming at the same time.

The stutter step had better come at the price of a huge amount of error if you're using anyone but Ronaldo. Cron's the only one that really does it and now...everyone can. I just hope that the stutter step isn't closer to a full stop so that people can stutter, have the keeper dive early, and then slot it the other way. Yes, you'd think that EA would have that bit covered but would you really be surprised?

Unless anyone has found a video of penalties being taken in the game already.
 
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I welcome a new system with open arms, the current penalty system is boring as hell. I also hope you can shoot really hard too, because currently if you go as hard as you can it is still pretty weak compared to real life.

The thing that sounds good with the new system is that you can save a poor penalty by waiting to see where it is going. In the current system no one will ever try to place it close to the posts because there is no point of doing it, you just risk missing goal.

Also important that they keep the saves dynamic so that even if a keeper dives the right direction, the ball might catch his arm and still deflect into goal. I'm afraid they will script it too much so that a dive in correct direction always will be a save.

Andy:

2010 FIFA World Cup South Africa: New Features Revealed
We sit with EA Sports to discuss two new additions to the series.
by Nate Ahearn

March 3, 2010 - The World Cup is just a few months away from exploding in South Africa. The entire world will be watching – and we at IGN will be watching England take on the USA – to see who is crowned the supreme champion of our planet's most popular sport. In an effort to capitalize on the World Cup's popularity, EA Sports is dropping their typical FIFA update onto store shelves just prior to kickoff. While the title's length (2010 FIFA World Cup South Africa) is undoubtedly daunting, rest assured that other aspects of the game got attention as well.

We recently had the chance to sit down with Simon Humber, 2010 FIFA World Cup South Africa (or 2010FWCSA, for short) producer to chat about two of the game's biggest new features: the new penalty kicking system and the re-designed Captain Your Country mode. How are they different? Why are they special? Read on for the answers.

IGN: What are the fundamental differences, control-wise, from FIFA 10 (with regard to the new penalty system)?


Simon Humber, EA Sports: For World Cup where penalties decide matches, we wanted to bring in a whole new system along with a practice area where you can learn how to take them with the new aiming system either visible or not.

What we have now, is a test of nerve. Firstly the gamer must take a composure test for the player by stopping an oscillating needle in a sweet spot that varies in size depending on the player's skill and the context of the penalty. That button press also begins powering up the penalty and triggers the beginning of the analogue aiming. As you set the power you guide an invisible reticule to the place on the goal where you want to aim. Depending on the composure test, the player's skill and the power given, error is added to the penalty. If you are not composed and hit it hard you're likely to miss. The further you aim towards the edge of the goal the more risk you're taking that you'll miss. During the run up you can also stutter to buy yourself some more time for aiming by trying to spot the goalkeepers intention but again this comes at the price of error.

Meanwhile as the goalkeeper you can of course get up to some off-putting antics on the goal line, but the key decision is whether to dive early or wait. If you dive early then you have a chance to reach a ball in the corner. If you wait, you might see what the kick taker is doing but you won't reach the corner. The saving grace here is if you have dived past the ball, the keeper still has a chance for a reach back save with an arm or leg.

IGN: How does the new penalty system capture the tension of the real deal?


Humber: It's all about keeping your bottle & mind games. With the previous penalty system there wasn't much skill required from the gamer, it was simply a digital choice of direction, add power and hope that your player's skill was better than the goalkeeper's decision. I'd liken it to a game of scissors, paper, stone.

Now it's easy to take, harder to master, much harder to master under pressure. But very satisfying as you know it's your skill that's made the ball nestle in the corner.

This was very well proven by one of my team who easily scores penalties normally. However he crumbled under the pressure during the Round of 16 of an Online World Cup session against another team member. He missed his first three penalties and lost! Unlucky Luke 

IGN: Will different factors play into the penalty taking? Will we see players slip in the run-up like John Terry in Moscow 2008 or the ball move on the spot?

Humber: Yes actually, players can slip up on the run-up if you get the composure wrong and are trying to hit the ball hard. It's pretty funny to see, except when Beckham did it against Turkey once in a vital match. The ball is well behaved and remains static throughout, so no excuses for missing in that respect.

IGN: Will the Captain Your Country mode tie into Be a Pro?

Humber: This is probably the most asked question to date. Something about CYC really engaged gamers in UEFA EURO 2008, I guess making a run for the trophy controlling one player in a co-op mode was an exciting proposition.

So…… yes of course we're bringing it back. It's been two years now, the gameplay engine has come on massively since then, so it's going to be fun reprising the mode and it comes with plenty of improvements too.

We've integrated the Virtual Pro & Gameface from FIFA 10, so when you start your game you can choose to play as a real squad member, create a new player or import your Virtual Pro. For gamers who use a created player/Virtual Pro there are a total of 21 Objectives to go for as well as simply trying to win the mode.

The Virtual Pros can also be exported into their nation's general squad to be used in Kick Off or World Cup modes.

IGN: How does this latest Captain Your Country mode differ from what we saw in Euro 2008?

Humber:
To start with there are 199 countries rather than 52. So this time you can CYC from any of the continents in the game, be that your favourite nation or somewhere more obscure such as Vanuatu.

Next instead of having 7 ranking levels, we have a ranking table showing how the manager rates all the players available to him. You'll start at the bottom and have to work your way up the rankings to get into the top 23 so you are selected for qualifiers. This is all based on your match ratings from gameplay. Then once you make the top 23 you need to stay there, win the qualifiers just to get to the World Cup Finals. Then only if you are the #1 ranked player will you be given the captain's armband and have a shot at lifting the trophy.

As before, you can play up to 4 gamers co-operatively on one console, and so long as one of you qualifies for the 1st team you'll all qualify.

The manager will now substitute you for having a bad match, that's new and very shameful/funny for your friends when it happens.

The match rating system has been overhauled to track more aspects of the match. Your rating will not change that much in the early stages as the game settles down, by about 30 mins you should have a good idea how you're performing, and by the latter stages of the game there's not a lot you can do to improve things unless you suddenly catch fire.

Each player position really needs to play their role well, and not giving the opposition the ball is really key especially for the defenders and midfielders. The manager views turnovers as a big crime!

We've also included a really comprehensive MOM screen with a lot more data than before so you can get an idea of what went well or badly during the match.

The mode is presented in our very attractive FIFA.com style, so the tournament HUB looks very similar to a website and contains all the news and stats you need to keep abreast of the action from around the world.

IGN: Can you take your captain online with three of your friends from across the poind?

Humber: During the CYC intro and outro flows you can export your Virtual Pros from CYC to the squad file. Then you can take that squad online into unranked matches against your friends. You could indeed play a co-op game with all four of the VPs involved, but you wouldn't be locked to those players. Indeed I just played a game with the Bongo brothers, Charlie & Brian, up front for England. Who needs Rooney eh!

They also will show up in the offline World Cup and Kick Off matches.

IGN: How does being a captain influence the play? Does shouting to team mates help?

Humber: Any player can shout to request a pass, although people have a habit of doing this too often and in bad contexts. All too often someone will ask a CPU player for the ball but he's facing in a different direction and makes a weak pass. You really need to play with your football brain switched on in this mode and also form good chemistry with other human players, unlike Munraj on our team who is very greedy!….

The captain is allowed to choose the set piece takers out on the pitch and also set the attacking mentality of the team on the fly.

IGN: In captain mode, if you sleep with another player's girlfriend will it be game over?

Humber: Nope, if that happens it'll definitely be game on!
 
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Ign article

2010 FIFA World Cup South Africa: New Features Revealed
We sit with EA Sports to discuss two new additions to the series.
by Nate Ahearn
LATEST IMAGES
View all 26 images
LATEST VIDEO
View all 4 videos

US, March 3, 2010 - The World Cup is just a few months away from exploding in South Africa. The entire world will be watching – and we at IGN will be watching England take on the USA – to see who is crowned the supreme champion of our planet's most popular sport. In an effort to capitalize on the World Cup's popularity, EA Sports is dropping their typical FIFA update onto store shelves just prior to kickoff. While the title's length (2010 FIFA World Cup South Africa) is undoubtedly daunting, rest assured that other aspects of the game got attention as well.

We recently had the chance to sit down with Simon Humber, 2010 FIFA World Cup South Africa (or 2010FWCSA, for short) producer to chat about two of the game's biggest new features: the new penalty kicking system and the re-designed Captain Your Country mode. How are they different? Why are they special? Read on for the answers.

IGN: What are the fundamental differences, control-wise, from FIFA 10 (with regard to the new penalty system)?

Simon Humber, EA Sports: For World Cup where penalties decide matches, we wanted to bring in a whole new system along with a practice area where you can learn how to take them with the new aiming system either visible or not.

What we have now, is a test of nerve. Firstly the gamer must take a composure test for the player by stopping an oscillating needle in a sweet spot that varies in size depending on the player's skill and the context of the penalty. That button press also begins powering up the penalty and triggers the beginning of the analogue aiming. As you set the power you guide an invisible reticule to the place on the goal where you want to aim. Depending on the composure test, the player's skill and the power given, error is added to the penalty. If you are not composed and hit it hard you're likely to miss. The further you aim towards the edge of the goal the more risk you're taking that you'll miss. During the run up you can also stutter to buy yourself some more time for aiming by trying to spot the goalkeepers intention but again this comes at the price of error.

Meanwhile as the goalkeeper you can of course get up to some off-putting antics on the goal line, but the key decision is whether to dive early or wait. If you dive early then you have a chance to reach a ball in the corner. If you wait, you might see what the kick taker is doing but you won't reach the corner. The saving grace here is if you have dived past the ball, the keeper still has a chance for a reach back save with an arm or leg.

Note the new stutter step that Ballack is using in this screen.
IGN: How does the new penalty system capture the tension of the real deal?

Humber: It's all about keeping your bottle & mind games. With the previous penalty system there wasn't much skill required from the gamer, it was simply a digital choice of direction, add power and hope that your player's skill was better than the goalkeeper's decision. I'd liken it to a game of scissors, paper, stone.

Now it's easy to take, harder to master, much harder to master under pressure. But very satisfying as you know it's your skill that's made the ball nestle in the corner.

This was very well proven by one of my team who easily scores penalties normally. However he crumbled under the pressure during the Round of 16 of an Online World Cup session against another team member. He missed his first three penalties and lost! Unlucky Luke 

IGN: Will different factors play into the penalty taking? Will we see players slip in the run-up like John Terry in Moscow 2008 or the ball move on the spot?

Humber: Yes actually, players can slip up on the run-up if you get the composure wrong and are trying to hit the ball hard. It's pretty funny to see, except when Beckham did it against Turkey once in a vital match. The ball is well behaved and remains static throughout, so no excuses for missing in that respect.

IGN: Will the Captain Your Country mode tie into Be a Pro?

Humber: This is probably the most asked question to date. Something about CYC really engaged gamers in UEFA EURO 2008, I guess making a run for the trophy controlling one player in a co-op mode was an exciting proposition.

So…… yes of course we're bringing it back. It's been two years now, the gameplay engine has come on massively since then, so it's going to be fun reprising the mode and it comes with plenty of improvements too.

We've integrated the Virtual Pro & Gameface from FIFA 10, so when you start your game you can choose to play as a real squad member, create a new player or import your Virtual Pro. For gamers who use a created player/Virtual Pro there are a total of 21 Objectives to go for as well as simply trying to win the mode.

The Virtual Pros can also be exported into their nation's general squad to be used in Kick Off or World Cup modes.


2010 FIFA World Cup South Africa: New Features Revealed
by Nate Ahearn

* « Previous
* 1
* 2

LATEST IMAGES
View all 26 images
LATEST VIDEO
View all 4 videos


IGN: How does this latest Captain Your Country mode differ from what we saw in Euro 2008?

Humber: To start with there are 199 countries rather than 52. So this time you can CYC from any of the continents in the game, be that your favourite nation or somewhere more obscure such as Vanuatu.

Next instead of having 7 ranking levels, we have a ranking table showing how the manager rates all the players available to him. You'll start at the bottom and have to work your way up the rankings to get into the top 23 so you are selected for qualifiers. This is all based on your match ratings from gameplay. Then once you make the top 23 you need to stay there, win the qualifiers just to get to the World Cup Finals. Then only if you are the #1 ranked player will you be given the captain's armband and have a shot at lifting the trophy.

As before, you can play up to 4 gamers co-operatively on one console, and so long as one of you qualifies for the 1st team you'll all qualify.

The manager will now substitute you for having a bad match, that's new and very shameful/funny for your friends when it happens.

The match rating system has been overhauled to track more aspects of the match. Your rating will not change that much in the early stages as the game settles down, by about 30 mins you should have a good idea how you're performing, and by the latter stages of the game there's not a lot you can do to improve things unless you suddenly catch fire.

Each player position really needs to play their role well, and not giving the opposition the ball is really key especially for the defenders and midfielders. The manager views turnovers as a big crime!

We've also included a really comprehensive MOM screen with a lot more data than before so you can get an idea of what went well or badly during the match.

The mode is presented in our very attractive FIFA.com style, so the tournament HUB looks very similar to a website and contains all the news and stats you need to keep abreast of the action from around the world.

Lead your country to victory in the new Captain Your Country mode.
IGN: Can you take your captain online with three of your friends from across the poind?

Humber: During the CYC intro and outro flows you can export your Virtual Pros from CYC to the squad file. Then you can take that squad online into unranked matches against your friends. You could indeed play a co-op game with all four of the VPs involved, but you wouldn't be locked to those players. Indeed I just played a game with the Bongo brothers, Charlie & Brian, up front for England. Who needs Rooney eh!

They also will show up in the offline World Cup and Kick Off matches.

IGN: How does being a captain influence the play? Does shouting to team mates help?

Humber: Any player can shout to request a pass, although people have a habit of doing this too often and in bad contexts. All too often someone will ask a CPU player for the ball but he's facing in a different direction and makes a weak pass. You really need to play with your football brain switched on in this mode and also form good chemistry with other human players, unlike Munraj on our team who is very greedy!….

The captain is allowed to choose the set piece takers out on the pitch and also set the attacking mentality of the team on the fly.

IGN: In captain mode, if you sleep with another player's girlfriend will it be game over?

Humber: Nope, if that happens it'll definitely be game on!
 
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