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"Clear Eyes Full Hearts Can't Lose."
- 5 August 2005
- Spurs, Suns and Cowboys
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New SSX: Deadly Descents news from Official Xbox Magazine (WoW on a snowboard!!!) #1
The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.
Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.
Summary of concrete features:
- Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.
- Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.
- Rewind feature is confirmed, though there will be some sort of penalty for using it
- Batty says the danger element bridges the gap to an action-adventure game.
- In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.
- 200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.
- Expect Split/Second-type set pieces on every mountain, but they are not scripted events.
- You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.
- Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.
- Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.
- Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.
And finally, X-box magazine says that while fans are wondering "Why So Serious?" with SSX, they wonder if the fans shouldn't give EA the benefit of the doubt. After all, Heath Ledger as the Joker worked out well, didn't it?
Yes it did. But EA is not Christopher Nolan. Nowadays, their studio is more like Uwe Boll.