Matt10
International
- 5 February 2004
I'm a little confused by this post - everything you've highlighted has been pointed out, in videos no less by myself and others, since the game was released. The defensive AI and positioning is shockingly poor in too many instances. So what's new?
And regarding the second video, why the focus on the animation? My interpretation is it's just another example of poor AI - improper threat analysis and response, one of the biggest issues with the game.
Honestly though, if you're interested so much in realistic football, just play PES, which plays such a great brand of football straight out of the box this year (finally).
What a grand suggestion, mfmax. Play PES - such a simple solution. Why are you in the FIFA forums if you support "just play PES". PES is missing a lot more than just gameplay elements for me, so I choose to play FIFA. I really don't want to, or have to, explain it to you.
Regarding the videos. Where are these videos that illustrated exactly what I'm talking about? Where is the why the defensive line moves back the way they do? Do you know?
It's because the second you pass by the DM, they drop back even further. The immediate "fix" is to increase line height significantly, increase marking - but then you lose the realism because the line height is just too high - and balls over the top become OP.
Why is it new? Because in previous patches, the defensive line height didn't act as obvious as it did now in being this passive the minute the ball goes past the DM. See this video, at the 3:57 mark how it looked with update #1:
YouTube - FIFA 15 Sliders Breakdown - Two Impactful Changes (Gameplay)
See the difference?
Jogging animation - yes it's an animation because it's triggered by the low sprint speed value of 50. This means we have to raise it to lessen the animation. Again, I haven't seen anyone else mention this within the thread, if it did - then I apologize the 147 pages was a bit lengthy for research.
Improper threat analysis is built from marking @ 50 - raise it to 60, combine it with a length discrepancy and width - and you've "positioned" the players to find the threat. Anything below 60 marking and the CPU stops caring. In addition, line height is important because it serves two purposes. Transition in defense and it also prompts the players to step up to intercept the ball.
I haven't seen anyone else within this thread address the why the defensive position acts the way it does. I have seen the common complaint and the comments, but noone analyzed the why - so that's why I made those videos a bit ago, but didn't share here.
Again though. I'm interested in this game, I'm not interested in the other - and if you know me, which you do because we've never agreed on anything, you know I have been a PES supporter longer than most. I've invested countless hours in FIFA 15 - so I'm going to continue until it is where I want it.
The sliders are built in 1-click values, so the possibilities are significant as are the effects. It interest me and interests others on here, and elsewhere - not sure why you are here though if all you're going to do is provide criticism of those that are trying to dig a bit deeper to find solutions.