Bitter Rivals
International
- 24 January 2005
Hi nerf
I understand what you are saying. I have since found when defending to sprint in between movement changes, to be more tactical in defending.
I have yet to play against assisted so it may not work but it does against the CPU.
I understand what you are saying. I have since found when defending to sprint in between movement changes, to be more tactical in defending.
I have yet to play against assisted so it may not work but it does against the CPU.
re: defending, and an attempt to explain how I think it is screwed over by the controls and player movement physics.
I feel like you have two states as a defender: too slow or too fast.
Just moving the left stick, even without applying jockey, makes you crab/shuffle. Too slowly to keep up with dribblers.
Applying sprint puts you into an all-or-nothing state carrying tons of momentum. You either barge through the opponent to take the ball, or you've sold yourself too far to recover.
The transition between the two extreme states feels really awkward to me. Always switching between crab-state and space-rocket-state.
This is not only difficult for you, but it kills the AI too.
This links to 7m 29s in one of Bitter's uploads: >>> YouTube - FIFA 15 Broadcast Camera / full manual controls
Pedro (Human) starts on a run up the wing. Ghoulam (CPU) comes racing across to intercept. Pedro then makes the most simple change of direction to head slightly infield... and look where Ghoulam ends up. He overshoots by about six-to-eight yards.
I don't know what difficulty Bitter plays on, but... that can't be right. This momentum-based clumsiness happens to the AI all throughout the video (the Iniesta goal, for example).
Meanwhile, when you dribble with the ball you have all sorts of smooth control over how you turn and swerve and accelerate and stop and start. Surely moving without the ball should be easier.
And even when you're holding the jockey button... you'd think this function would allow you to change lateral direction more quickly, side to side. But it doesn't, or at least not enough to be balanced.
I understand the theory and appeal behind defending patiently and tactically, I've been an advocate of it for a long time (before 'Tactical Defending' was even a thing in the game). But I just think the movement of defenders (Human and AI) is being hamstrung by the controls and phsyics in a really off-putting way, imo.