- Staff
- #3,751
- 16 July 2004
- LUFC O.K.
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The last 2 goals on this video...
http://www.youtube.com/watch?v=Re0Eukls7Dc
1. Remy's goal just for the chest and turn. Awesome goal, so fluid.
2. Tadic, the way he's always sort of running to celebrate before its even in.
Overall though, I'm loving the variety of goals this year. Such an improvement on 14 where I only seemed to score tap ins from goalkeeper spills.
I think FIFA is going in a very OTT "best of the Premier League" super-dribbling 6-goals-a-game direction, and PES (even though I'm looking forward to it) isn't really going in any direction - it's PES and it won't change too much for fear of not selling enough copies.
It's been said for a while now, but with the power that's available on next-gen (and PC), the more hardcore football fans amongst us so badly need a third big player to emerge.
If I was a millionaire, I'd pump all of that money into poaching the biggest programming talent out there and put something together that was for the purists, Football Manager style .
(constant fixes, community interaction, a passion for the game and not the microtransactions).
A man can dream.
That's a fantastic idea, but would of course get shut down within weeks if it was made public that the database from another game was being used.I think the best bet will be for many of the best patchers and programmers to join up and create a game engine based on football manager's stats. create a game engine and add it into football manager.
I did love the idea of that - I bought it that year (it was only one year they implemented it, wasn't it) and had immense fun with it until the gameplay proved just too rotten to enjoy.I'm fascinated by the football fusion idea from ea, which failed due to the games being shit but will work with good enough gameplay.
That's a fantastic idea, but would of course get shut down within weeks if it was made public that the database from another game was being used.
Add some random errors into each attribute, though (and don't admit you're using their database), and you might be onto a winner.
I did love the idea of that - I bought it that year (it was only one year they implemented it, wasn't it) and had immense fun with it until the gameplay proved just too rotten to enjoy.
My two big desires from a new football game are 1) exactly what you just said, and 2) one big online MMO-style environment. I've got pages and pages of design I've written (not that I have the programming skills to program the thing) of how to create an online environment football game where you have "proper" leagues, human transfers and all the rest of it.
I'd love to come home from work and play league matches against opponents in my league, make transfers back and forth, unsettle opponents and all that crap. A true online manager mode instead of a kids game (Ultimate Team obviously), or a game with no investment or permanence (Seasons mode).
I'm so hoping that Pro Evo's take on Ultimate Team is good...
(Apologies for the off-topicness.)
Point is we need choices and we don't have any footy sim gameI'm not the big hardcore gamer, so perhaps i'm wrong, but i don't think real Sims are fun to play.
I only know one real sim and that was the Richard Burns rally game. It was unplayable for me and for most people. People who were enjoying it were eithere people who had partipated is rally IRL or liars.
What we need is a combination of both games. Perhaps a more customizable PES with licenses would do. But that is my personal opinion and that might be the problem for crowdfunding,: 1000 people and 1500 different opinions...
PS: Wouln't it be worth to start a new thread about this ? It is fun discussing it.
I'm not the big hardcore gamer, so perhaps i'm wrong, but i don't think real Sims are fun to play.
I only know one real sim and that was the Richard Burns rally game. It was unplayable for me and for most people. People who were enjoying it were eithere people who had partipated is rally IRL or liars.
What we need is a combination of both games. Perhaps a more customizable PES with licenses would do. But that is my personal opinion and that might be the problem for crowdfunding,: 1000 people and 1500 different opinions...
PS: Wouln't it be worth to start a new thread about this ? It is fun discussing it.
Plus the sliders negate player individuality
I think there is a lack of crosses in this game from the AI. Early crosses are almost non existent. There can be 3-4 players in the box but the AI just passes the ball around trying to walk the ball into the penalty area... annoying
To Chris and Klash, what if we as acomminity as football game freaks started something by way of crowdfunding.
At lest it would give both EA and Konami a kick up their ass. If enough people subscribe, we don't even have to invest fortunes...it should be possible to work with monthly subscriptions. Or am i drezming Willy now ?
I know crowdfunding works the other way, the developers propose a project and ask crowdfunding. Would it work if the customers propose something ?
It probably isn't beyond the realms of feasibility, but you're far more likely to be able to build a development team from within than from without. Unfortunately, despite the problems with current football games, they are technically impressive. There is a reason why there aren't many Kickstarters for sports sims but plenty for almost every other genre. You'd have to get a -very- long way before it will be worth it and work needs to be done in a wide variety of areas (animation, physics, ai, networking etc.) Even if you're relatively successful in making a game, you eventually come up against a wall of costs (motion capture, licenses) that make the sports sim market a monopoly despite the genre's popularity.
I've thought about working on something myself for a long time, but I am limited hugely when it comes to modelling and animation, and the latter is extremely important for FIFA.
lower player runs for the AI and decrease shot error, seemed to have a few more edge of the area shots instead of trying to pass it in