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Do the individual instructions (i.e telling DM's to stay back when the team attacks) work in UT and CM modes, as they don't seem to work during exhibition games
Ok so after talking about legacy vs tactical I gave it a go again today. Just played two games, one with lower teams and another with top Portugal teams, SL Benfica vs FC Porto.
While defending I just pressed X all the time and used the stick to position my defender between ball carrier and possible passing lanes, then when I had someone else close enough, I also used LT (maybe diferent for you guys, depending on controller settings) to try and tackle.
Now that result was absolutely amazing guys! No joking or placebo. Let me tell you that against FC Porto, I never ever had a situation of tiki taka in my box through the entire match! When I played balanced, I literaly had FC Porto in his own half, they couldn´t even get near my box most of the time. They also made mistakes I´ve never seen before in the game, like falling when trying to pull a trick or leaving the ball run out of the pitch etc. I´m not great at attack so I couldn´t get enough chances to score but I had the match totally dominated. Second half I tried to push a litle more and used a attack mentality. After 75 mins FC porto caught me on counter, with a beatifull high through ball to Quaresma, who was forgotten completely alone. I couldn´t catch him, 0-1.
Match ended with a loss, with stas like:
passing: SLB 76% FCP (cpu) 77%
possession: SLB 51% FCP 49%
Playing with lower teams the result was pretty much the same, but just enjoyed this one more because until now, FC Porto or any other better team would always, always end up the match with almost 90% pass acuracy, not to mention the times they play tiki taka in my box.
This with sliders all on default.
Quote:
Originally Posted by Ipswich69 View Post
There's an addictive quality about this years FIFA that I haven't experienced before with the series. Can't put my finger on what it is though.Very much an addictive quality as far as I'm concerned. I look forward to getting a few games in whenever I can. There's a variety in the gameplay that I haven't seen from a FIFA before now. Lots of different types of goals and build up play from both me and the CPU. The ball physics and the way the players interact with the ball gives an 'anything is possible' feel to the gameplay. Keeps every match fresh and interesting. I even quite like the defending (then again I'm a legacy noob). It punishes sloppiness.
At this stage post-release I usually feel as though FIFA has shown me its hand already whereas this year I'm continuing to see new things. It kind of feels like the game has some of the hallmarks of a classic PES....the 'one more game' factor.
Yes, legacy is the only way to stop the cheating superhuman CPU reflexes, dribles and passes.
Ugh, just had confirmation that the 'narrative cheat' as I like to call it is still in CM - when you have matches the CPU decides you're just not going to win. Played against Stoke and it was like my players were drunk. First touches were bouncing away, missed an open goal and conceded from their 1 shot - an unstoppable full volley from some player called Berg. Not even sure who that is.
But really hurt was whatever the 'narrative' change was to my players speed. I was slower all over the pitch. I had Bardsley outsprint Di Maria, and at one point Shawcross absolutely piss all over Falcao in a sprint for a long ball. It was like the sprint button was not working actually, like the game had already decided who was going to win the free ball, and my speed was set accordingly. Looked incredibly odd.
Yes, legacy is the only way to stop the cheating superhuman CPU reflexes, dribles and passes.
Just realised last night that you have the option for a mutual quit during online games. Has that always been in?
Yes, legacy is the only way to stop the cheating superhuman CPU reflexes, dribles and passes.
And I can't help but wonder why nobody else finds this as fundamentally unpleasant as I do.
But it's not about whether the players are slidey or weighty or not. It's the awful inconsistency in the controls.Probably because the movement of players is so much better now than it used to be, with all the crazy sliding, leaping, unrealistic shit that used to go on.
Clearly they've not quite got the balance right between dribbling and off the ball, defensive movement.
Honestly, relative to where the movement physics in this franchise used to be - when lack of momentum etc were arguably the game's biggest flaw - I like the direction they're taking things, it's just a bit out of whack.
The worst example is when an opponent is driving down the wing on the outside of my fullback. I select the fullback and angle the left stick to intercept... and he just crabs along in a really slow sidestep. That's not what I want him to do.
So I ask: Why? Why isn't left-stick movement always just a normal forward jog? Consistent speed, same stance - like it always was. What is the need to constantly blend between a normal jog, a sidestep, and a slow shuffle? Why take all this control away from me?
And I can't help but wonder why nobody else finds this as fundamentally unpleasant as I do.
just a heads up but custom tactics are broke and not working right as far as im aware.
change any CPU teams tactics passing say arsenal for example to 100 long and when you play them they will still do just short passes, hope EA is made aware
Sometimes it does take ages to find a Manual Seasons match online. Been waiting 11 mins now...
But it's not about whether the players are slidey or weighty or not. It's the awful inconsistency in the controls.
I angle the left stick and the player decides whether he jogs forward in that direction, sidesteps in that direction, or shuffles backward in that direction... the animations stamping over and distorting my interaction.
There's something illogical about giving me a 'jockey' button and then just enforcing a jockeying state when the game feels like it anyway.
IMO that's not 'a bit out of whack', it's more like a lesson in how to give your video game a shit control system.