I think the best way they should implement manual.
First of all with manual shooting...
While controlling Kane, if my input was correct (with input I mean aiming, power, timing etc..) then maybe there would be a 10% chance (because of stats and positioning and stuff) that it would go wide or high or straight at the GK. If that was to happen then I would think 'oh Kane you should have scored that!'
While controlling Trippier (sorry using Spurs players as an example), if my input was correct then maybe a 40% chance of it going off target because of stats and stuff. Again I would think 'oh Trippier that was a good chance, how did you miss? Next time I'll get you to pass it."
While controlling Kane, if my input was wrong then maybe there would still be a 10% chance (because of Kane's stats) that it would still be on target. And then you would think 'wow, how did Kane pull that out? Or wow that was lucky!"
While controlling Trippier and my input is wrong then there is no chance that the shot will be on target.
That should be pretty much the same with manual passing.
Maybe if that was to happen then there would be a kind of percentage scripting.
Slightly different but I liked the way one of the FIFA's (can't remember which one) had the penalty system with a smaller target or bigger target depending on the player's stats. Maybe something like that but invisible could work.
First of all with manual shooting...
While controlling Kane, if my input was correct (with input I mean aiming, power, timing etc..) then maybe there would be a 10% chance (because of stats and positioning and stuff) that it would go wide or high or straight at the GK. If that was to happen then I would think 'oh Kane you should have scored that!'
While controlling Trippier (sorry using Spurs players as an example), if my input was correct then maybe a 40% chance of it going off target because of stats and stuff. Again I would think 'oh Trippier that was a good chance, how did you miss? Next time I'll get you to pass it."
While controlling Kane, if my input was wrong then maybe there would still be a 10% chance (because of Kane's stats) that it would still be on target. And then you would think 'wow, how did Kane pull that out? Or wow that was lucky!"
While controlling Trippier and my input is wrong then there is no chance that the shot will be on target.
That should be pretty much the same with manual passing.
Maybe if that was to happen then there would be a kind of percentage scripting.
Slightly different but I liked the way one of the FIFA's (can't remember which one) had the penalty system with a smaller target or bigger target depending on the player's stats. Maybe something like that but invisible could work.