FIFA 19 Demo Impressions

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One more annoying thing i just found out.
9 out of 10 times when your are 1 on 1 with the keeper if you try finess shoot with the right inner foot player will hit the ball with the left outer foot.

This is crazy, you basically try regular finess shoot with the natural right leg and almost every time player hits the ball with his weaker leg and with the outside of it. I mean come on...
 
The only thing that still grates is sometimes the ball passes through the players' leg or body when taking a shot. I'm surprised that's still a thing.
 
One more annoying thing i just found out.
9 out of 10 times when your are 1 on 1 with the keeper if you try finess shoot with the right inner foot player will hit the ball with the left outer foot.

This is crazy, you basically try regular finess shoot with the natural right leg and almost every time player hits the ball with his weaker leg and with the outside of it. I mean come on...

Yep, too many outside of the boot shots in this. They look "cool" but don't represent reality.
 
It would be good if someone would create a list with these "problems" we found so far and to try to give feedback.
Other than this finess shoot problems that could be probably an easy fix game look very good.
 
After around 10 games or so I am not blown away by what I have played and to be honest what I expected. The flow of the game is not organic/natural and the ground passing feels terrible. Most of my time will be spent on Pro Clubs as usual. Without that mode I would not bother buying the game.
 
How to curve lob/ground pass? It is so straight and does not look ok to me.

man i wish i knew how to play fifa. frostbite engine is a bit complicated and stuff like choosing between legacy and tactical defending make goes over my head (even though I have fifa 18 i haven't taken the time to learn)

what i got to say is this is a great demo simply because they put spurs in the line-up. the atmosphere is great.

as lachesis above asks : how the heck do you curve a pass/through ball? (i've switched most settings to manual)

ps also commentary feels fresh and new since fifa 18?
 
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Really looking forward to this on slow speed and matt10s sliders. I think the tactics will benefit the game greatly this year for example most of the premier league bottom 10 teams should all look to contain drop off until you go all out attack.

I also just played as man u v psg on legendary and de gea made the best save i think ive seen on any football game. He literally finger tipped it on to the post but it looked so realistic i jumped out of my seat. That probably hasnt happened since pes 6 i must be getting old.
 
man i wish i knew how to play fifa. frostbite engine is a bit complicated and stuff like choosing between legacy and tactical defending make goes over my head (even though I have fifa 18 i haven't taken the time to learn)

what i got to say is this is a great demo simply because they put spurs in the line-up. the atmosphere is great.

as lachesis asks : how the heck do you curve a pass/through ball?

I am dreaming the natural ball physics of the Pes when passing in Fifa. I think threaded through pass (R2+triangle)is the only way for ground curling passes
 
It's a variable, yes, and that variable effects other variables, and it invariably overrides something. Otherwise what is it doing?



No, you just described manual passing.

You literally left out the variable that you just mentioned - assistance!



"helps you target" is just another way of saying "overrides user input".

This is literally described in the quote you brought up:



The bolded is the exact moment the assistance overrides user input: You aim, and then the game's assistance searches out what it interprets to be your intended target, and it overrides where you were aiming to enforce that interpreted decision.

This is why, for example, you cannot pass into space with assisted controls like you can in manual controls. Because the game always presumes that you want to pass into the feet of the receiving player. If you do not want to do pass to feet, and want to instead pass to space, then you cannot do that, because the assistance will override your aim.

I'm not really sure about your first bit. There's not an infinite number of variables. And I'm just conveying to you the mechanics as it was explained back when manual was introduced.

It's a math formula and there are three variables. Yes, I'm over-simplifying it but it's essentially input + context + attributes = outcome. And I did not forget assistance - it's included in the input part of the equation, as the CPU assistance is part of the input.

So no, that's not the formula for manual passing; it's the formula for any type of pass or shot and the CPU's assistance level is included in the input. How much it impacts is dependent on your assistance setting. That's the way that it was described although you could break it down further and say that the input variable is made up of user input + CPU input, and the CPU input is the assistance factor.

Your description of how the assistance works is correct, but it's not overriding attributes. Read again the devs description: first the target is acquired. That's where the assistance is incorporated. After the target is acquired, that's when attributes (and context) come into play, and so attributes have the same role in manual as they do in semi and assisted.

The reason why manual can lessen the role of attributes is because - and again this is not my explanation it's from the devs - attributes cap the top end range of what's possible but not the bottom end of possibilities. In other words, attributes will limit a shitty player from making an elite level pass (see the dev's description of the vision stat's role) but not prevent an elite-level player from making a terrible pass or shot.

So with manual you're not going to see better passing from the same player but you can see way worse, depending on your skill. And that's a reason why it can seem less realistic and less dependent on attributes.
 
That's a bit like saying if you don't like the song you just heard listen to it as much as songs you do like just to see. It will eventually get drummed into head and start to like.

That is a crazy way of doing things in life you should never force yourself to like something you don't like. I have been a Fifa fan more than PES since PES 2008 / Fifa 08 and after playing this years games I don't need to force myself to play Fifa as much as PES 2019 just to try and like it as much. I think you give bad advice.

 
The more I play it the more I like it. Just wish I could put the game speed on slow. Don't know why they don't provide this option in the demo. Anyway, so many little contextual animations in this that help make the game flow and look better. Also, the variety of goals you can score is quite remarkable. Never seen anything like it.
 
I'm a PES player, always been. Not satisfied with PES in recent years, so I always try a fifa demo.
Never liked fifa, always felt something is mising.
Tried fifa 19 demo and it seems different, like it has more weight in player movement, and for the first time I could switch to fifa.
Would like to know what other old school PES players think about this.

Sorry for my english.
 
It is literally nothing like that.

If you play once, you don't see the variation from playing one team to another, you don't see how tactics make a difference depending on the tactics of the team you're facing. You're only seeing one scenario. What if your first game is a high-pressing tiki-taka team against another? You'd come away with a completely false impression.

What you're suggesting is more like judging a book based on page one. Which is mental.

But given the tone of your posts, you're not going to be happy until you've said "it's shit" a thousand times.

FYI, we get it. You don't like it. Don't try to force that opinion on everyone like a fanboy.
Fifa does not have much going for it, Games are very similar. Sure they are slightly different now and the tactics work better than before but still not levels of greatness.

EA make Billions in profits from their repugnant loot box casino style gambling model so they have extremely large budget. They should be knocking it right out the park the game should be amazing. It should not be this bad this arcade rubbish that barely changes year on year it should not have awful graphics in when playing gameplay it should be class leader in everything.

Incredible that anybody defends EA with how little effort they put into this game.

Im not forcing my opinion anymore on people that constantly say PES is shit on the PES side no difference. Okay Fifa is not shit but its average very average it's only barely better than 15,16,17,18 it does not move forward enough but FUT oh yes that always moves forward.

FUT = more time than gameplay.
 
It's a math formula and there are three variables. Yes, I'm over-simplifying it but it's essentially input + context + attributes = outcome. And I did not forget assistance - it's included in the input part of the equation, as the CPU assistance is part of the input.

No, it's not included as the same part of the equation.

User input and CPU assistance are two separate and distinct things, because manual passing does not contain CPU assistance. CPU does not "help target" the receiving player on manual controls, but it does do this on Assisted controls. So you have to make this distinction.

So no, that's not the formula for manual passing; it's the formula for any type of pass or shot and the CPU's assistance level is included in the input. How much it impacts is dependent on your assistance setting. That's the way that it was described although you could break it down further and say that the input variable is made up of user input + CPU input, and the CPU input is the assistance factor.

Yes, how much CPU assistance factors in is impacted by your assisted settings, and this varies from in semi-assisted and assisted settings. But when you turn assisted off and play on manual, the CPU no longer assists you!

I can even point to the in-game descriptions for this:

Assisted: Pass direction and power will be assisted to help you play passes into the receiver's path and avoid opponent players.

Semi-Assisted: Pass power is assisted, but we will only help you a little with the direction.

Manual: The direction you point is the direction the pass goes, and the longer you hold the button, the stronger the pass will be.

It mentions right there that Assisted helps 'target' the 'receiving player', whilst it leaves that description absent from the manual setting.

Your description of how the assistance works is correct, but it's not overriding attributes. Read again the devs description: first the target is acquired. That's where the assistance is incorporated. After the target is acquired, that's when attributes (and context) come into play, and so attributes have the same role in manual as they do in semi and assisted.

You are kind of right here. Let me be more exact in wording:

Assistance overrides user input.

It doesn't necessarily override attributes, but the end result is the sort the same, as it so severely limits what a player-character is capable of, when those endless possibilities are precisely what attributes are supposed to represent

It's rather ridiculous when you think about it, because you're relying on the AI of FIFA to not only fully comprehend user intent, but also to replicate the intelligence of elite players like Messi and Modric. And the CPU Assistance/AI in FIFA just ain't close to that yet. That's why we need Manual, as it doesn't function by the rules of CPU Assistance/AI.


So with manual you're not going to see better passing from the same player but you can see way worse, depending on your skill. And that's a reason why it can seem less realistic and less dependent on attributes.

Not true at all, not one bit.

Manual opens up all the angles for passes which allows you create better passes than Assisted controls can not make or see or understand. This is one of core fundamental reasons people play Manual controls to begin with, as it enables you to make those ridiculous and exacting passes between the defenses, or into space, etc.
 
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I'm a PES player, always been. Not satisfied with PES in recent years, so I always try a fifa demo.
Never liked fifa, always felt something is mising.
Tried fifa 19 demo and it seems different, like it has more weight in player movement, and for the first time I could switch to fifa.
Would like to know what other old school PES players think about this.

Sorry for my english.
It wouldn’t be my first time to switch.
But this year I could cry. Like many others said: On the pitch PES has much more soul. But I say this as a FUMA online player. This season I want to play a offline career. Well, FIFA does probably everything right in that regard (AI, licenses etc.). And I will buy it. But PES FuMa against a human feels much better then FIFA against the CPU or even a human.
 
Fifa does not have much going for it, Games are very similar. Sure they are slightly different now and the tactics work better than before but still not levels of greatness.

EA make Billions in profits from their repugnant loot box casino style gambling model so they have extremely large budget. They should be knocking it right out the park the game should be amazing. It should not be this bad this arcade rubbish that barely changes year on year it should not have awful graphics in when playing gameplay it should be class leader in everything.

Incredible that anybody defends EA with how little effort they put into this game.

Im not forcing my opinion anymore on people that constantly say PES is shit on the PES side no difference. Okay Fifa is not shit but its average very average it's only barely better than 15,16,17,18 it does not move forward enough but FUT oh yes that always moves forward.

FUT = more time than gameplay.

Stopped reading after this bit tbh.
We get it, you hate FIFA. So go play PES and leave us EA saddos to it yeah!?
 
The writing style of "Dutch Destroyer" seems very familiar. :LOL:

Looking through his posts it's entirely bashing FIFA, aside from a sensational claim about improvements in the latest PES update.
 
No, it's not included as the same part of the equation.

User input and CPU assistance are two separate and distinct things, because manual passing does not contain CPU assistance. CPU does not "help target" the receiving player on manual controls, but it does do this on Assisted controls. So you have to make this distinction.



Yes, how much CPU assistance factors in is impacted by your assisted settings, and this varies from in semi-assisted and assisted settings. But when you turn assisted off and play on manual, the CPU no longer assists you!

I can even point to the in-game descriptions for this:

Assisted: Pass direction and power will be assisted to help you play passes into the receiver's path and avoid opponent players.

Semi-Assisted: Pass power is assisted, but we will only help you a little with the direction.

Manual: The direction you point is the direction the pass goes, and the longer you hold the button, the stronger the pass will be.

It mentions right there that Assisted helps 'target' the 'receiving player', whilst it leaves that description absent from the manual setting.



You are kind of right here. Let me be more exact in wording:

Assistance overrides user input.

It doesn't necessarily override attributes, but the end result is the sort the same, as it so severely limits what a player-character is capable of, when those endless possibilities are precisely what attributes are supposed to represent

It's rather ridiculous when you think about it, because you're relying on the AI of FIFA to not only fully comprehend user intent, but also to replicate the intelligence of elite players like Messi and Modric. And the CPU Assistance/AI in FIFA just ain't close to that yet. That's why we need Manual, as it doesn't function by the rules of CPU Assistance/AI.




Not true at all, not one bit.

Manual opens up all the angles for passes which allows you create better passes than Assisted controls can not make or see or understand. This is one of core fundamental reasons people play Manual controls to begin with, as it enables you to make those ridiculous and exacting passes between the defenses, or into space, etc.

Whatever. Your interpretation of things - both the way things work and what I'm describing - is incorrect. You can disagree all you want but you're not disagreeing with me - I'm just repeating the way it was explained by the devs when manual was introduced.
 
Derek Rae and Lee Dixon are only for Champion's League matches.

I like that though, means you won't get too sickmif them in career mode and will be good going from the usual 2 to these guys. Makes career mode offline all that more engaging.

It's a joy to actually have commentary not muted after weeks with PES 2019
 
This demo - its certainly doing its thing for FIFA cos I just booted up 18 and had a decent match vs Arsenal with the new "curve" controls I just learnt a few posts back. Lol.

Will play more 18 this year.
 
I like that though, means you won't get too sickmif them in career mode and will be good going from the usual 2 to these guys. Makes career mode offline all that more engaging.

It's a joy to actually have commentary not muted after weeks with PES 2019

Oh, I agree that it's a welcome change of pace. It'll make it feel that much more eventful once I qualify and compete in the CL with a League 2 side. :BSCARF: Granted, the way Derek Rae pronounces and enunciates certain player names drives me up the wall.
 
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Been playing this to death today. Here are my impressions...

- First off all, to all those saying the game speed is too high, what are you smoking? If anything, it's a bit slower and more grounded than Fifa 18.
- The 50/50 battles are an absolute game-changer. Finally the battles on the pitch actually feel organic and they lead to some genuine random moments.
- The AI is so varied and the teams actually seem to play like their real-life counterparts. When I played against City, they pressed me into so many mistakes.
- Individual players actually feel lifelike. Mbappe is so lethal.
- There is a bit of ping-pong at times so maybe that will get toned down slightly.
- The presentation is top notch. Commentary is getting stale but it's still miles ahead of PES.
- Keepers react realistically and don't just stand on their line!
- RIP PES.
agree, it's the player movement that's been slowed down from 18, the animation speed. makes it more realistic and easier to defend corners. It's closer to simulation than PES is this year. Best FIFA iv'e played. It's an addictive game.
 
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