2010 FIFA World Cup

Will be EA realase a PC Version of 2010 FIFA World Cup - i hope will be a next - gen but ... of course that will be the same like previous FIFA on PC :(
 
200 teams with shit looking faces and probably 90% without official kits. yippie.

That was a big disappointment with Euro 2008 - the official game of the tournament didn't have licensed Holland and Russia, even thought they were in the final 16.
 
I'm looking forward to it.... if they make serious improvements (duh)... actually i feel like it's the perfect year for a WC game as this is the first year in forever I've been so disappointed with the efforts of both PES and FIFA. Things like the defense playing 10 ft off the attacker in the box (as has been mentioned many times before) really kill the game. Pro Evo is a decent game this year, i've really missed things like bad touches and traits that PES brings to the table, amongst everal other things - but then reaction times suck and there's so much less freedom in movement. But WC gives the chance of having a really good game without waiting for 11. But it's going to require a lot of work, we'll see.
 
That was a big disappointment with Euro 2008 - the official game of the tournament didn't have licensed Holland and Russia, even thought they were in the final 16.

not to mention only some adidas kits and Austria had correct kits.

Rest even with liscenced kit's were wrong!
 
http://www.gamespot.com/xbox360/sports/fifaworldcup2010/news.html?sid=6247684&tag=topslot;thumb;1

FIFA 2010 World Cup to be released on 27th April. (same day as Red Dead Redemption?)

Feature list:

Responsiveness:

  • New chest traps that allow you to chest the ball in the direction you want to go rather than having to take midair touches after a chest to change direction.
  • The ability to let a ball drop over your shoulder and move off in the direction of ball travel. Great for preserving momentum with lofted through balls.
  • Improved the problem of trapping the ball too far and being "stunned," then taking too long to go and dribble the ball.
  • Defensively players will now clear an aerial ball rather than do a chest trap first when you are asking for a clearance.

Goalkeeper:

  • Improved the "narrowing down the angle" logic so the keeper doesn't come out so soon and so far, making him vulnerable to the chip shot.
  • Ability to change his save direction if there is a deflection.
  • Added variety to punching, which results in punches sometimes not clearing the ball out of danger.

CPU Teams:

  • Added more skill moves for the CPU to use depending on a player's flair attribute or trait.
  • Better understanding of game context and situation, resulting in more intelligent changes of tactics/mentality.
  • Manager now looks at who he has as subs and will attempt to give star players on the bench some playing time (i.e. Fabregas for Spain; Pato for Brazil). Previously he would rely solely on match rating and fatigue, leading to unrealistic substitutions or the same one over and over again.

Positioning:

  • Teammates will now take more factors into account when looking into space inside the box when they are making a run for a cross to be delivered. I can verify how exciting this is having seen the way that Emile Heskey bulldozed his way onto the end of a cross in Andorra the other day.
  • Improved marking for when the CB pushes up to the ball possessor when he shouldn't, leaving the team vulnerable to an easy through ball and 1-on-1 with the GK.

Shooting:

  • Improved the realism of where players strike the ball to give more off-center strikes leading to more swerve and variety in ball trajectory.
  • Changed the chip shot to make it more challenging and also to improve the feel of it--more backspin, better trajectory.

Passing:

  • Added personality to crosses to allow better players to put in more driven crosses into the box.
  • Added chest and shoulder passes.
  • Lowered the amount of power you can get on backwards crosses and backwards lofted through balls, forcing you to roughly have to face the way you want to pass it to for these types of kicks to succeed.

Set Pieces:

  • Ability to trigger a teammate run on a quick free kick.
  • Lowered the likelihood of the CPU scoring from FKs--they were too good

  • A gorgeous new pitch: Our pitch simply wasn't good enough, so we've made it look superb.
  • Lighting of the players and environment: Clever changes to the lighting makes everything look more realistic.
  • Camera flashes: You'll see all the fans in the crowd using their cameras.
  • Seat cards: Fans hold up cards to form national flags and emblems in a show of patriotism.
  • Fans: Close-up shots on supporters cheering on their team or despairing in anguish.
  • Confetti rains down from the sky in the team colors and stays on the pitch all game.
  • Streamers create a carnival atmosphere as they glide to the ground.
  • Populated benches: Characters sit on the benches rather than being empty.
  • Broadcast graphics: The same captions you've seen in FIFA tournament broadcasts.
  • Close-up celebration camera: To really feel the goal-scoring moment, the camera zooms in close to the player as he responds to your celebration commands.
  • New players and managers: More content for star heads and many of the team managers.[England national team manager Fabio] Capello looks brilliant, and [notoriously tall English footballer] Peter Crouch no longer looks like a naughty elf.

Sound pretty good to me. More in the article..
 
Yep, you were faster than me!

I don't find many things remotely interesting for me, not that I was waiting for any. But there's no mention to the abysmal positioning of players in midfield, defenders staying always 4 meters away of attackers, strength being overdone, tackling system so simple, etc...

So, will I pay 60 bucks to see spectators with stupid hats? I mean, really, I'd prefer a dog or shark head instead.
 
My family is from South Africa and I regularly go there on holiday. Let me tell you something some winter days get damn cold there! Especially in the night. The daytime is not so bad (far better than the UK) but it feels very dry, possibly due to the altitude.
 
Sadly enough I'll be suckered into buying a copy on day 1. At this point, the mere possibility of some improvements is all that it takes for me to get off the FIFA10 bandwagon.
 
My english is poor so can someone please explain what they mean by
"he ability to let a ball drop over your shoulder and move off in the direction of ball travel. Great for preserving momentum with lofted through ball" ?
 
Meh, that's a shite improvements list, there's very few important things on there.
 
* Lowered the amount of power you can get on backwards crosses and backwards lofted through balls, forcing you to roughly have to face the way you want to pass it to for these types of kicks to succeed.

My favorite...:YES:
 
Eurogamer says all 199 teams will have their national staduims included:

''Those versions will also feature all 199 teams (and their national stadiums) that took part in qualification, plus all 10 stadiums being used in South Africa - the host of this summer's tournament.''

That must be bs.

http://www.eurogamer.net/articles/eas-2010-fifa-world-cup-in-april

I find that hard to believe. EA always tells us that the work required to model a stadium is huge, so how they found the time and money to model 199 stadia for a tournament game, that traditionally doesn't sell well is beyond me. BS, I'd say.
 
I find that hard to believe. EA always tells us that the work required to model a stadium is huge, so how they found the time and money to model 199 stadia for a tournament game, that traditionally doesn't sell well is beyond me. BS, I'd say.

Totally agree with that. More than 30 generic stadiums will be enough.
 
No word on injuries?

No word on AI lineup intelligence? Today in Fifa10 I played Arsenal, this was their back 4:

RB Vermaelan
CB Sagna
CB Clichy
LB Gallas

Fucking joke, how can anyone let that kind of garbage pass? Thank fuck you can go in and fix it yourself before starting the match.
 
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