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Team Heffernan
Full manual lover here!Anyone here playing FullManual, what Combo of V17 in ZU11 are you using?
Currently I’m playing regular V17 + Default Ground Pass Distance + Settled Ball Push option!
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Full manual lover here!Anyone here playing FullManual, what Combo of V17 in ZU11 are you using?
@kakor23 I don't know if we're experiencing exactly same thing but I've definitely noticed a difference on my end with V17+TU11. @Anth James is it possible that TU11 broke some things? The game feels way faster than TU9 with the opposition being crazy clinical with it's finishing. As an example, I've played Brighton (CPU) v Roma (me) probably 10+ times since the update on Kick-off Mode (I like to test with the same teams to better notice differences). Each time at around the 20 minute mark they score a screamer. By the end of the first half I'm down 4-0. And overall the game feels like a track meet with Brighton looking like prime Barcelona. I've experimented with a number of your combinations and I'm pretty experienced player. And in some instances I don't notice a difference when adding the various options. For example, I added the default pressing option – and they're still all over me like a glove. Simon Adingra (74 rated) plays like a man on fire. 😅when i play in practice arena and kick off its not the same gameplay, and i want my game play to look like this:. and here's my mod order. Here's my gameplay:
I switched between the 2 versions several times yesterday and I completely agree with your analysis and I had the same experience, for me V17 is no longer really suited to tu11, it is ultimately quite close to the vanilla version in certain aspects, for example I no longer have the strict side of the referee, no more balls lost due to the ball being pushed too far. The ball is no longer as free as before and the worst is that the mod is even faster than the vanilla version for me.@kakor23 I don't know if we're experiencing exactly same thing but I've definitely noticed a difference on my end with V17+TU11. @Anth James is it possible that TU11 broke some things? The game feels way faster than TU9 with the opposition being crazy clinical with it's finishing. As an example, I've played Brighton (CPU) v Roma (me) probably 10+ times since the update on Kick-off Mode (I like to test with the same teams to better notice differences). Each time at around the 20 minute mark they score a screamer. By the end of the first half I'm down 4-0. And overall the game feels like a track meet with Brighton looking like prime Barcelona. I've experimented with a number of your combinations and I'm pretty experienced player. And in some instances I don't notice a difference when adding the various options. For example, I added the default pressing option – and they're still all over me like a glove. Simon Adingra (74 rated) plays like a man on fire. 😅
It's not me just crying because the game is too hard. Just curious if anyone else has experienced this? This isn't a criticism, I'm just genuinely confused why I'm not seeing the same gameplay. Because all the reviews I'm reading and videos I'm seeing is the opposite of what I'm experiencing. And I want to experience that! Again, this is only happening with TU11.
Note: during this process of testing, I always restart and delete FIFAMod folder at launch. I'm used FIFER's realism mod – but not the gameplay mod. I have everything in the order as you've included in your instructions. Sliders 50/50, games speed: normal, etc.
Thanks in advance!
Keep testing, it gives you a better comparision. When I remember back with v.12 or 13 the default Gp mod was a little bit too fast for me. I prefered this time the medium Version. Now at v.17 I really love the pace of the Game, the reaction time of the Players, the animations and the ball ground pass speed more than the medium Version.Was a fan of the slow version… been playing regular since I came back this week. But I’ll try medium now…
Your word means something to me. 😊
Edit: so if Marlon and Chris send flowers… it also means something! 😂🥳💪
Loved to read about your experiences!
Yes! All of what you just said. I'm not going crazy. Ha. I've also tried Medium speed and I really don't notice much of difference (if at all). The lovely imperfection of previous gameplay's has been lost. I loved how the midfield battle would feel just like that – a battle. Where you noticed the deficiencies of players like Simon Adingra – and they could be exploited with the right tactic and opposite player – instead of him playing like Messi.I switched between the 2 versions several times yesterday and I completely agree with your analysis and I had the same experience, for me V17 is no longer really suited to tu11, it is ultimately quite close to the vanilla version in certain aspects, for example I no longer have the strict side of the referee, no more balls lost due to the ball being pushed too far. The ball is no longer as free as before and the worst is that the mod is even faster than the vanilla version for me.
I tested the mod on FMM and FMT Tu11 version to be sure
Yes. Maybe it’s because I’m getting old but time to create chances is important for me.Keep testing, it gives you a better comparision. When I remember back with v.12 or 13 the default Gp mod was a little bit too fast for me. I prefered this time the medium Version. Now at v.17 I really love the pace of the Game, the reaction time of the Players, the animations and the ball ground pass speed more than the medium Version.
And if I ever in the need to have a bit of a slower gamespeed I apply the medium Version. Sometimes the slow Version is not bad at all, giving me more time to create an attack plan. It´s like Anth recently wrote, a Gameplay Loader like the PES one would be a cracker. Imagine to have all the addon options and easy applying them on the fly in game.
I am with you, getting older doesn´t stop the requirements for fast reactions and fast thoughts even at a Video Game. 😁Yes. Maybe it’s because I’m getting old but time to create chances is important for me.
Will try and report back. 🫡
Thanks for the reminder @ByronicYou have double checked your commandline Arguments in Steam or EA App, Guys @cristobal64 @MJR2000 @kakor23 ??
It´s not for the first time the line is deleted after an TU.
For Frosty Mod Manager: -dataPath FIFAModData
For Paul´s FMT: -dataPath ModData
Ok I managed to correctly install the mod, I have the command in the game options (data path...) which disappears randomly, no idea why...You have double checked your commandline Arguments in Steam or EA App, Guys @cristobal64 @MJR2000 @kakor23 ??
It´s not for the first time the line is deleted after an TU.
For Frosty Mod Manager: -dataPath FIFAModData
For Paul´s FMT: -dataPath ModData
Sorry this might sound like a dumb question – but if the data path isn't added wouldn't there be an error or prompt as FMM is launching the game? Forcing you to add the data path? I've been doing this for years and I don't remember the game being able to launch without it added. But maybe I'm thinking of something else. Ha!Ok I managed to correctly install the mod, I have the command in the game options (data path...) which disappears randomly, no idea why...
I add manually and click just "Continu" to FMMSorry this might sound like a dumb question – but if the data path isn't added wouldn't there be an error or prompt as FMM is launching the game? Forcing you to add the data path? I've been doing this for years and I don't remember the game being able to launch without it added. But maybe I'm thinking of something else. Ha!
Man I've yet to try this mod for FC 24 but looking forward to it. Do penalties get given? Because I see none in the vanilla game.
I am using FIFA Mod manager made by fifer?Ok I managed to correctly install the mod, I have the command in the game options (data path...) which disappears randomly, no idea why...
I have all of the things correct classic attributes, competitive controls etc. But can u show us your mod order.Guys, use the slow version to test or the slow passing speed (either). You’ll know if it’s working with slow passing.
Also, double check all of your settings are in place. Classic attributes, etc. Sometimes things reset randomly (such as sliders).
The mod is working for me and I haven’t felt like it’s gone crazy hyper since TU11. There is the possibility it needs some balancing after a new TU, but it played well from my initial tests with it.
It’s just the base mod and then the option as priority.I have all of the things correct classic attributes, competitive controls etc. But can u show us your mod order.
i am using the slow mod and its still like fast idk whyIt’s just the base mod and then the option as priority.
Use the slow version. If the passing speed isn’t a lot slower then it’s not working.
Something isn’t working man. Have you read all of the read me files?i am using the slow mod and its still like fast idk why
.It’s just the base mod and then the option as priority.
Use the slow version. If the passing speed isn’t a lot slower then it’s not working.
this is the readme. I cant find any clue on how to download it?Something isn’t working man. Have you read all of the read me files?
You don’t have my mod in there man haha
ahaha my bad i just removed it to see if there was a difference between the mod and no mod XDYou don’t have my mod in there man haha
I can’t speak to other mods that aren’t mine but mine is there correctly.Heres the correct mod order
First of all… ADD MORE! 😂Heres the correct mod order
Yeah it strangely has a habit of resetting sometimes. So do certain settings and sliders can also randomly go to 0 on occasion.Sorry this might sound like a dumb question – but if the data path isn't added wouldn't there be an error or prompt as FMM is launching the game? Forcing you to add the data path? I've been doing this for years and I don't remember the game being able to launch without it added. But maybe I'm thinking of something else. Ha!