Anth's 23 Mods // Gameplay v6.0 Released

I played a bit with these settings but i think that's most likely placebo. Maybe some evaluation angle and search distance lines inside kickpass_passing can help. And of course, Paul's locale.ini lines help when trying to force that particular AI behaviour.

View attachment 211166
Thanks man I'll do some tests too. Did you find 'crossing decision' did anything inside of CPUAI?
 
I'm working on an update for the mod. Overall I've spent a lot of time working removing the 'glue' from player to ball to create more interesting engagements across the pitch. For me, this makes every match much more interesting, with different patterns and exciting moments (even in the small things).

For the update I'm working on refining this so there's a bit less tripping up on the ball and also so better players have a better touch, more control etc. I still want to keep it so anyone can make mistakes though - and that you have to fight to control/keep the ball.

I have other aspects I plan to work on also.

Here's some gameplay footage. Yes, there are goals in this half, but if you look at the stats at the end of the half you'll see they're respectable. I had just come off a 20 min match, 0-0 in the game before this, so there's plenty of variety.

Also, hopefully you can see but I've heavily worked on defenders (it's much harder to burst beyond them now), as well as reducing the impact of the dreaded 1v1 to improve the midfield battle.

I know not everyone feels the same about 23, and I was the same until recently, but personally with the mod I'm having the most fun I've had with a football game in years playing this at the moment. There really is a depth to 23 that is hidden below the surface of the terrible, default programming!


Absolutely love the progress so far and personally I love scrappy football plays. When I play in League 2, I want to see some really scrappy football plays with constant heavy touches, falls, dumb tackles, bad passes and mishit shots and then goals coming from very unexpected blunders. That's what I love about football. I don't want league 2 teams to dribble like Messi, defend like Maldini, pass like Xavi or shoot like Ronaldo. Just adding that difference creates tons of diversity and replayability in the game.

Whenever I try out a new gameplay mod, I play the two worst teams in the game and the 2 best teams of the game and see how often they make mistakes. I urge you and other folks to always test that.
 
Absolutely love the progress so far and personally I love scrappy football plays. When I play in League 2, I want to see some really scrappy football plays with constant heavy touches, falls, dumb tackles, bad passes and mishit shots and then goals coming from very unexpected blunders. That's what I love about football. I don't want league 2 teams to dribble like Messi, defend like Maldini, pass like Xavi or shoot like Ronaldo. Just adding that difference creates tons of diversity and replayability in the game.

Whenever I try out a new gameplay mod, I play the two worst teams in the game and the 2 best teams of the game and see how often they make mistakes. I urge you and other folks to always test that.
Did you test my latest mod by chance ? I think you may like error situations
 
No worries man, I wasn't criticising anyone! The real problem here is that gameplay lacks crossing values in its ebx files. Or at least values called "cross". I'm pretty sure EA is considering cross and lob passes as a whole and assigning different angles for each.
Hmm, that would explain why it´s not done so far with satisfied solution for both, Modders and Mod Users. Because there is just no fixpoint to work with 100% related to crosses. It also explains why the default gameplay uses 99% dribbling from the wings to come inside my box.
When I play FIFA 17 sometimes I always wonder how friendly the AI delivers crosses inside my box. It seems they have really fun to do so. The mods for FIFA 17, 18 or 19 gameplay comes mostly with the locale.ini editing like Paul, Supernova or Fidel Gameplay mods since years. Like you mentioned it´s still valueable to have strings for todays game.
Just a question, but how about researching older FIFA´s gameplay like 17 what makes the AI like to bring more crosses in my box? Don´t misunderstand me, I am aware you Guys did that long time before I asked that question now. EA are specialists in not taking good things from their early games into present time. But I don´t wanna restart the discussion of the Vision and philosophy from EA how to create a football game, though.
One thing I don´t get is, the base to do so much with the gameplay Files and values we all can see in the Editor tool are given. And the EA devs have for sure more choices in the EA HQ for forming gameplay. Ok, we all know the reason what they prefer with their make called EA.

Btw, I will test your gameplay too that evening after work. It´s already applied in my Mod list. Didn´t find the time to test all new gp from Anth, Paul and yours as well that weekend. I am curious about your Vision. Like @Topaz mentioned we can be satisfied at the moment with FIFA 23 modding activities. The game comes thanks to you Modders to an current state I never had think it´s possible some weeks ago. I bought the game in December last year and after a couple of days I regret it buying "so early" in the season. But the last weeks are really enjoyable starting up the game like @Anth James already mentioned too.
 
Minor update here guys. This is just a release of the improved first touch/trapping control I was talking about yesterday. There will be less 'tripping' over the ball in relation to first touch - especially with better players. However if you sprint into every ball then you will struggle still.

It's still a work in progress but there's a subtle improvement here (just in relation to that) so I wanted to replace the original version. You have to pick when and how you control it, but hopefully it should feel less random now and more purposeful. First post updated also.

v1.1 dowload: https://mega.nz/file/VA1lXbLb#cEnRq1PuvkaVc-87yaxfBf-DnBs6CLFy6bN0cOytRtI
 
Absolutely love the progress so far and personally I love scrappy football plays. When I play in League 2, I want to see some really scrappy football plays with constant heavy touches, falls, dumb tackles, bad passes and mishit shots and then goals coming from very unexpected blunders. That's what I love about football. I don't want league 2 teams to dribble like Messi, defend like Maldini, pass like Xavi or shoot like Ronaldo. Just adding that difference creates tons of diversity and replayability in the game.

Whenever I try out a new gameplay mod, I play the two worst teams in the game and the 2 best teams of the game and see how often they make mistakes. I urge you and other folks to always test that.
Hehe… that’s my testing pattern too. Kinda.
I always pick a second league team and play another low level team. Then I play a premier league team like SOU vs some big team like ManCity. 😊💪
 
For those wondering what's up next for the mod - passing and shooting errors. I've briefly looked at this already but I'm planning on spending more time refining it.

A quick early trial game after making some adjustments. Half-time (10 min half) and I just had a great midfield battle. Chelsea's goals were both penalties. Shot count was very low, as was XG. I created nothing at all haha, but I found the entire half really engaging. The best part about it, it didn't feel like there were errors for the sake of errors. I actually didn't even really notice many, it was just natural, not always perfect passing.

It's so strange how different a modded 23 can be from default.

FIFA 23 Screenshot 2023.04.11 - 23.27.07.80.png
 
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There is a trait used in teams table (the trait1vstrong/equal/weak) that force more crosses. The team also should hve the Target Man instruction as player style.
Thanks for the Info! So it´s possible to do that edit without big knownledge of the whole Gameplay structure and settings of the game for an Amateur and Hobby modder like me?! :D

Will try it later oc.
 
@fifaccitiu.com Are those 2 Traits still working, Mate?? I am refering towards your great FIFA 18 thread with Gameplayzer Squad Files you created at soccergamingforum. Still playing with your Squads when I am sometimes back on FIFA 18. Still one of the best gp experiences I have with FIFA 18.

Player Trait
67108864 Target Man

Team Trait
# 16384 Tac. More Crosses
 
@fifaccitiu.com Are those 2 Traits still working, Mate?? I am refering towards your great FIFA 18 thread with Gameplayzer Squad Files you created at soccergamingforum. Still playing with your Squads when I am sometimes back on FIFA 18. Still one of the best gp experiences I have with FIFA 18.

Player Trait
67108864 Target Man

Team Trait
# 16384 Tac. More Crosses
the player trait is not used anymore. But we have a player instruction for striker.
the team trait is still that one, same code, but the others have changed
 
the player trait is not used anymore. But we have a player instruction for striker.
the team trait is still that one, same code, but the others have changed
Thanks for clarifying that. Can you point me in the direction please where to find "Player Instructions" a.e. for Strikers? I just checked my Squad File I am currently using but under Player Table I can´t find something related to Player Instructions or better to say I have no clou where else to look at. Next thing I would do is to check those Tables via DB Master and import a Vanilla DB from FIFA 23. Maybe I searched in the wrong place because in the DB there are more Tables?
Are the Player Instructions in the Team Table as well?
 
Thanks for clarifying that. Can you point me in the direction please where to find "Player Instructions" a.e. for Strikers? I just checked my Squad File I am currently using but under Player Table I can´t find something related to Player Instructions or better to say I have no clou where else to look at. Next thing I would do is to check those Tables via DB Master and import a Vanilla DB from FIFA 23. Maybe I searched in the wrong place because in the DB there are more Tables?
Are the Player Instructions in the Team Table as well?
This is the teams table with trait1weak\equal\strong assigned for every team if you wanna test.
 

Attachments

  • teams.txt
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For those wondering what's up next for the mod - passing and shooting errors. I've briefly looked at this already but I'm planning on spending more time refining it.

A quick early trial game after making some adjustments. Half-time (10 min half) and I just had a great midfield battle. Chelsea's goals were both penalties. Shot count was very low, as was XG. I created nothing at all haha, but I found the entire half really engaging. The best part about it, it didn't feel like there were errors for the sake of errors. I actually didn't even really notice many, it was just natural, not always perfect passing.

It's so strange how different a modded 23 can be from default.

View attachment 211253
those are nice stats. Maybe a bit more fouls would be better. A trick to get them can be worsening the ball control, so the player spend a couple of second to control the ball letting the tackler getting closer trying to steal the ball.
Also what about CPU long passing? Do we have more long passes than vanilla?

Maybe a screen with teams with overrall around 73/74 will help to balance it.
 
I may have to re-evaluate this! The couple of games I played last night I was seeing a ton of crosses (driven, high, low - all the crosses haha). This morning not so much. I'll keep exploring!
It doesn’t seem to make a big difference for me. But I guess team instructions and players attributes have a huge impact on this as well as on shots, build up etc.
 
It really depends on the team but I know Paul's mod definitely increase the rate of crosses in general.
Yep, I'll keep looking at it. That was a quick adjustment I tried last night, but maybe it was just the teams. Good to know it's possible.
 
I just played 1.1 for couple of matches now(around 7 or 8) and I must say it's a clear improvement over 1.0. Here is my overall impression:

Good(Improvements on vanilla FIFA):
- Perfect passing speed
- Perfect CPU AI crossing frequency
- Good tempo/pace to the match
- Good amount of long shots frequency by the CPU AI
- Realistic amount of error in long balls with excellent ball physics making long balls more viable
- Realistic amount of interception by AI Controlled Player taking stats into account
- Realisitc balaced player inertia making every movement random and exciting
- The spacing between the ball and the player is good and removes the "glue to the ball" feeling that the FIFA normally has
- Referee AI is much more better at calling fouls
- Midfield tracking back based on the position, instruction and the stats and even workrate. Players like Kante stands out a lot now
- Crossing the ball feels good and it isn't overly floaty like the vanilla FIFA
- CPU Attacking AI is again versalite and unexpected. Keeps the match engaging
- The speed difference between slow player and fast player is almost perfect. Maybe needs to be a tad bit higher?
- Animation transition is much more smoother. I love it. Way less clunky
- CPU AI doesn't magically guess my next dribbling move which makes 1-1 feel realistic as I can out-smart them just using left-stick
- CPU doesn't try to shoot from very acute angle and instead crosses the ball into the box. I love this!
- Shooting error is nice and realistic. Not every shot from the CPU in legendary is a goal
- Positioning seems much more controlled and less chaotic. There is also proper amount of cover when a player is out of position
- 1 on 1 Finishing is now actually possible and doesn't always end up being an amazing save by the keeper
- First touch is perfect now with a good distinction between players with bad first touch and players with good first touch
- CPU AI depending on the type of player and attributes can be very good at incisive dribbling making the AI more dynamic
- Heading feels better now. It's not impossible to score with headers now
- CPU AI have less tendency to pass the ball straight through the midfield


Neutral(No changes / similar to vanilla FIFA):
- I don't see any notable changes to the speed of shots or the chance of miskicking a shot


Bad(Regression to vanilla FIFA):
- Passing ability(short passing, long passing) doesn't seem to have as much impact as I would like. It's really easy to pass around
accurately with a team in League 2 against Man City. And teams like Man City and Arsenal can make very consistent sloppy passes too.
- Shooting ability(long shot, finishing) same as above. More differentiation between bad and good players would make me very happy
- Marking ability of players with low marking attribute is too good. It makes players with high marking attribute stand out less.
- Sometimes's CPU defender is not responsive fast enough to long balls over the top



Here are some half time stats

Crawley Town(me) vs Man City(cpu)
crawleytown_vs_mancity.png

Crawley Town(cpu) vs Man City(me)
mancty_vs_crawleytown.png
 
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I just played 1.1 for couple of matches now(around 7 or 8) and I must say it's a clear improvement over 1.0. Here is my overall impression:

Good(Improvements on vanilla FIFA):
- Perfect passing speed
- Perfect CPU AI crossing frequency
- Good tempo/pace to the match
- Good amount of long shots frequency by the CPU AI
- Realistic amount of error in long balls with excellent ball physics making long balls more viable
- Realistic amount of interception by AI Controlled Player taking stats into account
- Realisitc balaced player inertia making every movement random and exciting
- The spacing between the ball and the player is good and removes the "glue to the ball" feeling that the FIFA normally has
- Referee AI is much more better at calling fouls
- Midfield tracking back based on the position, instruction and the stats and even workrate. Players like Kante stands out a lot now
- Crossing the ball feels good and it isn't overly floaty like the vanilla FIFA
- CPU Attacking AI is again versalite and unexpected. Keeps the match engaging
- The speed difference between slow player and fast player is almost perfect. Maybe needs to be a tad bit higher?
- Animation transition is much more smoother. I love it. Way less clunky
- CPU AI doesn't magically guess my next dribbling move which makes 1-1 feel realistic as I can out-smart them just using left-stick
- CPU doesn't try to shoot from very acute angle and instead crosses the ball into the box. I love this!
- Shooting error is nice and realistic. Not every shot from the CPU in legendary is a goal
- Positioning seems much more controlled and less chaotic. There is also proper amount of cover when a player is out of position
- 1 on 1 Finishing is now actually possible and doesn't always end up being an amazing save by the keeper
- First touch is perfect now with a good distinction between players with bad first touch and players with good first touch
- CPU AI depending on the type of player and attributes can be very good at incisive dribbling making the AI more dynamic
- Heading feels better now. It's impossible to score with headers now
- CPU AI have less tendency to pass the ball straight through the midfield


Neutral(No changes / similar to vanilla FIFA):
- I don't see any notable changes to the speed of shots or the chance of miskicking a shot


Bad(Regression to vanilla FIFA):
- Passing ability(short passing, long passing) doesn't seem to have as much impact as I would like. It's really easy to pass around
accurately with a team in League 2 against Man City. And teams like Man City and Arsenal can make very consistent sloppy passes too.
- Shooting ability(long shot, finishing) same as above. More differentiation between bad and good players would make me very happy
- Marking ability of players with low marking attribute is too good. It makes players with high marking attribute stand out less.
- Sometimes's CPU defender is not responsive fast enough to long balls over the top



Here are some half time stats

Crawley Town(me) vs Man City(cpu)
View attachment 211378

Crawley Town(cpu) vs Man City(me)
View attachment 211379
Brilliant, thanks for the detail man. Very accurate observations I would say as well.

The version you're playing only has had minor attention on passing/shooting errors. This is what I'm working on currently, so hopefully you will see some positive changes in that regard coming.
 
It really depends on the team but I know Paul's mod definitely increase the rate of crosses in general.
Do you and @Anth James also tested the new Squads based edited Gameplay from @fifaccitiu.com here from the Forum? It´s very markable what he have done related to the Players stats and Team based edits with Traits and many more. I really enjoy his mod. Unbelievable what those edits can impact the gameplay as well without the Editor tools and their related gameplay section. I already enjoyed his FIFA 18 Squads previously. Don´t wanna flood Anth´s thread with details, though. I just mentioned it to also look into the Players and Team Table, Anth. Maybe you can take something noteable for your mod too?! ;-)
 
Do you and @Anth James also tested the new Squads based edited Gameplay from @fifaccitiu.com here from the Forum? It´s very markable what he have done related to the Players stats and Team based edits with Traits and many more. I really enjoy his mod. Unbelievable what those edits can impact the gameplay as well without the Editor tools and their related gameplay section. I already enjoyed his FIFA 18 Squads previously. Don´t wanna flood Anth´s thread with details, though. I just mentioned it to also look into the Players and Team Table, Anth. Maybe you can take something noteable for your mod too?! ;-)
I haven't tested yet as I'm locked in on my working on my own mod for now, but I definitely will. Curious to see what he's done, it sounds great.
 
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