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PES6 Tricks, moves, and various changes from PES5 (including video examples)

Discussion in 'Pro Evolution Soccer - PC' started by Trance_Allstar, 2 November 2006.

  1. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    With this thread I try and summarize new tricks and also some gameplay changes in PES6 from PES5.

    NOTE: A similar thread was stickied before but this post strives to have an unbiased approach and more objective analysis with no unneccesary subjective opinions.

    So, here we go:



    1. Tricks and moves

    Matthews Feint:
    Basically, all you need to do is have the ball at your feet in a stationary position, then press first left and then right, or vice versa (where left and right refers to 90 degrees from the direction your player is facing). As you might have guessed, this can be done in both directions by all players it seems.

    http://www.youtube.com/watch?v=jK-ss9pfSxQ#

    Drawback Side Extension (aka "The V-Feint"):
    An elaboration of the drawback move. First stand still with the ball right in front of you. Next, hold R2 and press in the opposite direction from where you are facing. When executed, immediately release R2 and press 45 degrees forward in the direction of your players preferred foot. This will make your player first draw back the ball with his sole, and then immediately angle it forward and to the side. Seems quite useful actually. Unlike the Matthews Feint above, this move only seems to work towards the side of your players good foot. Not sure if Weak Foot Accuracy or Frequency matters, or Technique or Dribble Accuracy.

    http://www.youtube.com/watch?v=oZ7yn-ou-BY#

    Stationary Stepover to Dash:
    New move (well, more of a new more efficient animation) where you stand still with the ball close to you (important). Next, tap R2 twice for a quick stepover with the players preferred foot. Next, as soon as you have pressed R2, move the stick 45 degrees from where you are facing, and in the direction of the players preferred foot. If your player is rightfooted, move the stick 45 degrees to the right.

    Also, this can be performed while just standing still and pressing R1 + the correct side simultaneously.

    And it works while running slowly (holding R2) by moving the directional button 45 degrees from the direction of movement and pressing R1 at the same time (So that you go from holding [R2 + direction] to [R1 and (direction + 45 degrees to the stronger foot).

    http://www.youtube.com/watch?v=Cq4ohHrPKM8

    R2 Sprint modified:
    Where holding R2 in PES5 meant the player would be running at a pace somewhere inbetween dashing with R1 and just dribbling as normal speed, now holding R2 makes your player dribble the ball slowly with the ball very close to his body. Perfect for drawing an opponent near and then advancing quickly and going past him. Note that only the Two-Foot Feint works from this dribble mode, I haven't been able to perform the drop shoulder when R2-Sprinting. The Two-Foot feint should work great though as the player quickly accelerates when performing it.

    Elastico (aka Flip Flap):
    As most know the Flip Flap animation is also updated to look a bit more authentic. Also the Flip Flap can no longer be performed when your player is stationary, which is different from PES5. You need a certain amount of speed to perform it

    http://www.youtube.com/watch?v=0yw8xikxrxk

    Backheel Lift Shot:
    Performed with very skilled players, I know Ronaldinho can do it. With your back to the goal and standing slightly to the side (same side as your players preferred foot) as seen from the opponents goalie. Tapping the shot button produces a weak shot, whilst powering up produces a very lofted shot that easily lobs a goalie. Also, if you are very quick and press L1 juuuust before the player makes the shot (too soon and the player will turn around and perform a normal L1-lob) you will get a Backheel Lift Shot very similar in trajectory and height to a normal L1 Lob, although considering how close to goal you need to be to perform it, it is utterly useless since it will end up in the stands. :)

    Also, further tries seem to reveal that whether or not a Heel Lift Shot is executed seems to depend on how close the goalie is to you.

    Youtube video. Both the shot normally (R. Carlos), and at the end (Adriano) with L1 pressed just before the player shoots.
    http://www.youtube.com/watch?v=ZQMUcXV4jAk

    Other Noted Changes:

    Drawback Turnaround removed:
    It is no longer possible to perform the Drawback Turnaround move that was available in PES5, where you first use the drawback feint (R2 + Back), then release R2, and hold 135 degrees from where you are facing (meaning you hold back and to the side). This would cause the player to first drawback the ball, stop it, and then turn around on the spot and start moving 135 degrees from where you were facing.

    Drop Shoulder move made easier
    Performing the drop shoulder move now seems alot easier. The window of opportunity for performing the move has increased which means you no longer need split-second reactions and timing to perform it.
    For those who do not know, the drop shoulder is generally performed, when running from left to right, by first letting the player kick the ball once, then as he is approaching the ball again, pressing down (in this case, 90 degrees to the right of player movement), and then moving the stick back to the direction of movement at the right time, just before the player kicks the ball forward again. The key is moving the stick back at the right time, the first stick move to the side can be timed very liberally, seemingly at any point after the players kicks the ball ahead.

    http://www.youtube.com/watch?v=X_W1LQ4yZt4

    R1 + L1 Tapout modified
    Holding L1 and R1 simultaneously in PES5 would make the player push the ball out from his body with the outside of his boot. But it wasn't as useful as it could have been then. Now in PES6, the player not only pushes the ball a bit further, but also takes a step back and leans his body forward, and starts running to the ball. This animation sets up nicely for a shot that can pack a lot of punch, unlike PES5 where the R1 + L1 Tapout still had your player entirely stationary, making it hard to pickup any speed when running to kick the ball.

    http://www.youtube.com/watch?v=XLff1yBiU5U

    Kickout When Receiving Ball removed
    PES5 had a very nice move which I used alot, and that was the Kickout when receiving a pass. Basically, when receiving a pass with a stationary player, it was possible to hold R1 and a direction to make the player shove the ball quite a long distance in that direction for your player to run on. When having a fast player it was a great way of creating some space for yourself, especially if the player marking you was a little slow in responding to your sudden movement. Now in PES6, it has been removed. I have been able to do it in some angles, such as 90 degrees from where you are facing, but the players seem to be incapable of any other directions.


    NOTE: I do not have any info as to how very high "Dribble Acc", "Technique" or "Weak Foot Acc/Frequency" impacts the use of certain tricks. It is possible that skilled and two-footed players can perform some of them in both directions where as it generally seems some are only performable in the direction of the players preferred foot. ALso players with poor technical skills like defenders might not be able to perform some of them. I have not investigated fully.



    2. Freekicks

    New Freekick Style
    Firstly, there is a 10th and new freekick style animation in PES6. The player who has been gifted with that is none other than Juninho Pernambucano of Brazil and Lyon. Regarded as one of the best freekick specialists in the world, his special style of free kicks is now in the game. It consists of a fairly long runup, followed by a kick with the instep of the foot. However, this variation seems more suited for close freekicks rather than longer ones since it has a more angled approach than the usual straight one Juninho uses for longer freekicks in the real world. The thing that makes Juninho's freekicks standout from others is the fact that he usually uses his instep even from long range, and his freekicks have some of the most bizarre trajectories I have ever seen in terms of topspin and dip, and that is quite amazing coming from a almost completely straight runup, rather than an angled one such as Ronaldinho or Beckham.

    Juninho Freekick in PES6: http://www.youtube.com/watch?v=EvzdHA5OhaU

    Just for those who are curios as to what a Juninho freekick looks like in real life, this video compilation does it justice I think:

    http://www.youtube.com/watch?v=VaHFJDoQy6I

    General Freekick Behaviour
    Freekicks are quite different in feel and execution from PES5. Most notably, it seems to be alot harder to score from 25+ metres. I contribute this mainly to the goalkeepers being extremely fast in reaction and acceleration of movement. Also, Konami have now enhanced the "Move Early" function for goalkeepers found on occassion in PES5. Basically, what it means is that the goalkeeper sometimes (alot more than in PES5) will take a step torwards the unguarded corner before the freekick is struck. There seems however to be a trick to combat this. As some may know, since it isn't really a feature used alot I would guess, it is possible to fool a human player you are playing against on the same tv or computer screen, by shifting the aim of a freekick left and right using R1 and L1 after you have pressed for shot or lob. This feature also seems to work for the goalkeepers. In other words, the goalkeepers seem to be able to "guess" where you are aiming when pressing shot, so if you are aiming at the unguarded corner of the goal and shooting, the goalie will read the freekick and be more likely to take a step to that corner just before the freekick is taken.
    But with the shift aim feature it seems you can fool the keeper instead. Simply by aiming at the goalies corner before taking the freekick, and then shifting the aim to what you believe to be the correct degree before the ball is struck, means that the goalie might think that you are hitting the ball to his corner, when infact you have shifted the aim. All I can say is that this method seems to reduce the number of goalie pre-movements quite a bit. And it also seems to work quite well in the other corner of the goal aswell. In other words, aiming at the unguarded corner might fool the keeper into taking a step towards it, while you shift the aim and knock the ball into the "goalie's" corner.

    Furthemore, there seems to be more variation in a players accuracy when shooting freekicks. More than in PES5 a freekick will miss it's mark and they are less accurate. Also on occassion the shot will get backspin rather than topspin from a bad kick.



    3. Shooting
    The shooting in PES6 is very different from PES5. I would say it has been made harder. It matters alot more now where your player is facing, and the timing of the button press seems to make alot of difference whether the ball flies at goal or over the bar. If you make a directon change with your player and immediately after the foot has touched the ball and changed its direction press the shot button, there seems to be a bigger likelyhood of the ball zipping high over the bar, but if you change direction and then wait for a moment before pressing the shot button the chances are higher it will hit the goal.
    Generally, it seems good to wait until the player is close to the ball before shooting. In other words, wait to press the shot button until just before the player actually gets close enough to the ball to shoot. This applies to most situations it seems, but you can still power up for a long shot where the ball is far ahead of the player and still hit the goal.



    4. Passing
    The general idea for passing in PES6 seems to be to slow the passes down to shape the play by making players have less space when receiving a pass since they at times will be quite alot slower than in PES5. It is important to face the player intended to receive the pass for maximum accuracy and effectiveness. The passes are also very slow at times so it is important to compensate by working actively to put your player and the recipient of the pass in a good position.



    5. Goalies
    Goalie physics have been mainly improved in PES6. They now don't get sudden lifts into the air when running and then jumping to the side (which would happen in PES5 when a goalie was moving towards a post to catch a ball, then when jumping they would still be able to jump up in the air quite a bit, which is very hard to do when you are moving your body mass quickly to the side, especially when sidestepping like goalies do while moving sideways). The jump should be lower and it is now.
    Goalkeepers have been made alot better during freekicks. Their reflexes are incredibly fast and freekick goals come with a much lesser frequency.

    The goalies have been gifted with a reworked "Move Early" function at freekicks (which is performed automatically by the goalie and cannot be influenced by the player as far as I know), which means the goalies often will take a step towards the unguarded corner (or, put differently, middle of the goal) if they think the ball will be struck there.

    I decided to upload a video of the move in the odd chance you have never experienced it before. Also notice Juninho's Freekick style which is new, and also notice the Goalkeeper's incredible reflexes and speed managing to catch that incredibly well-struck freekick by the top corner: http://www.youtube.com/watch?v=H70FaMMl898
     
    Last edited: 5 January 2007
  2. Tom

    Tom likes turtles Staff

    12 December 2001
    Hamburg
    This thread is about controls only from now on. Replies going offtopic will be deleted.
     
  3. dooder

    dooder Non-League

    13 November 2004
    Do you by any chance have a in game video clip of Juninho's freekick?

    Thanks
     
  4. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    I will try to add that as soon as possible, Dooder. :)


    EDIT: Added, also added a video showing off the incredible Goalie reflexes during Freekicks aswell as the Goalkeeper moving early before the freekick is taken.
     
    Last edited: 2 November 2006
  5. Ormoran

    Ormoran Non-League

    11 April 2006
    Played some games online where the close control that people have is insanely good, going off at 45 degree angles usually, and I'm unable to find how to do it :(

    Help !
     
  6. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    WOuld you explain a bit further what you mean by that Ormoran. Turning 45 degrees isn't really hard since it is just diagonally forward from your original direction of movement. ;)
     
  7. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    Well, I suppose it is pretty universal in detail in terms of platform. And if there is atleast some user support for that it's worth a go.

    I'll drop a mod a PM and see what they think. :)
     
  8. Kurdminator

    Kurdminator Non-League

    12 September 2005
    Could you give some tips about one-on-one's against the GK.
     
  9. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    Well, only training will help you there.

    But generally, considering the changes made in PES6, you are probably better off going for a controlled shot fairly close to the keeper rather than trying to dribble him (keepers are quick to respond to your movements when trying to move past them).
     
  10. gflare

    gflare Post Count?

    20 July 2004
    MD, USA
    Chelsea
    I don't know... You can dribble past goalies now just by running diagonal if you are playing people who hit triangle. it is very easy to run by them now against other players, I don't play PES6 vs the computer though.
     
  11. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    I see. Well, I only play the computer ;) .
     
  12. schmiechel

    schmiechel Non-League

    26 November 2005
    any tips on tackling please?

    when playing online I just get brushed off the ball often from behind but I cant seem to do it to others i get holding R2 holds people off but others seem to do that whilst running full whack and they also catch me up and brush me off ball at speed how do they do that? its really annoying as the rest of my play is good just cant keep the ball.

    Please help i'm sick seing Robinho pushing Terry off the ball
     
  13. mjsmith2k

    mjsmith2k Come on you Reds!

    5 November 2005
    Nottingham
    Forest, Bulls, Patriots
    Hi, I wonder whether you can help me with this certain button press.

    Sometimes on PC (controller set up like playstation controller) when I press L1 R1 L2 R2 all together then select :triangle: or :square: there appears a triangle or a square over the names at the bottom of my screen.

    What are these? I was told once they are to do with tactics e.g. more attacking type of play but it you could explain what these are and the different tactics and combinations I will be grateful..

    Thanks

    Matt
     
  14. mjsmith2k

    mjsmith2k Come on you Reds!

    5 November 2005
    Nottingham
    Forest, Bulls, Patriots
    Oh schmeichel... tips on tackling.

    It's all about timing. With experience you will get used to predicting what players will do but the most effective is to try and hit them stright on or slightly from the side rather than from behind.. because your player has more control. However, if you are from behind.. try applying pressure with :x: sometimes this will put the player off.. but be careful you don't foul.

    Your normal tackle (:x:) button is most effective at stealing and controlling the ball after a tackle and doesn't cause too many fouls. I once got told to rarely use my slide tackle button (:circle:) because of the danger of giving away free kicks and receiving red/yellow cards for doing so. BUT don't be deterred, slide tackle can be very effective if used well. Again with slide tackle apprach from the front or slightly from the slide and you will be successful although your control will be less than using the normal tackle. Never from behind - will be instant yellow or in some cases (last man/very poor tackle) will result in stright red.

    Also, note that holding the normal tackle button (:x:) whilst challenging a player will apply pressure to them and often put them off the shot/pass. Also, use :square: to apply pressure from other players especially if you have a lot of defenders.

    To conclude - use :x: and :square: as the most effective ways of tackling. However, :circle: can be effective but use sparingly - as they can often give away free kicks and result in yellow/red cards.

    Hope this helps.

    Matt
     
  15. mjsmith2k

    mjsmith2k Come on you Reds!

    5 November 2005
    Nottingham
    Forest, Bulls, Patriots
    Also, schmeichel if you're worried about being brushed off the ball.. I find that passing more is the best cure. This not only opens up the play but totally puts other players out of the game - they can't get near the ball!

    Or if you want to be tricky try using your skill button to duck and dive away from other players. I find that a good way is to dribble really slow and wait for a player to commit himself before sliding the ball pasthim and then bursting into a run in the other direction. Again.. experience will tell you how other players react.

    Matt

    p.s. Ronaldinho/Messi/Rooney/Adriano etc (too many to name) are brillant at this...
     
  16. schmiechel

    schmiechel Non-League

    26 November 2005
    sure they are manual tactics go into team then team gameplan and you can set what each symbol does or you can press change gamplan to semi or full auto. on semi auto you can select just one manual tactic(press L2 when not in posession) and 4 auto ones. full auto speaks for itself hope it helps and thanks for the responce m8.;)
     
  17. schmiechel

    schmiechel Non-League

    26 November 2005
    I've got most tackling pretty sorted Matt its just online i have trouble i cant fight for the ball with people they allways just shrug me away .Last night i was belting down the left wing with adriano and David Beckcam caught me up then walked through the back of me made me stumble slightly and nicked the ball i couldn't hold him off. yet when others do it they can hold me off easily whilst running at full speed.
    I press R2 to hold people off or to wrestle the ball of them but that makes me walk really slow so i cant catch them up how can they do it at full speed.

    Please help someone
     
  18. Gus

    Gus Non-League

    12 September 2005
    Interesting question, since i've been experiencing the same thing: i almost always get dominated physically, no matter the teams i use, not even in mirror matches. Does it have anything to do with pressing X and Square with a specific timing, when chasing players? Or is it something done by the dribbler to shrug the defenders off?
     
  19. americanista10

    americanista10 Conference

    11 April 2006
    Last edited: 30 November 2006
  20. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    Hey, saw this post in another thread aswell.

    Sorry I cannot answer your question, I don't play PES6 nomore. I much prefer WE9/PES5. :/

    But I can say that I don't think I have done it the games I have played. So it is possible they have removed it, or just changed stuff so it happens even less than before. Only time will tell I guess. Maybe people can keep an eye out for the move. :)
     
  21. americanista10

    americanista10 Conference

    11 April 2006
    ive done it, ur right know it comes out less
     
  22. NigerianBoii

    NigerianBoii Guest

    so WHAT exactly do u have to do to execute the Move early function?
     
  23. Gosser

    Gosser Non-League

    16 February 2006
    Kolding, Denmark
    Br√łndby IF
    This is nice information! Thanks :-*
     
  24. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden
    I probably should have made that clearer. There is no way to make the goalie do that, it is completely up to his own discretion. Generally, from long distance it won't happen to much, it is from short- to midrange that it happens the most. When at very close range, the goalkeeper sometimes takes two steps towards the middle of the goal, since the FK is from such a short range and the goalie needs all the time he can get to make it to the other corner.

    Glad you like it. :)
     
  25. panusorn

    panusorn Guest

    Thank You this can help me
     
  26. etson

    etson Guest

    how do you bring a keeper up on last minute corners?
     
  27. Rob92

    Rob92 Guest

    Although all the points people have made against PES are true, I still think PES is a very good game.
    Of course Konami could correct these things to make the game even better but some of the things mentioned you would hardly notice anyway (such as dead ball physics).

    Very good guide and good points and explanations about the downsides to the game (No game is perfect!).

    Hopefully these bugs will be fixed for PES7 and PC version will use a next-gen engine and not have just 8 direction control.
     
  28. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden

    Hey there. I've been offline for a few weeks. :)

    I agree. PES is still a good game. I think that the changes made simply affect me alot because of the way I play I guess.

    Although I have to say that the Dead Ball Physics is one of the biggest annoyances. Understandably the current PES engine relies on the programmers making good guesses and judgements as to how they should mimic real football the best (how fast Ronaldinho should be in comparison to Roberto Carlos, how quickly freekicks should move to be balanced against the goalie reactions etc).

    But the dead ball physics is one of those things that just screams "WRONG". Just looking at the video I posted it is clear something is very wrong, since a real ball wouldn't act like that at all. And since it is so very obvious it seems like they just left it in so that they wouldn't have to start over with balancing everyhting.

    So in essence, I agree with you that I hope PES will get a completely new engine. They need to move away from this guess-work they are doing now, and get into the world of physics and all the benefits you get from it. Right now they are just guessing, and it shows.





    EDIT: Oh, and I completely agree about no more 8-way controls. I hate having auto-aim on long passes and passes, especially when the controller I hold in my hand has more than enough analogy-ness to cope with so much more.

    A good example is the ISS'98 for the Nintendo64. Found the old manual a couple of days ago. Shot height was determined by the tilt angle of the stick (not as a by-product of the shot power and shot bar). Pass speed was determined by how long the button was held down. Manual curl control, unassisted analog-direction passing (essentially like "Manual Pass" in PES but full analog). Analog slide tackles (direction determined by analog stick and lenght of slide determined by lenght of button press). Etc etc... And this was for the N64 in 98. C'mon people... :)
     
    Last edited: 25 January 2007
  29. Rob92

    Rob92 Guest

    One of the ISS games on PS1 had 360 analog control (ISS2000 I think) Konami proved then that they could do analog control but why add it in a game then in another version go back to 8-way control? seems a bit silly to me. (BTW, I loved ISS2000 :D playing on one of your mates teams was hilarious, you could foul your teammates!)

    360 analog control would be great, you could really get a lot of fun out of great 50 yard passes which would feel satisfying because you know you controlled exactly where it went, not the AI. You feel flukey if a 50 yard pass finds someones feet and puts you through on PES6.
    Manual pass is a joke with only 8 directions to hit it in really.

    I think that a new engine could make or break the game if Konami made one...
    A great new engine could raise the bar and make a fantastic game but a crap new engine could make us see the end of PES while we see Fifa overtake it in gameplay.
     
  30. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    Sweden

    I agree about everything. :)

    As much as I like PES as it is now, it is starting to get too much PES for my liking. Nothing has happened for some years, except adding some new moves and such. They need to start taking chances, or people are going to start getting bored or fed up.

    Though for me FIFA is probably years from taking over. I am one of those people who use "Super Cancel" for everything in PES. Moving the player off the ball, shifting a player just before receiving a pass to turn him around in a certain way, or just moving them slightly in general to make sure the player behaves as I want him to. And FIFA's lack of Super Cancel (I haven't found it yet) is devastating to me. Players move to intercept a pass when I am pressing the controller the opposite way to mark a player, and other similar things. Just the lack of Super Cancel is enough to keep me away from the whole game, though I am sure I'm either missing something or they are going to implement it fairly soon.

    I played ISS2000 on the N64, though it is probably not the same game (or maybe it is?). Players had a ring under them which had an arrow in it which indicated the direction you were pressing the stick? I think you could tackle your own players on the N64 aswell. Either way, that series was incredible for it's time. I don't know if any developers from that game is involved with PES though, since KCET (Konami Computer Entertainment Tokyo) developed PES and KCEO (Konami Computer Entertainment Osaka) made the ISS'98/ISS2000/ISS64.


    Ohh, just remembered another cool thing about ISS98/2000. If you held A+B when going for a heading duel with another player, your player would disrupt the other player rather than head it yourself, making both players miss the ball. So if you did it correctly you could make the other player msis the header, and if you did it incorrectly your player wouldn't even try to head, and the other player would have an easy time heading unguarded.
     

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