Pes 2010 ps2 demo gazzetta dello sport

"toma el control"

conviertete en sebas :fumao: y elegid que equipos estaran en la demo ,
quien yo?si tu jugon ,elige tu convinacion favorita y reacela y desacela
como tu quieras (se aplica sobre la iso :wink: )

ejemplos

si te gusta el calcio:
italia1.png


si quieres hechar unos partidos con los clasicos

clasico1.png


o prefieres algo regional

and1.png


pero es laborioso?digitar 24 digitos es laborioso :?:

en fin tomad el control

el relinkeo de equipos asi como en pc (algunos saben de esto )llego a ps2 :aplauso: :aplauso:

tutorial de esto o demostracion :

"elegid los equipos de la demo"

ire al grano de una vez ,el archivo que ordena o tiene la designacion de estos equipos es el
unknow_00055 del over el select.ovl ,eh aqui como en el ejcutable se encuentra imformacion de
la programacion del juego y donde podeis modificarla de una manera hexadecimal ,pero muy simple
mirad esto:
renli.png


eh sombredao estos 6 pares de offsets consecuentemente hay 6 equipos en la demo ,apartir de esto vamos ah
analizarlo mejor vamos por orden de distribucion de estos equipos en el juego

francia
alemania
italia
españa
liverpool
barcelona

yo defino o varios definimos como id posicional nada mas que al orden que aparecen en el juego los equipos
mirando los escudos de los equipos en el bin 561 0_text de la demo tienen una referencia de este y para ser mas exactos la referncia la da la tabla de nombres en el sles ahora e el over y para cad idioma hay una tabla ,pero con los mismo equipos ,no se alarmen no hay favoritismos jeje,si nos deprendemos de ese orden nos daremos cuenta que

francia e el equipo numero 10 y el primer par de ofsets sombreado es el 0900,umm no coinciden ,no es asi ,lo que pasa es que el id posicional comienza con el 0,entonces quiere decir que austria le corresponde el par de offstes 0000 ? right,ahoar si concuerad francai viene a ser el 0900 en orden :aplauso: y almenai que le sigue el 1000? pero yo veo el 0a00?,lo que pasa es que esta en hexadecimal
y a=10,b=11,c=12,d=13,e=14,f=15,10=16.......,uffff va ser un lio hacer esto nop ,con el workshop u otro editor hexadeciaml existe uan herramienat para convertir valors hexadeciamles a decimales,ejemplo en el workshop en menu tool click base convert ,te sale una ventanita que te sirve para esto ,ejemplo
si yo quiero poner al chelsea ,me fijo en su id posicional decimal con esta tabla excel:

http://www.megaupload.com/?d=060W3KG7

y chelsea da 73 ,uso el tool base convert y tipeo donde dice decimal ,en al otra casilla donde dice hex automaticamente se genera el numero hexadecimal 0049




,entonces solo tengo que cambiar cualquiera de esos pares de offsets por 0049 nop?no falta algo tienes que darle la vuelat al numero jej ,como?,asi :



0049 sepras en 2 pares 00-49 y lo inviertes asi 4900 y esto lo tipeas y listo ya tienes al chelsea en la demo :aplauso: ,ais para cualquier equipo y la psoibilidad de modificarlo cuantos veces quiera sin
generar otra iso sobre la mima ,te guardas uan copia original de este archivo y cuando desees modificarlo
copias uno de este ,entars ala iso con el dkz studio -dentro del over ,buscas el unknow_00055 eh importas el que habeis modificado,de paos que ya podeis ir haciendo vuestros parches :twisted: ,pondre mas imagens o un video tutorial para dejar esto mas claro aunque creo que ya lo esta ,un saludo :aplauso:

:| :| :| :| :|

pd:acepto pedidos ,pero razonables




pero yo quiero editar los jugadores como hago?

esto te puede ayudar:

edb workshop pes2010 ps2

link

todos los archivos a cargar estan dentro de la carpeta , ya explicare completamente su funcionalidad


http://www.megaupload.com/?d=5O1N22X4


workshop1.png



by robimex 2002


sorry use google translate for english
 
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Jayz123 will you be doing a full prem and spanish team patch again since we finally have a good pes ps2 this year thanks

i like the 2d kit thing you have in them pictures looks much better kinda like football manager
 
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@jayz123
Nice to see you here back....
Is it possible to use different Modellnumbers for Player and Goalkeeper in one Team??
 
Jayz123 will you be doing a full prem and spanish team patch again since we finally have a good pes ps2 this year thanks

i like the 2d kit thing you have in them pictures looks much better kinda like football manager

Yes mate i used FM 2d kits for this mini patch;)

As for making a full patch i really dont know man, i also got a PS3 so i will be using both versions this year. But there is always talented patch makers like robimex2002 & atlantis to look for PS2:)


@error_1205
i'm very happy to hear that you're interested in pes2010, 'cause i'm your big fan!!!!!!

and for other patch makers, can you import panathinaikos fans into game. they are great. here you can watch and hear their singing:

I don't know about import fans mate i only imported chants before


@ScobbyDoo
Nice to see you here back....
Is it possible to use different Modellnumbers for Player and Goalkeeper in one Team??

The Param/ kit settngs file is alot different tnan last years and previous version:CONFUSE:
I need more time to disect the layout. But once i do i will post all info i find

@ofseeker
Guys any new boots in the game? Or are licensed boots back?

thanks!

From looking at the demo all players have the same default edited boots i hope this is not as the retail version, man its gettin pathetic to not include license boots:(
 
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Yes mate i used FM 2d kits for this mini patch;)

As for making a full patch i really dont know man, i also got a PS3 so i will be using both versions this year. But there is always talented patch makers like robimex2002 & atlantis to look for PS2:)


Hello jayz123, you already helped me trying the wolfsburg kit I tried to convert, again thank you! Now I would like to ask you for something else. Since I don't pretend that great patcher like you still makes editing works for the PS2 version, I would like to know if it would be anyway possible, once the game is out and many things can be discovered, to edit the game in this aspects, in particular I would like to:


- Insert kits for unlicensed teams
- Insert custom fonts for the new kits
- Edit collar and uniform model
- Insert custom banners for the teams like the one I can see in PES6 editing section of evo-web
- Eventually insert chants

And also...this year we would have to relink kits for the unlicensed teams, so that for example if I want Arsenal to be licensed, another one like Anderlecht lose license, or every team this year can have its official kit?
 
I have found out that the unknow.00031 in the 0_Text ist the old unknow.00067.bin in PES2008,or the unknow.00049.bin in PES6.We can relink the Fan Banners like in the Prog NoMadEditor.
 
Hello jayz123, you already helped me trying the wolfsburg kit I tried to convert, again thank you! Now I would like to ask you for something else. Since I don't pretend that great patcher like you still makes editing works for the PS2 version, I would like to know if it would be anyway possible, once the game is out and many things can be discovered, to edit the game in this aspects, in particular I would like to:


- Insert kits for unlicensed teams
- Insert custom fonts for the new kits
- Edit collar and uniform model
- Insert custom banners for the teams like the one I can see in PES6 editing section of evo-web
- Eventually insert chants

And also...this year we would have to relink kits for the unlicensed teams, so that for example if I want Arsenal to be licensed, another one like Anderlecht lose license, or every team this year can have its official kit?



- Insert kits for unlicensed teams
Yes we can, but we must relink for another teams kit

- Insert custom fonts for the new kits
Yes this is still possible, but you will need to edit the color palette also

- Edit collar and uniform model
I am looking into this at the moment the structure of the file used is different but possible


- Insert custom banners for the teams like the one I can see in PES6 editing section of evo-web
Yes ScoobyDoo has find the file to relink banners so all teams have there unique banner

- Eventually insert chants
Yes is possible but only through hex edit at the moment until tools are made.
 
Hi All,

I exported the files from the mds file by using the ISO Buster and exported them as ( ISO ) and a second time as files and I added the kits and added DB 33bin file , imported it back in the ISOthen burned it with the Imageburn at 6X speed on CD and then after burn ..... the game does not work black screen on the PS2 :(


Can some please tell me what did I do wrong???


BR,

B2Y
 
Hi All,

I exported the files from the mds file by using the ISO Buster and exported them as ( ISO ) and a second time as files and I added the kits and added DB 33bin file , imported it back in the ISOthen burned it with the Imageburn at 6X speed on CD and then after burn ..... the game does not work black screen on the PS2 :(


Can some please tell me what did I do wrong???


BR,

B2Y
Have u try this version demo?

http://forums.evo-web.co.uk/showpost.php?p=1765097&postcount=61

Or if that not work mount the image file u downloaded with daemon tools or a virtual dvd drive. Open the image file in Apache 2.0 and then save as a ISO file this is what i did and works 100%
 
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HI ,

the mds file works fine when burning it with Imageburn ,,,, but is the link you posted above an ISO file or mds file ?

BR,

B2Y
 
Hi robimex2002 ,

Great job with the tool , but The edb workshop pes2010 ps2 version of the Barabarov 0.1.1which is the old version which have the player hair color issue .... but there was a newer verion which was realesed later verion 0.1.2 which had more features and the hair color issue fixed .. Can you use the new version 0.1.2 ??

you can find the edb workshop 0.1.2 version , if you search in Evo-Web ..

BR,

B2Y,
 
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Hi robimex2002 ,

Great job with the tool , but The edb workshop pes2010 ps2 version of the Barabarov 0.1.1which is the old version which have the player hair color issue .... but there was a newer verion which was realesed later verion 0.1.2 which had more features and the hair color issue fixed .. Can you use the new version 0.1.2 ??

you can find the edb workshop 0.1.2 version , if you search in Evo-Web ..

BR,

B2Y,

you can uploader link ,the version 0.1.2 please ,see you buddy

sorry my bad english
 
Hi everybody!

I'm a huge fan of the PS2 series of WE/PES and seeing the new graphical stuff related to this upcoming version I would like to ask to you a question.

First of all, I'm so sorry if I'm going to say something stupid or really naive, I'm not an expert in editing and really noob, by the way, since the kit template posted reminded me of the template of the next gen PES, I tried to take an image of a new Adidas Kit I found on the internet, in this case the kit of wolfsburg (pes09/10 next-gen) made by F.Torres97 (all credits to him!), and resizing it to 512x256 and adding the layer the result is this one:


Free Image Hosting by ImageBam.com

So, to me seems pretty correct, my question is: If I import this kit in PES 2010 PS2, will it display correctly? Or maybe I'm just saying something stupid?

can I ask how to mix it with the templete together?
 

You need to paste the kit template over your chosen kit file. This will give you 2 layers in your kit file. In the layer options choose the option "Multiply" on the kit template file, this will make the kit template look like it has merged into the chosen kit file. Flatten the image before you save the new file as a .png or .bmp
 
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