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Discussion in 'FIFA' started by Scorpio, 25 September 2018.
Actually moved it right up to 68 now. That seems to be the most balanced.
As promised here's my out there sliders Certainly not for everyone
SEMI shoot, cross and pass others manual
User left /AI right
Shot err 56/48
Pass error 38/65
Shot speed 53/53
Pass speed 58/58
Run F 50/8
for me these have made me switch from pes.. Last game AI got 3 booking which was nice
Finally decided work on the sliders for my own preferences. I just couldn't enjoy the game default or on others. I imagine there will be people who won't enjoy these as we are all different but I thought too in case there are those still looking for something else. I am really enjoying my career with Shef Wednesday now. Which is a relief because it has been a chore for a while.
I decided that whatever value I changed regarding sprint, the pass speed and acc needed to be the same as they appear to be a necessary whole for syncing the animation and feel of the game together. Also didn't want to put too much error on, as the error for error's sake became frustrating. Only the changes are posted.
Speed - Default
Acc - 45/45
Pass - 45/45
run Freq 40/40
Still not many fouls and debatable whether it is too easy but I found the game felt more structured. less chaotic and I wasn't getting the strange sporadic animation of players not matching up with the ball speed etc and trying. Probably more incremental changes will happen.
my new “pes 6” sliders
My current sliders - designed to slow the game down to a realistic pace (based around the Premier League).
I've been tweaking certain figures up and down by literally 1 and seeing big differences (particularly player acceleration, which I try to keep at 50 so that stamina issues can build up through busy weeks) - it may seem very slow but believe me, as soon as you start putting numbers up, you start seeing silly-speed passes (more often, at least).
Also, I've abandoned semi-passing and gone to fully assisted, because your own players' interaction with any loose ball is really bad this year.
HALF LENGTH: 6-7 mins
CONTROLS: Any, but with assisted passing
(see my post further down the page for revisions)
SHOT ERR: 54/54
PASS ERR: 53/53
SHOT SPEED: 39/39
PASS SPEED: 26/14
INJ FREQ: 66/66
INJ SEV: 51/51
GK ABILITY: 50/50
RUN FREQ: 0/0
LINE HEIGHT: 55/55
LINE LENGTH: 35/35
LINE WIDTH: 46/46
FB POS: 20/20
POWER BAR (USER): 55
FIRST TOUCH: 65/65
AI Attacking Behaviour
Nice to see that low pass speed,not that far off from my set.
I think I'm at 35/50 sprint/acceleration (bit to sluggish for me now) guess 39-45 ish will keep it quite good.
Always tricky setting sprint/acc/pass speed for everyone since camera angles screw a bit with it.
I'm gonna tweak mine slowly,but I think keeping a slower pass speed still is key here.
Looks good Chris
Hey lads, what I'm curious about: do sliders have an effect on simulated ai games as well?
I currently use the actual community sliders from the OS forum, and I notice that my players don't recover between two games as quick as on default sliders. So some of my players don't start with full stamina bar into the next game. But till now I haven't noticed anything similar with the ai players of my opponent. So I wonder if the sliders just work on the actual team you play against and not on the other simulated games on the matchday.
Great question. I've wondered this myself but I think AI has its own stamina rules.
I think the AI and simmed games are very random and very weird!
Just look at top teams/players and their stats after a season.
They win the league on very low points,I've seen Man City finish very low and benching their top players for instance.
I wish they'd sorted that out,also it needs proper simming,minute by minute with a chance to make adjustments.
Yeah, I've got a huge problem with this too. In my current career, Liverpool are 16th...
But, I've found out why. It seems like the results aren't random and that matches are properly simulated, but that managers do really stupid things.
The reason I figured this out is that when I played Liverpool, they had Salah and Firmino on the bench, and were playing Brewster up-front on his own (who's about 12 years old), alongside Marković on the wing (who is awful) and a whole line of reserve defenders, and on top of that they'd bought some absolute donkeys for their level (Ismaily from Shaktar Donetsk for example).
Oh my God, I've just remembered you can see any team's stats. I was wondering if they had some injured players. Turns out, they don't. But guess how many games Salah has played all season?
Twice, and scored once. WHAT THE FUCK? What's the logic here?
This is definetely something they should hear about. Its an obvious issue.
Very weird Chris.
But I'm not that surprised that it could be the "virtual coach" screwing it up,never thought of it,I'm quite sure that's were it is now that you've mentioned it
Every one who has played a player career knows exactly how strange the virtual coach behaves.
I have had fellow team mates in my squad when playing it ,and some haven't played at all.
On Fifa 18 i played a career in Sunderland then Borussia Mönchengladbach.
In gladbach i had a AMF with a 75 ovr,but since they played a flat 4-4-2,the coach never played him in two seasons.
He played a crappy 65 ovr CM instead.
And what made things even worse,the virtual manager bought one more AMF that he never played.
So I'm sure that's were the issue is Chris.
They need to program that better, and more importantly (for me) they need to sack more managers,new managers needs to change systems etc.
Weird as hell.
Think it's been reported a lot.
I remember it being an issue on Fifa 17,not as much as now,but then it got even worse on Fifa 18.
But it never hurts to keep mentioning it
Yeah, it's mentioned by the career mode guys every year and it never changes. I knew it was bad but in all honesty this year is probably the worst that I've seen it...
EDIT 1: Here you go, this is from September...
In the same thread, someone suggests using a second controller to alter the opponent's lineup pre-match if it's really bad. Trouble is, you can't see the opponent's line-up pre-match (one of my biggest pet hates with FIFA). So you'd basically have to check every single game...
I'm 90% sure that manager movement doesn't exist in FIFA now that they have licensed 3D managers at certain clubs. Could be wrong but I've not seen any changes.
(Thinking about it, I don't know what happens when you move clubs - does their old manager come back? Nor do I know what happens when promoted teams with no managers appear in the league...)
PES has manager movement, but A) in PES 2017 or 2018 I saw one manager change in three years in the Premier League, which is ridiculous, and B) PES managers don't have their own systems (they do in myClub but not offline, how stupid is that).
EDIT 2: Also, as far as I'm aware, the old bug still exists where - if you swap clubs (or are sacked and start a new job) before the end of a season, when taking charge of the new club, you are given a full list of board objectives as if you've just started a full season - some of which aren't possible because there are few (if any) matches left - and so you're sacked a week later...
You should be able to have control over more in this game.
If the CPU are complete bollocks then I'd want to over run their stupid decisions.
Not really being able to compare with 2K,yet I want to!
Here's what/how I play myleague.
I control every team in that mode (more a formality but I'm able to switch to any team I want whenever I want to)
Which means I can set up tactics for the team I'm currently in control of/playing as.
And I'm able to override a stupid trade from team A to Team B.
I get a notification when trades are going down.
Might be a hefty task,but let's say I'm in control of The Premier League with 20 teams,I could say no to stupid transfers and actually set up a lineup for each team before the season starts.
In 2k i set up my starters and My bench (how many min they play) and it works perfectly.
That's what I want in Fifa/Pes.
Being able to setup a starting lineup and bench,with 5-6 more players in a ranking system in case bench/starters gets injured!
Sets I'm experimenting with... (Set A is further up this page.)
Set B is generally slower, but with pass speed increased over A (which felt too heavy at times) and I was really happy with it until I started to feel like passing was still too slow and the main reason why most moves would break down. Also, AI first touches were WILD with poorer teams. However, it felt "complete".
Set C is based on trying to increase pass speed for human and AI to allow a passing game that isn't possible otherwise, due to constant slow-pass interceptions. I'm still experimenting with this one.
I prefer Set C so far - but one side-effect is difficulty decrease. On Set B I was getting destroyed by Man City, 3-0 minimum. On Set C they still win, but usually only by one goal (though I have marginally better players).
All use the following settings:
HALF LENGTH: 6-7 mins
CONTROLS: Any, but with assisted passing
Shot Error 50/54
Pass Error 53/60
Shot Speed 47/44
Pass Speed 33/21
Inj Freq 71/71
Inj Sev 51/51
GK Ability 50/50
Run Freq 10/10
Line Height 48/48
Line Length 38/38
Line Width 45/45
FB Pos 1/1
First Touch 58/70
Shot Error 50/56 (because semi-shooting)
Pass Error 55/55
Shot Speed 50/45
Pass Speed 33/26
Inj Freq 71/71
Inj Sev 51/51
GK Ability 51/51
Run Freq 0/0
Line Height 58/58
Line Length 50/50
Line Width 50/50
FB Pos 30/30
First Touch 55/58