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I posted this in in the main thread a while a go:
I have no problems with defending now that I know the system better that Konami have changed. It wasn't that I didn't know how to defend, I actually didn't realize how good the defensive AI was, and was trying to override it with my own philosophy. Instead you combine your own philosophy with the new AI-based one, then you see what its all about.
As I mentioned, X is no longer a tackle button, it is used to force pressure, but I hardly use it! You can manually control the pressure simply with the left stick, you focus on the positioning, covering spaces, deciding when to double up and deciding when to hold or rush in, and the AI calculates when to stick its leg out depending on the defence stat, and incorporating other elements such as momentum, inertia, body balance, current speed, ball physics etc.
In the final 3rd when defending, especially on the edge of the box, in the box and on the wing near the box I use the R2+X delay function to positioning a defender's body more firmly, anticipating shots, crosses or through balls. Occasionally releasing R2+X and moving towards the player to make a last ditch tackle but only when you absolutely have to, as the AI can calculate when to block according to the stats I mentioned above.
I posted this in in the main thread a while a go:
I have no problems with defending now that I know the system better that Konami have changed. It wasn't that I didn't know how to defend, I actually didn't realize how good the defensive AI was, and was trying to override it with my own philosophy. Instead you combine your own philosophy with the new AI-based one, then you see what its all about.
As I mentioned, X is no longer a tackle button, it is used to force pressure, but I hardly use it! You can manually control the pressure simply with the left stick, you focus on the positioning, covering spaces, deciding when to double up and deciding when to hold or rush in, and the AI calculates when to stick its leg out depending on the defence stat, and incorporating other elements such as momentum, inertia, body balance, current speed, ball physics etc.
In the final 3rd when defending, especially on the edge of the box, in the box and on the wing near the box I use the R2+X delay function to positioning a defender's body more firmly, anticipating shots, crosses or through balls. Occasionally releasing R2+X and moving towards the player to make a last ditch tackle but only when you absolutely have to, as the AI can calculate when to block according to the stats I mentioned above.
What's with the R2 button I've not used that at all?????
Also, what about free-kicks? I just has Ronaldo score against me from a 35m free kick - direct to the top corner. It seems impossible to defend against.
Even closer frees can be curled over the wall. Even if there is a defender on the line he does nothing.
1. Select your goalkeeper with L1 + R3.
2. Move him more towards the centre of the goal. (Use radar to help if you cannot see your GK)
3. De-select goalkeeper with L1 + R3 before kick is taken.
4. Watch as your goalkeeper saves a lot more freekicks.
5. Spread the word. Seems a lot of people don't know this and are getting unnecessarily annoyed at conceding so many freekicks. There was a match in which I would have normally conceded 3 or 4 CPU freekicks but with this method my keeper saved them all.