ThomasGOAL
Retired Footballer
- 15 March 2003
The Simpsons (PS3 / PS2 / PSP / 360 / Wii / DS)
Ofiicial website
http://www.ea.com/simpsons/news.jsp
first screenshots
EA's The Simpsons Game Unveiled Alongside The Simpsons 400th Episode
A carnival atmosphere pervades as people in Squishee brand cut-off tees serve bright red and blue drinks from the store front of the Kwik-e-Mart and servers with tall blue wigs take drink orders.
It's hot on the FOX lot, but on the set of what appears to be Main Street, Everytown USA the event feels like a block party. The slick socialites and chest-slung babies that dot the FOX lot speak to the mass appeal of the Simpsons, and though they are all waiting for the much anticipated 400th episode, everyone is busy taking photos on the familiar Simpsons' couch or enjoying fajitas from the Krusty Burger.
A large film screen looms over a DJ. A naked running Homer is projected on screen, "The streak continues…" it says.
Elsewhere in the FOX studio, EA prepares to unveil the Simpsons Game to the press for the first time. Stand-ups border a large flat screen, each portrays the Simpsons characters comically interjected into game settings, they read: "NeverQuest," "Medal of Homer," "Bartman Begins," and "Grand Theft Scratchy."
As the press files in, there is a sense that something special is about to take place. Despite the fact that if one looks back, this is the 22nd in a storied series of Simpsons' titles, the fact that the announcement of this game is taking place alongside the staggering accomplishment of the series' 400th installment, sets it apart as unique.
Once everyone is settled, the event begins. After a brief introduction the series' writers are introduced: Tim Long, Matt Selman and Matt Warburton take the stage. They talk for a few minutes about the experience of writing the original script for the game, close to an hour of original cinematics, and 8,000 lines of dialogue define the game as an extension of the show itself.
After the writers finish talking, the demo begins. We see the first glimpse of the game. A level entitled, "Around the World in 80 Bites," showcases Homer as he runs through the Duff Brewery, eating everything from tacos to Chinese takeout. As never before, the game looks like just the show, bringing familiar characters like Barney Gumble and The Bumblebee Man to life.
As the demo concludes, Matt Groening enters the room and speaks enthusiastically about the game alongside the writers. He tells the press about the unique experience of playing an original season of the Simpsons, and the writers speak about the title as a rebirth of Simpsons as an interactive experience. Nancy Cartwright, the voice of Bart, shows up as well to show her support.
After the press leaves the room, people filter across the street. The sun sets softly on the same street, and hanging lights are lit overhead. Groening takes the stage and humbly thanks the animators of the show, the sound team, and everyone responsible for the last 20 years of the Simpsons.
As the lights dim and the familiar theme plays, we watch the 400th episode together, in the streets. As one looks across hundreds of faces, it is easy to see that the Simpsons is not merely a show, a movie, or a game, but an experience that has touched us all, its distinctly human humor is electric as the whole crowd chuckles, roars, and smiles together.
Ofiicial website
http://www.ea.com/simpsons/news.jsp
first screenshots
EA's The Simpsons Game Unveiled Alongside The Simpsons 400th Episode
A carnival atmosphere pervades as people in Squishee brand cut-off tees serve bright red and blue drinks from the store front of the Kwik-e-Mart and servers with tall blue wigs take drink orders.
It's hot on the FOX lot, but on the set of what appears to be Main Street, Everytown USA the event feels like a block party. The slick socialites and chest-slung babies that dot the FOX lot speak to the mass appeal of the Simpsons, and though they are all waiting for the much anticipated 400th episode, everyone is busy taking photos on the familiar Simpsons' couch or enjoying fajitas from the Krusty Burger.
A large film screen looms over a DJ. A naked running Homer is projected on screen, "The streak continues…" it says.
Elsewhere in the FOX studio, EA prepares to unveil the Simpsons Game to the press for the first time. Stand-ups border a large flat screen, each portrays the Simpsons characters comically interjected into game settings, they read: "NeverQuest," "Medal of Homer," "Bartman Begins," and "Grand Theft Scratchy."
As the press files in, there is a sense that something special is about to take place. Despite the fact that if one looks back, this is the 22nd in a storied series of Simpsons' titles, the fact that the announcement of this game is taking place alongside the staggering accomplishment of the series' 400th installment, sets it apart as unique.
Once everyone is settled, the event begins. After a brief introduction the series' writers are introduced: Tim Long, Matt Selman and Matt Warburton take the stage. They talk for a few minutes about the experience of writing the original script for the game, close to an hour of original cinematics, and 8,000 lines of dialogue define the game as an extension of the show itself.
After the writers finish talking, the demo begins. We see the first glimpse of the game. A level entitled, "Around the World in 80 Bites," showcases Homer as he runs through the Duff Brewery, eating everything from tacos to Chinese takeout. As never before, the game looks like just the show, bringing familiar characters like Barney Gumble and The Bumblebee Man to life.
As the demo concludes, Matt Groening enters the room and speaks enthusiastically about the game alongside the writers. He tells the press about the unique experience of playing an original season of the Simpsons, and the writers speak about the title as a rebirth of Simpsons as an interactive experience. Nancy Cartwright, the voice of Bart, shows up as well to show her support.
After the press leaves the room, people filter across the street. The sun sets softly on the same street, and hanging lights are lit overhead. Groening takes the stage and humbly thanks the animators of the show, the sound team, and everyone responsible for the last 20 years of the Simpsons.
As the lights dim and the familiar theme plays, we watch the 400th episode together, in the streets. As one looks across hundreds of faces, it is easy to see that the Simpsons is not merely a show, a movie, or a game, but an experience that has touched us all, its distinctly human humor is electric as the whole crowd chuckles, roars, and smiles together.
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