PC PES2015 - Technical Issues & Fixes

gedosato does seem to work at 2560x1440.

Here are some screens ... https://dl.dropboxusercontent.com/u/56950642/Faces/downsample/PES2015.zip

These are my settings.

Code:
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# read them before changing anything!

## NOTE 1: you might want to set most of these settings in game-specific setting files
# if a game has a profile the settings there overwrite the defaults specified here!

## NOTE 2: if you want your personal settings to persist across updates
# put them into a user config file (created with the "U" button below)

########################################################################################
# Graphics settings

# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# format: renderResolution [width]x[height]@[hz]
renderResolution 2560x1440@60
#renderResolution 3200x1800@60
#renderResolution 3840x2160@60
#renderResolution 4480x2520@60
#renderResolution 5120x2880@60
#renderResolution 7680x4320@60

# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 0
presentHeight 0
presentHz 60

# How many vertical traces to wait when presenting
# -1 = unchanged
#  0 = no vsync
#  1 = standard vsync
#  2 = half refresh rate (e.g. 30 on 60 Hz)
#  3 = 1/3rd refresh rate, etc.
presentInterval -1

# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType bilinear

# Whether to maintain the aspect ratio if different ratios between input and output
# false = stretching
#  true = pillar/letterboxing
maintainAspectRatio true

# Forces an anisotropic filtering level
#  0 = no override
#  N = force Aniso level N on all surfaces (eg. N=16)
# NOTE: this is more "brutal" than the driver-level override, and may break the graphics
#   in some games. Outside of special circumstances (e.g. FF13), you should rather use a 
#   driver-level override.
forceAnisoLevel 0

########################################################################################
# Compatibility Settings

# Forces the constant reporting of the downsampling resolution in all applicable
# scenarios - a small selection of games needs this to show the DS resolutions
forceAlwaysDownsamplingRes true

# Emulate exact flipping behaviour
# requires some extra performance/memory,
# but may be important for some games to work
emulateFlipBehaviour false

# Restricts interception to only system dlls
# might increase compatibility with 3rd-party injectors, but decrease stability 
interceptOnlySystemDlls false

# Force disables Steam in-game overlay from getting loaded into the process
# which caused some games to crash, even if it was disabled in Steam settings
preventSteamOverlay false

# Loads Steam overlay early
loadSteamOverlayEarly true

# Loads D3D dlls early - may cause some games to recognize GeDoSaTo which wouldn't otherwise
loadD3DEarly true

# Forces the present resolution to be set, regardless of what the game requests
# usually only makes sense in conjunction with game-specific plugins
# for games with resolution limits
forcePresentRes false

# For games which use strange methods to query resolutions,
# injecting a new one might not work. In such cases, you can try replacing an
# existing resolution. E.g. "overrideWidth 800", "overrideHeight 600" to replace 800x600
# 0 = override disabled
overrideWidth 0
overrideHeight 0

# GenericDepthPlugin options
# zBufCompatibilityFlag : bypasses d3d9 Clear flags (possible values: 2/3/6/7) <-- try this first if no AO shows up
# zBufClearIndex        : delays the bypass by x number of iterations <-- to fix potential flickering issues (usually 1/2/3 is fine)
zBufCompatibilityFlag 0
zBufClearIndex 0

# Override the plugin selection process to always select the given plugin
# example: pluginOverride GenericDepthPlugin
pluginOverride None

# Delays the detouring operation until the first hook call (like the old default injection)
# may fix startup crashes in some games (e.g. Alan Wake)
delayDetouring false

########################################################################################
# Windowing settings

# Hides the mouse cursor, at all times
# options: "true" (= hidden) and "false" (= unchanged)
hideMouseCursor false

# Forces borderless windowed fullscreen mode instead of fullscreen mode
# options: "true" (= force borderless windowed FS) and "false" (= unchanged)
forceBorderlessFullscreen false

# Forces "real" fullscreen (e.g. for games which only support borderless FS)
# NOTE: this can lead to alt-tab crashes, as these games may not handle focus loss correctly
forceFullscreenMode false

########################################################################################
# Image processing settings
# Note: may or may not apply depending on the plugin used

## AA

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low 
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "smaa" or "fxaa", depending on your preferences
aaType fxaa

## SSAO

# Determine the type of AO used
# "SAO" = Scalable Ambient Obscurance
# "HBAO" = Horizon Based Ambient Occlusion
# "VSSAO2" = Volumetric SSAO
# "MSSAO" = Martinsh SSAO inspired by ArKano22
ssaoType SAO

# Enable and set the strength of the SSAO effect 
# (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 2

# Set SSAO Blur type
# gaussian = soft, cheap
# sharp = depth-dependent, more expensive
ssaoBlurType gaussian

## DOF

# Enable Depth of Field
# false = off
# true = on
enableDoF false

# Select the type of DOF effect
# basic = basic pseudo-Bokeh DoF
# bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
dofType bokeh

# Bokeh Depth of Field radius
# default = 1.00
# higher = more blurry (e.g. 1.1)
# lower = less blurry (e.g. 0.9)
# note: small changes make a large difference
dofBaseRadius 1.05

## Post

# Enable Postprocessing
# false = off
# true = on
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
enablePostprocessing false

# Postprocessing type
# durante = basic postprocessing adapted from SweetFX (dark, local contrast)
# asmodean = postprocessing by Asmodean (with tone mapping, softer)
# For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
postProcessingType durante

## Bloom

# Enable HDR Bloom
# false = off
# true = on
# For in-depth configuration, look in "assets/bloom.fx"
enableBloom false

########################################################################################
# Texture settings

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false

########################################################################################
# Mouse settings
# you may have to play around with these a bit to get mouse input working correctly
# while downsampling in some games

# Modify the mouse position reported by "GetCursorPos" when downsampling
modifyGetCursorPos false

# Modify the mouse position set by "SetCursorPos" when downsampling
modifySetCursorPos false

# Intercept the WindowProc callback of the game and adjust mouse messages when downsampling
interceptWindowProc false

# Adjust the mouse position reported in peeked Windows messages when downsampling
adjustMessagePt false

# Adjust the reported client rect when downsampling
modifyGetClientRect true

# Adjust the reported window rect when downsampling
modifyGetWindowRect true

########################################################################################
# Internal settings

# The amount of logging output for debugging purpose.
# Should be set to 0 if everything works fine for performance reasons.
logLevel 0

# Number of seconds on-screen messages are displayed for
messageSeconds 10

# The maximum degree of parallelism for screenshot encoding
#  N = use up to N worker threads for screenshots
#  0 = synchronous (no parallelism)
# -1 = TheOctagon mode (stores .bmp using D3DX API, very slow, use only as a workaround)
maxScreenshotParallelism 4

Have both:

pes2015 ||
settings ||

added to the Whitelist. Open settings.exe and select 2560x1440

Hope this helps you out. It works for me. :))


i made this settings mate but this happend dont know why do u know how to fix this

iEYBEXhC1Cd8V.png
 
Guys i want to try the PES 2015 on windows xp but i can't...

I have error messages for IPHLPAPI.DLL..

I download the IPHLPAPI.DLL but i have another error message The procedure entry point _ftol2 could not be located in the dynamic link library msvcrt.dll

I can run the game fine on windows 7 but on windows xp the games run better...

Do you know any solution?

PES 2014 run nice on my windows xp sp3...
 
For PES 2015 you have to have at least Windows Vista installed on your system (PES 2014 could be played on Windows XP as said by system requirements).

So it seems that there is no official way to play PES 2015 on WinXP.

Maybe there is some kind of tweak for it, but I didn't find one.

Sorry, mate.
 
Last edited:
Hi. Does anyone know what option i must change on nvidia panel settings to avoid blurred carpet advertising as shown in the attached screenshot ?
Or maybe the game is supposed to be like that .... ???
Oc0DRsi.jpg


Thanks in advance.
 
Konami deserve a solid backhand to the face for this.

They just disrespected everyone purchasing their game on PC.
They disrespected people because anybody with an okay PC can play the game? Isn't that respecting people by making it accessible to everyone?

People, enjoy the game and stop creating (non) issues. Life is short. You'll be dead soon. Be happy and enjoy it while you can.
 
They disrespected people because anybody with an okay PC can play the game? Isn't that respecting people by making it accessible to everyone?

People, enjoy the game and stop creating (non) issues. Life is short. You'll be dead soon. Be happy and enjoy it while you can.

I disagree, if we don't talk about it they'll never learn.You might be ok with being fooled, but frankly im not. Play the demo and then play the full version on PC. They're almost two different games. They made the demo better because they knew people would base their decision about buying the game on that.

Watchdogs had a similar thing , and was torn apart by the internet/media. Konami have done the same thing and gotten away with it because PES on PC is 'apparently' small.

If they truly wanted to make it playable for everyone, they would have graphical options instead of just Low-Med-High.

My 2 cents.
 
Play the demo and then play the full version on PC. They're almost two different games.
Never look back, lol. PES full game... I'm enjoying it, the graphics are a minor thing because the game play is the best ever in a video football game. I see half-full I guess, that's what I focus on in life.
 
Hi. Does anyone know what option i must change on nvidia panel settings to avoid blurred carpet advertising as shown in the attached screenshot ?
Or maybe the game is supposed to be like that .... ???
Oc0DRsi.jpg


Thanks in advance.
Are they blurry when viewed close up, for example in replays?
 
can you tell me the exact process that you did????

I also play pes on laptop with dedicated nVidia graphic card, and i have read that you have to go to NVIDIA control panel > Manage 3D settings > Program settings and add PES to the list with High-performance NVIDIA processor.

And it gave me nothing, or so i tought, in pes settings was still intel internal card.

Then i tried same as in video @Assassin posted and it worked!

BUT

After messing with different patches i killed the game and had to reinstall it.
After reinstallation, and again adding PES to use nVidia card, i oppened settings which said that it is using intel graphic card. But it was suspicious to me because it was saying i had 2GB VRAM...

AND

If you turn on Display GPU activity in notification area in NVIDIA control panel > Desktop (tab in menu bar) when you start the game you will see that it is using nVidia card, although in settings it says intel.

Conslusion

It is enough to add PES to the program list in NVIDIA control panel and tell it to use nVidia processor.
 
Anyone having FPS issues? My laptop passes the recommended settings, but no matter which graphic setting I apply (low, medium or high), it's still extremely choppy.
 
I'm having problems with the crow not showing. I thought it was related to AA and disabled it in RadeonPro. I had it running with the crowd showing up already, but I messed around with some settings yesterday and can't get it back. In addition I'm using SweetFX.

This are my settings:
settingsahkwv.png


Someone got a suggestions for my problem or even for my settings to make PES sharper. It got a pretty blurred out look for me.
 
I've tried your suggestions and it still won't show up.

I now tried this:
[ForceVSync=1][VSyncControl=1][ForceTripleBuffering=1][DisableAero=1][ForceHighPriority=1][FlipQueueSize=0]

Still no crowd around... Anyway, thanks so far!
 
I have today no stuttering problem anymore. You must update the Realtek High Definition Driver. For me is this a 100% solution. Its really fluidty game to play. Please try it too.

Gesendet von meinem LG-D802 mit Tapatalk 2
 
I keep getting "Unable to download live update" since midnight last night. Anyone else have the same issue on PC? I have the first PTE Patch installed (for kits, etc.), could that be a problem?
 
I keep getting "Unable to download live update" since midnight last night. Anyone else have the same issue on PC? I have the first PTE Patch installed (for kits, etc.), could that be a problem?

Yes, go to your \My Documents\Konami\Pro Evolution Soccer 2015\ folder and delete the mount folder, when you next open the game this will download the live update data again and should fix the problem.
 
Guys.I have problem on setting.exe..error 0xc000007b..I can play pes2015.exe but cannot open the setting.exe because of that error. Can anyone help me on this
 
my laptop using i5 4200U 1.6ghz,
but in my laptop ..specification for cpu i5 4200u = BAD,other requirement is GOOD..(like in attachment)

my laptop spec is
CPU :Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz x 4 ‎(1.60Ghz)‎
RAM : 4 GB
GPU :NVIDIA GeForce GT 740M
VRAM :1.9 GB

how to want play pes 2015 with this laptop ,,has a patch ? suppose its more than minimum requirement
please..help mee

357fyc3.jpg
[/IMG]
sorry for my bad english..
 
4200U is an ULV processor, it's designed to use less power so it's not ideal for gaming but it can run PES2015 on high settings without any problem.
 
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