PES 2012 News Thread (No Discussion)

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13.05.2011

PES 2012: Real Football Simulation

KONAMI details focus for forthcoming Pro Evolution Soccer simulation


Konami Digital Entertainment GmbH has outlined its ambitious plans and focus for PES 2012, which it will release in Autumn 2011 for PlayStation®3, Xbox 360® video game and entertainment system from Microsoft, Windows PC, Wii, PSP® (PlayStation®Portable) and PlayStation®2, and which again boasts exclusive use of the UEFA Champions LeagueTM & UEFA Europa LeagueTM licences.

"For me, the ultimate aim in the ongoing PES series is to match what people see when they go to a match or watch a big game on TV with what they experience on their console," explains Shingo 'Seabass' Takatsuka, the Creative Producer of the Pro Evolution Soccer series. "As such, in consultation with football fans across the globe, we have been working non-stop to isolate and determine how to make our game marry in with how real football is played. This is key to PES 2012, and key to providing the ultimate football experience within a console title."

To this end, PES 2012 continues KONAMI's determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game's AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.

Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.

Zonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.

The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.

The result is a game that, more than ever, truly represents the key attributes of the world's greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.

"Team work is what separates the world's greatest teams from their peers, and is the hub of everything within PES 2012," added Takatsuka. "PES 2012 focuses on the core elements of top-level football: attacking play, freedom of movement, the creation of space, and working together as a unit both up field and in defence. These elements combine to create a game that flows and ebbs like a real match, with individual shows of brilliance changing a game, and more control over every aspect of play within a wide-ranging yet instinctive control system. PES 2012 will turn the heads of fans everywhere."

KONAMI will be detailing further key enhancements to PES 2012 in the coming months.

PES 2012 will be released for PlayStation(R)3, Xbox 360, Windows PC, Wii, PSP(R) (PlayStation(R)Portable) and PlayStation®2 in Autumn, 2011.

Konami Europe
 
PES 2012 First News - Developer Blog with Seabass


Shingo ‘Seabass’ Takatsuka, the man tasked with masterminding the development of the PES series, has finally lifted the lid on PES 2012 in an 8 minute video blog, which can be seen here on PESVision. For some, it may only seem like minutes since we were invited to take a seat on the PES 2011 hype train, and for others the wait for 2012 may have seemed like a lifetime. Either way, we finally have a taste of what to expect in this year’s final build.

2012 isn’t the year for redefinition, but rather refinement. PES 2011 signalled the first steps in a new direction for Pro Evolution Soccer, whilst this year is all about making further progress along that path –and you get a sense of this when you watch the video. Seabass talks of impending improvements, and validates those changes by relating them to current shortcomings. The ‘to camera’ style gives a real sense of conversation and cooperation with the viewer, which is furthered by the references of user feedback, and it having a direct influence on the changes made. The team really want to get the point across that their actions are responses to your requests.

‘Engineered for Freedom’, the tagline introduced last year, may be a glossy marketing slogan but it also signals Konami’s desire for you to be able to play exactly how you want to, and it is clearly still on the agenda. Seabass talks of how they plan to develop a player’s freedom to control the game further – by improving the game’s AI both in attack and defence.

Those who’ve played PES 2011 will be familiar with the overpowered impact that star players can have (Messi and Ronaldo et al can tear defences apart time after time, single handed), to the extremes that they have resulted in a limited use of other styles of play. PES 2012 will look to balance that individual skill with better support and off the ball movement from teammates. Players will now be on their toes even before you trap the ball, and look for more opportunities to play quick one-two manoeuvres – often choosing a better, realistic choice of run.

AI controlled players will also look to drag markers out of position to disrupt defences – not just to receive a pass, and will attempt give you more support in the wider channels with overlapping runs. It all comes back to giving you the choice, to give you the freedom to choose how you develop your plays.

Allied to that, as you’d expect, the defensive side of the game has also had a face lift, and continues the “play it your way” theme. Seabass notes the improvements in player marking and “hold-up” play, meaning that you will find it easier to dispossess the man in possession or, alternatively, contain attacks whilst giving your team a precious few seconds to regroup.

Interestingly, the video also details that one-on-one scenarios are a standout feature that has been looked at for PES 2012, explaining that the process requires direct control from a user – and is very simplistic and intuitive. This, combined with the refined “hold-up play” could make for some interesting battles on the pitch – which is made more appetising by the fact that they’ve spent a lot of time developing the physical aspect of the game (more collisions/better player reactions perhaps?).

There were also a few little snippets tucked away in the later stages of the video that gave a taster of what is still to come away from the pitch – we know there will be more game modes and editing features, but exactly what is still under wraps. Also, online is being improved – with promises of the community being made bigger, and having “many new features including inter-community rivalry”, whatever that may be (feel free to post your interpretations of this)?

Also, it seems as if we are all-but-guaranteed to see another Online Beta this year – which would come as no surprise, with the aforementioned upgrades. Make sure you look out for that later in the year, you might be lucky enough to get the chance to test - and generate feedback about the online environments, which will influence the finished product.

Visually, PES 2012 looks the same as PES 2011 at this stage. Whether that is because we are only in an early build – or because the team aren’t focusing on graphics as much this year remains to be explained, though I would assume it would be closer to the latter. The biggest battles are won and lost on the pitch, and in this video at least, it looks as if that’s where the team have been focussing.

The closing comment from Seabass mentions that they still have some mountains to climb, which is a good indicator that they believe in what they are doing, but aren’t taking PES fans for granted. There is undoubtedly a lot coding, programming and testing to be executed before the launch of PES 2012 – and indeed, each year following, but the fact that they are happy with the base that they are building on is comforting.

PES 2011 was widely considered as a turning point. If the promises in this video come to fruition, PES 2012 will be so much more.

Source

Thanks Jamezinho for posting it :)
 
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New PES 2012 screens have emerged!

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http://www.xgn.nl/360/screenshots/album/5484/

Thanks to ieyan for the pics and proJ3CHT for the link.
 
Watch out for Konami's pre-E3 briefing on June 3rd, which is in 2 days only!

It will be streamed live on: http://www.konami.com/e3

Time
European timezone: 1am GMT
US timezones: 5pm PST, 6pm MST, 7pm CST, 8pm EST
Brasil timezone: 9pm (according to DuduBR9)
Australian timezones: 11am EST (Sydney, Brisbane, Gold Coast, Canberra, Melbourne), 10.30am CST (Adelaide, Darwin), 9am WST (Perth) (according to moi)

Hope I got the timezones right!

Make sure you don't miss it ;)


(Thanks kamy100 for the link)
 
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PES 2012 new screens and info thanks to PESFan!

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KONAMI reveals further additions to gameplay at Los Angeles Expo

Konami Digital Entertainment GmbH will further outline new, key advances to PES 2012 at this year’s Electronic Entertainment Expo (E3) in Los Angeles. The publisher will reveal a first trailer to showcase vital new elements to the game, which will be released in Autumn 2011 for PlayStation(R)3, Xbox 360(R), Windows PC, Wii, PSP(R) (PlayStation(R)Portable) and PlayStation(R)2, and which is the only video game with to feature the exclusive use of the official UEFA Champions LeagueTM and UEFA Europa LeagueTM competitionslicence.

PES 2012 continues KONAMI’s determination to listen to its fanbase and make key improvements to the aspects the audience demands. Thus, the focus for PES 2012 is to ensure the highest level of playability, challenge and realism for the game, whilst also improving the level of control offered to users. Fundamental changes to all areas of its AI have been made following user feedback. Similarly, teamwork is central to how the game moves and feels, enabling fans to replicate anything they would see in a real match.

The trailer will be revealed for the first time at KONAMI’s pre-show presentation, and perfectly illustrates how the new additions benefit the PES experience.

Active AI: PES 2012 strives to recreate the movement and team ethic of real football, and Active AI plays a vital role in this. Players will no longer flock to a ball, but will make intelligent runs to create space and draw markers, while others will make themselves available, instigate runs, and visibly call for the ball. In the box, support players will make diagonal decoy runs, full backs will overlap on the wings and midfielders will provide support from behind the ball. The new Active AI routines ensure the flow of a match is more natural, with specific routines for both attack and defence. Hold-up play implemented last year has been improved for easier control with more effectiveness. Defending as a unit plays a key role, and players now hold a tight line, check on the distance between each other, track back as a unit, and fill in for each other. As individuals they also make better decisions to close space, block and tackle.

Jostling: Physicality is a key component in PES 2012, with player strength one of their key individual attributes, and having a vital effect on how they can use their strength to win the ball in a one-on-one situation. Players now fall depending on how they are challenged, with more realistic animations used to show the challenges between two jostling players.

Graphics: Several aspects of the game have enjoyed a huge overhaul. Player facial expression is now much richer and the lighting effects are more natural, while new cameras show off the huge variety of pitch-side movement, with more detail on and around the game than ever before.

Off The Ball Control: Equally key to opening up PES 2012 is the ability to highlight any player at any time. A new system has been implemented, allowing users to switch players with ease. In defence, the right stick is now used to select any outfield player, while set pieces are also enhanced through its use. Goal kicks, corners, free kicks and throw-ins now let the user quickly take control of any player off the ball, enabling clever runs which create space for an attack.

Referee AI: Referees are also crucial to general game flow and their AI has been greatly enhanced to ensure fewer interruptions to play. Decisions are improved, and advantage is played much more regularly in offside and free kick scenarios. As such, refs will only intervene when truly necessary, but they will show cards if necessary once play has broken down.

Pass Support: Accessed through the new personal player settings, Pass Support allows users to determine the level of AI assistance when passing the ball. Players can opt for one of five settings from full support, right up to full veteran setting which switches off all assistance so that the direction, weight and speed of every pass is at their disposal.

““We are really pleased to implement so many improvements within the areas that our fans wanted changed,” commented Jon Murphy, European PES Team Leader at Konami Digital Entertainment GmbH. “PES 2012 is about matching real football, whilst ensuring an unrivalled gameplay experience. The trailer highlights many of the innovations we have added, and, more importantly, how they benefit the game. There’s plenty more to come, but for now we look forward to seeing how fans react.”

KONAMI will be detailing further key enhancements to PES 2012 in the coming months.

PES 2012 will be released for PlayStation(R)3, Xbox 360, PC-DVD, Wii, PSP(R) (PlayStation(R)Portable) and PlayStation 2 in Autumn, 2011.

Source
 
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Asim Tanvir's PES 2012 Q&A tweets brought to you buy member _anderson. Start from the bottom of the first quote.

Asim also had his own little Q&A (almost private with me heh). Ignore the large spaces and portuguese tweet details from Chromie Bird. Oh, and read from Bottom to Top.
Asim Tanvir
@1stclassnoble Both are not exactly the same. As I said in my impressions, tweaked ball physics means you will encounter some differences.
18 minutos atrás em resposta para 1stclassnoble de Twitter for iPhone





Tola
@AsimTanvir Shooting is still the same, so how about the crosses? #Pes
29 minutos atrás em resposta para AsimTanvir de Snaptu




Asim Tanvir
@_JoaoCampos I am part of Kitana Media. Working on a brand new gaming website. Will occasionally do stuff for WENB and FSB, if needed.
24 minutos atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
@_JoaoCampos Maybe, unfortunately (again), I can't say. :(
31 minutos atrás em resposta para _JoaoCampos de Twitter for iPhone





João Pedro Campos
@AsimTanvir Yay, soon. Hopefully still this week?
38 minutos atrás em resposta para AsimTanvir de web


Asim Tanvir
Regarding the questions you guys asked about modes in #PES2012, nothing can be revealed yet. Konami will be revealing stuff soon though.
39 minutos atrás de Twitter for iPhone




Asim Tanvir
@gooners16 Personally at this stage, I prefer the way #PES2012 plays. #FIFA12 is still a good football game though and will have its fans.
44 minutos atrás em resposta para gooners16 de Twitter for iPhone




Asim Tanvir
@wepro7 You mean precision shooting? Seemed a bit more controlled if that makes sense. Not overly powerful either.
46 minutos atrás em resposta para wepro7 de Twitter for iPhone




Asim Tanvir
@_JoaoCampos Bit of both :)
51 minutos atrás em resposta para _JoaoCampos de Twitter for iPhone





João Pedro Campos
@AsimTanvir All related to gameplay? Is it a complete surprise or something fans have requested? :P
aproximadamente 1 hora atrás em resposta para AsimTanvir de TweetDeck


Asim Tanvir
@gooners16 A few repeated ones, there always are. It's just the nature of the game mate. More you play, more repeat replays you'll see.
aproximadamente 1 hora atrás em resposta para gooners16 de Twitter for iPhone





aaaaarrrrsseenaaalll
@Adam_Bhatti @AsimTanvir are there the annoying countiuation of replays?>
aproximadamente 1 hora atrás de web




Asim Tanvir
I was told Konami will be revealing other new gameplay features in the run up to release. I can't share info on these though. :( #PES2012
aproximadamente 1 hora atrás de Twitter for iPhone




Asim Tanvir
@gooners16 That's a toughie. If they tweak AI even more, will be immense. More examples of continuous play would be great too.
aproximadamente 1 hora atrás em resposta para gooners16 de Twitter for iPhone





aaaaarrrrsseenaaalll
@Adam_Bhatti @AsimTanvir what do you think konami should/can improve in final build for pes 2012
aproximadamente 1 hora atrás de web




Asim Tanvir
@_JoaoCampos Sometimes, yes. Other times, no.
aproximadamente 1 hora atrás em resposta para _JoaoCampos de Twitter for iPhone





João Pedro Campos
@AsimTanvir Ah nice! And the players stay on the same places they were before the screen wipe?
aproximadamente 1 hora atrás em resposta para AsimTanvir de TweetDeck


Asim Tanvir
@_JoaoCampos Not as blatantly obvious as FIFA 12 per se, but it is there. If I think about it, no black screens.
aproximadamente 1 hora atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
@_JoaoCampos You'll see stuff like players quickly picking up the ball on the touchline to take a throw-in after a screen wipe or replay.
aproximadamente 1 hora atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
@_JoaoCampos Haha, keep firing away dude. If I can answer, I will. Continuous play is there, not blatantly obvious though.
aproximadamente 1 hora atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
Just thought I'd add, I had to be told to get off the behind closed doors pods after the sesh with @JonMurphy_PES. #PES2012 #Hogging
aproximadamente 1 hora atrás de Twitter for iPhone




Asim Tanvir
@gooners16 Got to be honest and say I didn't come across any, but that's the kind of thing you see after hours of play.
aproximadamente 1 hora atrás em resposta para gooners16 de Twitter for iPhone





aaaaarrrrsseenaaalll
@AsimTanvir are there any 1 handed goalkeeper saves in pes 2012? this needs to be implemented
aproximadamente 1 hora atrás de web




Asim Tanvir
@_JoaoCampos Crosses seemed to be just normal. Konami could be testing the water with this Pass Support setting. Works well.
aproximadamente 1 hora atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
@JjosecaEOL Yup, thanks to new and improved older animations. Scored a cracking volley with Villa.
aproximadamente 1 hora atrás em resposta para JjosecaEOL de Twitter for iPhone





Jjoseca1
@AsimTanvir Better volleys in PES 2012?
aproximadamente 2 horas atrás de web




Asim Tanvir
@MBroadhead_ Just the general build up play was a joy. Konami have built on PES 2011 really well so far.
aproximadamente 1 hora atrás em resposta para MBroadhead_ de Twitter for iPhone





Asim Tanvir
@_JoaoCampos Keepers are very good, even at this stage. Konami are still improving to, remember
aproximadamente 2 horas atrás em resposta para _JoaoCampos de Twitter for Android




Asim Tanvir
@_JoaoCampos Keeper mistake was him just standing there while I rounded and scored. Didn't happen again though.
aproximadamente 2 horas atrás em resposta para _JoaoCampos de Twitter for Android




Asim Tanvir
@_JoaoCampos Stats still very much have an influence.
aproximadamente 2 horas atrás em resposta para _JoaoCampos de Twitter for Android





João Pedro Campos
@AsimTanvir Just because it is fully manual, that doesn't mean stats no longer have an influence right?
aproximadamente 5 horas atrás em resposta para AsimTanvir de web

More:

Asim Tanvir
@_JoaoCampos I would say it is nicely balanced at the moment, more than its competitor anyway. ;)
13 minutos atrás em resposta para _JoaoCampos de Twitter for iPhone




Asim Tanvir
@_JoaoCampos Just like in real life, Barca push forward a lot therefore are vulnerable to counters (gaps appears) but you can alter strategy
19 minutos atrás em resposta para _JoaoCampos de Twitter for iPhone

Asim Tanvir confirmed it on Twitter, you can no longer play the game with the D-Pad. It's now for quick tactics.



Make of this what you will :)
 
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PES 2012 playtest impressions out by the WENB boys. Had a look at them myself and they sound pretty impressive! Here's a briefing:

- New menu is endorsed by UEFA.com
- New mode in menu screen revealed called Football Life
- Team AI and individual AI is groundbreaking in the game
- Deeper tactics and strategy options in-game due to them being mapped to d-pad
- All teams behave uniquely, with a greater emphasis on team play individuality
- Graphics improved in gameplay cam, although needs some more work to achieve preferred levels
- Match atmosphere greatly enhanced thanks to presence of managers, camera-men and groundstaff
- Fans now wearing kits
- New camera angle added called pitch side, which hangs lower from the side line. A favourite on the day
- New reworked ball physics
- More care needs to be taken when passing and controlling, as ball behaves independently and realistically
- Goal Keepers vastly improved. New animations and more reliable
- Referees vastly improved. Play advantage, and book after a play has stopped
- Gameplay more fluid than before, instant response times when dribbling and controlling the ball
- Animations more varied in passing and shooting, although not on FIFA levels
- Shooting still floaty, needs work
- Throughballs not as powerful, easier to intercept with better control of players
- New personal data feature lets user customize own controller set-up, including adding an avatar picture

Now if you want the real juice, better check out the long version they got on their blog.

Enjoy!
 
Wow. Looks like the chance to get your hands on PES 2012 very early this year is high (If you're anywhere in the UK though)! PESRankings are inviting PES fans to put PES 2012 to the test on July 16th. Places are limited though so make sure you get your names in asap!

PES Rankings invites you to come and play PES 2012!

Do you want to be one of the first people to play PES 2012?

On Saturday 16th July this years PES Rankings Main Event will take place at the Light Bar in London where the top 32 players will compete for the chance to be this years champion and go on to represent the UK in the World Finals.

However that's not all, PES Rankings are also giving you the chance to try out PES 2012 before anyone else. During the event we'll have two gaming pods available showing PES 2012 on Xbox 360 and PS3 where you will get an exclusive look at the game and the opportunity to go hands-on with it.

The game will be shown from 12 - 4pm and spaces are limited, so if you want to be on the guest list and come along to try out PES 2012 before any of your friends email support@pesrankings.com with your full name.

PESRankings Facebook
 
We've been reading lately that PES 2012 won't have support for old school D-pad control. CVG has another opinion about this though, and it goes like this:

PES 2012 will support D-pad control
Konami sticks with feature due to fan demand


Konami has told CVG that D-pad control will be supported in PES 2012 - despite the company's desire to ditch it.

The code the firm showed at E3 earlier this month only allowed for control via the analogue sticks. The news apparently left a handful of vocal fans disgruntled - particularly those that rely on the pad to execute sharp turns during tournament gameplay.

As a result of the feedback, Konami - as community-centric as ever - has now elected to keep the feature in the game. However, it has warned fans that the option won't be in the series forever.

"We've decided not to take out D-Pad this year, because a some fans have told us that they still use it - particularly those ultra-competitive ones who rely on it to quickly change direction," PES Team Leader Jon Murphy told CVG. "The game will default to the twin sticks, but the option will be there to play with a D-Pad.

"Eventually, it will have to come out, so we're encouraging people to move over to the analogue stick. We made a lot of progress last year in a lot of areas, which included freedom of movement. That's a little bit wasted if you use the D-pad, so we don't expect the option will be there in the next couple of years."


CVG caught a behind-the-scenes glimpse at PES's new feature yesterday, and walked away very impressed indeed. Seabass and co's focus this time round has obviously been on pure gameplay, rather than atmospheric 'trinkets'.

Major alterations include a new smart AI, which not only sees CPU-controlled players making much earlier runs, but ensures that defensive players provide more intelligent cover. One of the cleverest new touches relates to set pieces, free kicks and throw ins: players can now use a flick of the right stick to select the recipient of the ball, then manually make a darting run and call for delivery.

The accuracy of goal kicks have also been dramatically improved (hurrah!), whilst the perpetual problem of odd gaps appearing between defence and midfield (and, therefore, the opponent running for yards and yards unchallenged) appears to have been fixed.

"I really do believe that the offering we've got this year will pull some fans back from the competition," said Murphy. "Perhaps we'll see another year when people buy both games, but after six months, we want to make sure they trade-in only one of them - and it's not ours.

"[FIFA] has the atmosphere, the crowds and certain licences we don't - and everybody knows they've got better commentary than us. I can't see that changing. And some of the stuff they're doing with the collisions looks great, depending how it works as you actually play.

"But if you want pure gameplay, I think we'll smash them this year. We've got so many things going for us, but just the lightness of touch and the way the players move independently is fantastic. You notice it instantly.

"You can put the pad down and see your team's movement as individuals. I really hope we can get the demo out to people as soon as possible, because it's all very well me talking about these things - it's when you play it that you see instantly.

"We don't want everyone, it's not about that - we want the front runners, the opinion formers, the players who tell their friends "you've got to check out PES this year". We want to bring them back, and I think we can."

Source

Thanks Jamezinho
 
If anyone is wondering what the start screen in PES 2012 looks like, here it is:

ywni.jpg

That's taken by Marvin Ronsdorf (on the left), prorevo.de owner. He's currently playtesting PES 2012.
 
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PES 2012 latest build impressions brought to you by chaos_PES.

here some impression for you guys

A Dream Come True

Itʼs 10.07 in the morning, the sky is a bit cloudy but itʼs warm. I stand in front of Konami of Europe HQ in
Frankfurt (Main). Itʼs some kind of a special moment for me. For years, I have envied magazines and
websites (like WENB) for getting early access to games and PES, especially. I wanted to be with them,
play with them, discuss the game. Today, Iʼm going to do the same. Iʼm here to play an early version of
PES 2012. Together with Marvin from prorevo, who has invited me. Itʼs a dream that has come true. But
enough sentiments, letʼs plunge into work (or should I say fun?).

Who Moved For Motion?

I was honoured with the role of the spectator in the first match as Marvin played against a Konami
employee. First thing that struck me was the motion on the pitch even before the playersʼ entrance. A
few groundsmen were walking over the field and checked the grass. A few moments later, the view
switched and you see the referees talking a bit, before they led the players out of the catacombs.
Camera men, stewards, managers, all moving and looking great. They didnʼt stop to move when the
match started, no, you could see the managers walking up and down in the coaching area, the cameras
tried to follow the ball, the stewards walked along the boundaries of the field and the stewards were
looking back onto the pitch from time to time; they normally look at the crowd. Just as they do in real
life. Nice touch with regards to the crowd: they wore the kits of the home team, looked really cool.
Moving to the on-the-field-event. There were many new animations for sliding, passing and shooting
but for little things as well. For instance, when another defender was going to cover another attacker, he
waved to his team mates that heʼd take over from them. If a player realised, that he would not reach the
ball with a kick, he pulled back. Wow. Oh, and when we played with national teams, volunteers were
standing/sitting next to the teams, holding the particular national banner.
Altogether, very eMOTIONal.

Can You Keep Up?

I think, that could have been the phrase Christiano Ronaldo said to Badstuber when he ran past him.
Badstuber couldnʼt. Germany conceded a goal. Doesnʼt sound like PES 2011, does it? Well, it isnʼt.
PES 2012 manages to balance those two aspects, attacking and defending, that represent the core of
football. Attackers can outsmart defenders and vice versa. Take that example from above. Ronaldo kept
the ball close to his feet, fooled the defender by shifting to the left and passed him by on the other side.
With no one left to block him, he could even outran Badstuber by a few meters and had enough time to
place his shot. Would you like an example to prove the opposite? Marvin played against me with Messi.
Messi went missing for 90 minutes. Say no more.
The keepers keep you well in play, rest assured. They seemed to be more aggressive at corner kicks or
free kicks and plucked the ball out of the air. They were more reliable and overall good. In 25 matches
we had maybe one situation where we thought the keeper could have kept that ball.

Thatʼs Not Fair!

Erm, it is. Why? Because the referee said so. And he was always right.
You can say that refereeʼs are fixed and much better than last year. Neither did they shed cards nor
were they mean when it came to yellow-/red-carding. They acted just… right. We never felt as if we
were betrayed by the referee.
It was the same with offside. We had maybe three or four off side situations and they were all correct.
At one point, Marvin stopped to play because he thought my player to be offside. However, the referee
was right again. Too bad I missed my shot.
A word (or two) concerning penalty kicks. As Adam already said, the camera is back to normal, behind
the player who earned the penalty kick. It works, and it works great. It is fair.

Thatʼs What I Call Intelligence.

I wonʼt go into detail here about player behaviour. Not yet, as I canʼt at the moment. But I will tell you
about that loss I tweeted earlier. The glorious 1-4 defeat. Yes, I lost against a lower rated team and I
loved it. In PES 2011, if a player was near your goal, he tried to shoot, most of the time. In PES 2012, it
is completely different. It feels alive. Letʼs go:
0 – 1: Counter attack by my opponent, four defenders, three attackers, one in the middle, one on each
side. I closed the center striker down and expected him to shoot. However, he played a high deadly
pass to the left winger who slowed down the ball, took a short look and played a precise cross to the
right outer corner of my box. To the right winger, of course, who then hit home volley. I was like:
ʻawwwwʼ (eyes wide open).
0 – 2: Mistake by myself, I passed the ball to an attacker instead of kicking it away. He outsmarted my
keeper! He feinted a shot, moved the ball out my keepers reach, ran a few yards and scored.
0 – 3: The best goal today. An attacker got the ball in my 18 yard area. However, he didnʼt shoot
instantly – what he would have done in PES 2011 – but laid the ball back for an attacker that was in a
much better position to shoot – and to score, of course. He lifted his foot and played the ball with so
much silkiness that I lowered the controller and stopped playing. My mouth copied the behaviour of my
eyes. I think I replayed it 4 times? Needless to say that I had none but one chance to score in the first
70 minutes – I hit the post.
0 – 4: Nice header after I mistimed the header of my defender. Timing is extremely important in this
game. Not once did I have the feeling that the CPU cheated me. I always mistimed actions. And I knew
that I failed.
1 – 4: 88 minute, regular goal, nothing special. Of course not, as it was I who scored.
Whew!

I played that match with wide cam because this pitch side cam takes time to get used to. Furthermore, I
used the “completely manual” setting for passes which was complicated enough. About an hour before
we left, I tried to combine this setting with the new cam. Looks great, plays great, I got smashed. By the
gameplay, by the AI.

So is it the perfect package?

Sadly, it isnʼt. Two things are spoiling the party, at least a bit. One thing is shooting but thatʼs covered by
Adamʼs essay already.
The other thing is a bit weird to explain. When you pass the ball to or behind a team mate (deadly
pass), that player runs towards the ball and then, all of a sudden, slows down and jogs towards the ball.
Meanwhile, an opponent might run there and steal you the ball. It doesnʼt happen all the time, but
worryingly often. Something I will need to see how it changes through development.


Thanks yair12
 
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New PES 2012 pics have emerged from french site jeuxactu.

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Thanks tobi, Jamezinho, and WENB for bringing these pictures to our attention.
 
Marvin Ronsdorf's PES 2012 playtest impressions. It is in German obviously and can be found on prorevo.de.

Here is the translated version using Google:

prorevo plays first version of Pro Evolution Soccer 2012 - Part # 1

A PS3 console test, a flat screen and seven hours with a prerelease version of the new Pro Evolution Soccer 2012. It's one of those days to which they long hinfiebert. One of the days that in the end, are too quickly. We want to describe to you the following article from our impressions of an early version of the new PES 2012 and explain what has impressed us and the points at which the development team until the fall has yet to lend a hand. We have made ​​to us during the test about twelve A4 pages of notes and we noted every detail that we noticed. So we hope to present to you the best and most detailed review that can be found on the German market so far: independent and objective. Have fun with it.

Caveat: you questions to clarify we do not play modes and licenses. We have had the friendly match mode with various club teams and national teams for free.
In addition, there is no test of the picture or video from the game itself that is at such an early test not allowed because the game is still in development. Gameplay footage will be available soon from the official side.

Before the start of the game:
At the team selection (which has not changed by the system-wise) is displayed under the logo of the team rating in six categories. The rating ranges from A (very good) to D (relatively poor) in the areas of aggression, technique, combat, defense, tactics and speed. The proven drag and drop - system is retained and additionally a small preview of the selected player, if this example want to replace or ordered to another position. In the tactics menu, four different tactics profiles are defined, among which one can move seamlessly in the game.

Animations:
It quickly becomes clear that the development team increased the number of available animations greatly shortened and, above all the individual movements has. In the past we had parts in many situations, the feeling that the requested action could not be executed directly, because another had to be terminated only animation yet. In PES 2012, however, it feels soft and round on. The players are some new animations in particular: the slide tackle was completely reworked, which looks primarily at intercepting a ball much better now and the players are active. This is expressed for example then, if a player goes to the ball, but he is no longer fast enough to Tackling an opponent. Now, he throws himself into the flank or the long ball and tried to block them in the jump. He turns his back to protect the ball a little something that will appeal in the sum, however, detail-oriented players. A similar situation namely in the fight for the loose ball. If the player e.g. want to catch an edge, but the ball missed by the timing ago, he still jumps into the air and then pulls the leg back on, with whom he would have stopped the ball in the optimum case.

Player's actions:
The behavior of players got a big upgrade. The 360-degree control has become much more accurate and the animations make it possible to move the player seamlessly. In PES 2011 though they had the option of the 360-degree control, but changes in direction, it took until the previous run animation was finished, and then almost a new angle has been taken in the path. In PES 2012 is striking that the player much more quickly and thus respond more accurately to commands from the analog sticks.
The manual goalie control was disabled for us. You could switch to the keeper, but not control him. This is hopefully the full version.
The high lethal passport is easier to control. Although he is still intercepted by the defense with relative ease, but if it plays into free space, it's fantastic.
The improved animations do the game feeling very good, which is manifested in various situations. Two examples: high balls for edges or edge separations are assumed smooth and are directly controllable. One problem that I often had in PES 2011 was that if I make a pass on the sideline along've played on a starting player, this is often not passed on him, but against the heel and then bounced out of bounds. Now the players know much better how the ball comes and takes him sent with a quick motion.
The largest drop in the player's actions is a mistake that must necessarily be fixed. If the controlled player is approaching the ball, he often hears 3-5m in front of the ball to run at full speed and begins to make smaller and slower steps. The opponent, however comes at full speed until the end. This test has often meant that the player did not make it at full speed directly at the opponent or the ball down past the ball has not even reached him. The angry one, because it should have folded. Be remedied here is essential to the release.

Shots:
The goals for the shots is a little easier. It is particularly striking that shots are more effective at full speed than in the predecessor. Here you can often times bring out the distance from a pound. In all other areas of PES 2011 has not changed noticeably directly.

Keeper:
The goalkeepers do, after they had been caught in PES 2011, still a solid impression. Flanks and high balls are caught sovereign, if this is possible. Getting up with the ball, for example to "quickly" throw has become, unfortunately, not much faster. Complete lapses in K.I. are rare, we only had two cases during our time with the game.

Defensive vss Offensive:
On defense, it quickly becomes clear that timing is everything. The opponent reacts much more sensitive when the player bumps into him or run in heels (generally collisions). A free kick is because usually the result. The right running path and good timing are the key to a successful defense work, which also captured balls. A positive feature is that the players act on the court together as a unit.
An important improvement is the elimination of catch-up bugs. In PES 2011 it was almost impossible, as a defender attacker, despite boss to hurry away. Now it is so that the attacker loses sprint at the same values ​​his lead not so blatant. Although it is slower with the ball, but only minimally. That guarantees well-acted steep passes several 1-on-one duel with the keeper. Also the disadvantage of the attacker was abolished when it abgrätscht the defender. Before the striker stumbled a bit awkward and uncontrolled forward when the defender hit the ball. Now you can get the control back much faster and can rotate the players and the ball will go. Here the chances are now equitably distributed, because the defender with good timing can make it anyway to win the ball abgegrätschten final.

Referee:
To convince the referee know. You whistle a clear line. There are many fouls whistle blows, because it brings the enemy with ill-timed defensive play out of balance. This is a big change, but you learn quickly what actions are and what can go whistle blows the referee. If both sides stick to it is slightly broken.
Positive: The many fouls at pressing strokes (caused by clean slide tackle) are completely gone. The referee's yellow card with a comparatively restrained. For brutal fouls, there was also rightly in 2 of 3 cases, the red card. All in all it was a perfectly acceptable during all games small number of wrong decisions.
Negative contrast is noticed that quickly executed free kick (can) be used still as rare as in PES 2011th Even if you quickly activate the pass button, which can be implemented all too rarely. When applying the advantage rule, there is no subsequent punishment.
Conclusion: It must be pleasant little angry about the referee, once you understand what works and what does not.

Offside rules:
A major criticism of me in PES 2011 is that your own teammates are constantly on the sidelines. Especially when fast switching from defense to attack, they run some downright malicious and seemingly without direction in the case.
In the version that we played today, you can clearly see that the attackers in the AI have added a reference to last defensive players. The result is a fraction of offsides and a more effective offensive game, as the players on the sidelines is not useless, but is oriented in time and schedules the running paths accordingly.

Free kick situations:
Here is the topic of "continuous play" (in German: playing without interruption / transition) in PES 2012 fully implemented. There are still opportunities to call and a second player to switch sides, he's standing on the ball. But all this happens without any animation and transition. The player runs to the ball and away again on command. Similarly, one can make in the defense of each side of the wall one more player. Even without the players here is beamed into the wall or displayed on the game.

Graphics:
To evaluate the graphics are a little difficult because it was traditionally only at the end of the development to issues such as polishing (ie refurbishment of graphics for the final product) is. Striking is the well-done and realistic lighting effects turf. The welding can be clearly seen in the repetition of the players. To buy the Japanese square, well-stretched nets. The audience has unfortunately not developed further. There is still no away fans in the stadium and flags or flares one looks in vain in this version.
Getting used to the new camera is "Pitch side". She seems to look more deeply at the game, as the wide-angle camera and has a smaller area of the playing field (ie, more zoom). We found it in the test difficult to assess the new camera with good high balls. Therefore, we have remained largely at the wide-angle perspective.

Atmosphere:
Even if Jon Murphy says that there is no FIFA for a long time can hold a candle, we find that they have compared to PES 2011 but gained a lot more. It starts with the pre-game sequence. There are no longer only the two teams in the players' tunnel. It prevails more lives. The assistant referee makes its way through the aisle between the two teams and the coach has seen. Then it goes outside. As seen in the trailer and on the screenshot, there are animated photographers and video teams. In addition, for international matches, the flags of the countries of four volunteers (two standing, two kneeling) held. These are not earth-shattering changes to make, but for a nice atmosphere.

Particularly positive then falls on the game. No more 2D folder. Everything is in 3D, and occasionally there is a folder rotates once around the pitch. Next to it is a suit carrier that is well acquainted with the general safety and posted on the sideline camera crews follow the ball and swing when the player runs past them. The highlight, however, the animated coach who move in the coaching area and give directions. Sometimes they call something into play, sometimes they applaud. We like it well right away.

Competitions:
The players change is one of the top improvements in our view. The switch is in the test so quickly obvious that there is much more often the chance to catch a ball or to move with the defender in front of an attacker. It has the faster change to the new players simply longer operate under control to be with him and does not get the players like in PES 2011 only, when players and ball are at a height.

The new penalty system:
KONAMI has completely revised and simplified the penalty. The camera is back behind the shooter. The penalties are easy to control. With the stick you can choose the direction and with the shot bar, which charges one determines the height. This is more than ever on the skills. While a good shooter, a ball was shot with a full bar just to the bar, the bird flew in a completely normal in the upper tier. In any case, the system is very successful.

Ball physics:
The ball physics are very good. In passports, flanks and high balls, she is the most realistic in the entire series. With tight shots to force shots, it is also good. In geschlenzten shots you get the feeling that the game is somewhat played in slow motion. As if it would run on 80-90% of the speed. The ball flies a bit slower, but also the keeper flies slower through the 16er. This is unnecessary and should be fixed.

Settings:
- You can choose to support pass in five levels between 0 and 4 bars. In Game 3 beams lead to many successful campaigns. If you play the game without any support punishes inaccuracy. For real professionals and advocates the absolute freedom but a dream.
- With the D-Pad you can still play. Under "key configuration" you can choose from Drive mode (analog) and key-mode (D-pad). Depending on the choice then the tactic of choice slips on the other control.
- The offense must be run again himself

Other:
- Personal Data is the magic word. This will make it possible to store player profiles on-and offline. In this profile, then e.g. Cursor settings, key configuration and occupancy of the tricks deposited. This speeds up the start to the game then just immensely if several different players playing on a console.
- The menu item "Football Life" remains a mystery. It is probably something with master league and have to do to become a legend '. Details will be in the next few weeks certainly have said from this site KONAMI.

Conclusion:
The feeling is incredible. It is soft and direct. It is finally complete on the court. Commands are implemented quickly and it seems consistent. If now is not much goes wrong and good things are too extreme or as yet undiscovered bugs arise, then it is guaranteed the best part of PES is to be fixed since the move to next-gen, and if the points we have to criticize current it is absolutely a candidate who can reach the legendary PES6-part back the water. As a PES fan my heart bleeds to have to lay the 2012er-part back to the side. If you have seen what is going, then you are reluctant to settle for less. - You can definitely look forward to the autumn.

View of part # 2:
That was not all the Test match. There are two important points to which we would now like to tell you something. However, it is still an embargo, because Konami would announce these features and explain himself only. This announcement, we expect in the next few weeks and then there are also parallel to the second part of the report. Only so much in advance: It is an innovation that will bring the game to a new level as well as PES is PES 2011 compared to 2010 benefited from the 360​​-degree control.
 
Marvin answers a few questions after his PES 2012 playtest:

PES 2012: Your questions - our answers

In addition to our report about yesterday (see here), we have obviously not forgotten your questions. We have already summarized them in advance and of course answered.

Here you have the questions that we had written down and were able to answer it.

Has this changed dribbling compared to its predecessor and there are different and new tricks?
Tricks are the same as in PES 2011. The dribbling is much more sensitive and more direct.

What about the fans: there are flags again, they wear the jerseys of their team, they are also encouraged better?
Fans wearing jerseys of the home team, but we saw no flags (so far), the audience and the stadium staff are all fully 3D and animated.

What are the new animations?
Look good, fit well into the game and make it more varied.

How is the new ball physics?
When Adjust / flanks fantastic, very realistic. For shots, see the report.

What is the offside rule?
Well. Far less offside situations, can continue to play referee when a player is offside, but the opponent comes to the ball.

As the gatekeepers in terms of animation and flow of play (fast discharge, etc.)?
Slightly faster when standing up, a few new animations good they have it.

Keyword Continuous Play: Are there any black transitions more, but as Ball boys to throw the ball to the player. Is beaming of the players of the past?
From free-kicks / walls, beamed forth the players any more, but come running out of the box / in the back field. -> No loading screens. With interjections / corners very short transition.

How are the collision detection and clipping?
Collision detection works well, now and then Clipping error.

Players run fast from the sidelines?
Yes, very quickly.

The graphics have improved?
Natural lighting and color scheme, and therefore better than PES 2011th Turf color very well.

If the opponents become more intelligent?
Yes, extreme intelligence increase, brilliant plays good defense.

How are the new standard situations?
Fantastic, extremely powerful, individually and dynamically configurable.

Are the response times for receiving the ball has improved?
Much better, direct utilization of the pass / the edge is now possible.

Is the catch-up bug really gone?
Definitely

Insert the referee correctly from the advantage rule and punish fouls later correct?
Advantage is usually played, but no map was drawn with us afterwards.

Can be deadly pass intercepted reasonable now?
Yes, can catch well.

How does the passport system, especially the five different levels?
In full support of almost every maneuver succeeds, it is extremely difficult to complete manually, but opens up new possibilities.

PES is the feeling back again?
Yes. :-)

How does the player change?
Works well.

Quick free kicks are better implemented?
Basically, just like in PES 2011

If the injury time better? When the Clock stops still when the game is broken?
Basically the same as in PES 2011

Do you have to press again on the break even pass the button?
Yes. :-)

Can we still anticipate long throw-ins and so easy to catch?
No, because they now run much faster.

What are the replay cameras are there?
The same cameras as in PES 2011, however, a new 360 ° camera was there, which makes for easy turning.

Triktos are dirty, you can see the sweat (and its consequences)?
No, there was no dirt, sweat, however, in the replay camera / close-up view.

Can you move the wall at free-kicks?
No, unfortunately not.

Does the AI ​​Fair Play? (For injuries occur to the ball out, for example)
No.

Caused the AI ​​more free kicks / fouls?
Yes, very much more than in PES 2011

This is also in German and had to translate it using google again. Find the original version here.
 
PES 2012 Gameplay Video Premiere

Time
Thursday, July 14 · 1:00pm - 2:00pm
Location
Video Premiere only on facebook
Created By
Pro Evolution Soccer
More Info
Join the exclusive PES 2012 Gameplay Video Premiere Event and be among the first fans who get priority access to a range of videos showcasing the improvements of PES 2012!

RSVP to our event now and get early access to these videos.

Video Links will be posted on this page at the following time:

14th July 2011 13:00 (Central European Time)

14th July 2011 12:00 (UK time)

13th July 2011 02:00 (US Westcoast Time)

Please use google to find out the right time for your timezone.

Make sure to come back to get your exclusive PES 2012 videos!

PES on Facebook
 
More PES 2012 videos, this time regarding the newly intoroduced "Teammate controls". Off PES 2012's facebook:

Ladies and Gentlemen, please be introduced to a brand new feature in PES 2012 called Teammate Controls! It gives you complete control over secondary players while the runner has the ball. In our feature video, have a look at the Assisted Mode of Teammate Controls. What do you think? Christian, PES-Team

YouTube - PES 2012 Gameplay Video 07 - Teammate Controls / Assisted

YouTube - PES 2012 Gameplay Video 08 - Teammate Controls / Manual
 
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