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Discussion in 'Pro Evolution Soccer - PC' started by Jag021, 29 October 2009.
My game keeps crashing after I create a player for BAL. Is this happening with anyone else?
I have the same problem. I tried loading a BAL save but the game crashed again when the BAL menu showed up.
I have the same problem, I can cretae the player but once I read everything is done, the game crashes.
this is happening to me after i upgraded to windows 7, also the game won't fit the screen it has 2 black margins down each side!
I a using windows vista, have tried loading a saved game but the same problem exists. I am not sure if the problem is related to operating system used or not. Hopefully someone can help us to fix it.
I think the problem is not the operating system since this happens on both XP and Vista.
There must be something in the menu of BAL that causes the program to crash. Please, someone, we need help.
Yeh I'm using XP so it can't be OS related.
I tried uninstalling, that didn't work.
Post in this thread. There we may find the solution.
isntalled konami patch and still have the same problem crashed again after creating Bal player
Hi, I would like to ask if you know what number the player's face created in BaL? I meant to be both assigned to the 505th Lampard So if something is even players created to determine the BaL me in there to import your own face produced, otherwise I know I can do it directly in the game but is not it.
Why did not you post in the thread I specified? It is the only place konami may see our problem and give us a solution.
here is the video that shows the problem
YouTube - Pes
Are you guys using that "SuperStar Level Tool"?
If you're try to reduce level again and try to change again after create all.
I am not using any tools, just tried installing new fresh copy without adding anything and I still get the same problem. I am starting to feel there won't be any solution to this since we have submitted this to konami and their solutions didn't work for us.
I've got the same problem, someone told me that it's because of the version of the kitserver, whatever, didn't work whithout kitserver too