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EA are introducing sliders this year to allow you to customise your own experience. Each slider can be changed for both the user and CPU teams seperately and can be done, on the fly, mid match.
Sprint Speed
Modifies the maximum sprint speed a team can reach.
Acceleration
Modifies the time it takes for a teams player to reach their maximum speed.
Shot Error
Increases/Reduces the amount of error applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).
Pass Error
Increases/Reduces the amount of error applied to a teams ground passes. This does not affect other types of passes.
Shot Speed
Increases/reduces the amount of speed applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).
Pass Speed
Increases/reduces the amount of speed applied to a teams ground passes. This doesn’t affect other types of passes.
Injury Frequency
Increases/reduces the frequency that injuries occur within a team.
Injury Severity
When a player from a team gets an injury, this will increase/reduce the severity.
Goalkeeper Ability
Increases/reduces the saving ability of the goalkeeper.
Positioning: Marking
Increases/decreases how tightly the defenders mark their opponents.
Positioning: Run frequency
Increases/decreases the number of runs teammates will make.
Positioning: Line height
Specifies how high/low the defensive line will positions themselves for a team.
Positioning: Line Length
Specifies how stretched or compact the team will try to keep their line for the pitch.
Positioning: Line width
Specifies how stretched or compact the team will try to keep for the width of the pitch.
Positioning: Fullback Positioning
Increases/decreases how far the teams fullbacks will push forward.
Power bar
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.
It will take a while for people to find the sweet spots for settings, and everyones will probably be pretty different, but we’ll gather a list of what people are using post launch.
^ Thank-you for those. Much improved the game. I may tune the pace of players down though.
Thanks for that, JDM!
I will try it tonight, when I get home - Sounds very promising!
How do you find the AI-attacking with those settings? Does it vary?
Need to try these. We have to look into getting our players fouled though...
Day 1 update already available for download for those of us in North America who got the game yesterday? I haven't booted mine up yet today but I'm guessing when I do, it's gonna automatically download and update it?
Anyway to check if my game has the latest update or not? It downloaded something earlier but not sure if it was the EA update you guys talk about...
I think handballs are exactly the same as 11, I've seen no improvements in logic so I have it on except for penalties which is how I had it for 11 as well
I think it has improved somewhat this year. I had the same settings for 11. You couldn't have it on for penalties because you would get 1 at least every game. This year I have it on full, and in 3 games I have had 2 hand balls. 1 from my team. So all in all it seems pretty good so far.
I think its definitely improved. In FIFA 11 there were way too many handballs even when the players hands are by their side. So far in FIFA 12 I've seen about 6 or 7 handballs outside the area and 2 in the area, both of which were outstretched or raised hands. I have no complaints and have turned penalty handballs on this year