Fallout : New Vegas

Looks amazing. Can't wait to find out more details and see more gameplay vids.

It's supposed to be out this year isn't it?
 
Fallout 3 was, for sure, onde of the best 5 games i ever played. I expect that they keep the game in the same way and make the next one even better!
 
Is this a sequel or a sort of a alternate separate story?

I hope they up the level cap or remove it completely.
 
Is this a sequel or a sort of a alternate separate story?

I hope they up the level cap or remove it completely.

It's an alternate story around the same time and events as the first.

Yeah I was gonna say the same thing, Fallout3 lost a huge amount of fun when you stop gaining XP for killing stuff :(
 
PC Gamer mag details


*

* There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
* Normal mode is more similar to Fallout 3 gameplay.
* The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
* You are not a vault dweller but are given a Pip-Boy by someone who is one.
* There is a screenshot of a vault suit as well.
* There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
* There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
* The Hoover Dam is in the game and is supplying electricity to the city.
* There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
* The Geckos are back.
* There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
* Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
* Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
* The only picture of New Vegas itself is concept art and not a screenshot.
* Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
* A character generation shot showing a "vigour machine" instead of the skill book
* NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
* There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
* NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
* Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
* There is a Reputation system in addition to Karma.
* First-person action RPG with the same engine as Fallout 3.
* Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
* Vegas itself is mostly intact
* Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
* All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
* Bartering is not just lower prices but negotiating for better rewards.
* Weapons also now have knock-back upon death, with shotguns sending people flying.
* Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
* You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
* "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
* There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
* There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
* There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
* On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
* From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

some quick updates about PC Gamer's list:



Quote
New Vegas developers have offered some more clarifications on the information being released. Primarily, it appears that Area 51 might no be in the game:

The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.

I'm not saying it is or isn't, just that we haven't said either way.

Furthermore, J.E. Sawyer explains why dialogue options are always shown:
There are a few reasons for including this:

* In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here.
* Some of the NPC responses to low skill checks can be pretty entertaining.

I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.
why they added the Hardcore mode
It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.
and why the addition of the dialogue doesn't increase costs (apparently people are worried about costs)
When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines.

F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.




Quote
Josh Sawyer, lead developer of Fallout: New Vegas, has clarified how skill-based dialogue options work:


This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
 
Great infos, Radiation. Seems that the game will be fantastic! Looking forward for that hardcore mode also!
 
mag scans

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http://i48.tinypic.com/2v00k5g.jpg

70z2bk.jpg

http://i48.tinypic.com/70z2bk.jpg

1zge3c3.jpg

http://i49.tinypic.com/1zge3c3.jpg
 
Looks great. Cheers for the above.

* The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.
* SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
* Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle
* You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
* Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
* And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
* Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
* Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
* There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
* Karma has been overhauled, tracking the factions and ideologies that you agree with.
* Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
* The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
* Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
* You can now choose the main character's age.
 
Fallout: New Vegas lead Josh Sawyer has been interviewed presumably by the OXM crew, and the interview is up on XBox Live. Not having an XBox or a subscription will kind of hamper your efforts to check the interview out. Luckily, there's a basic summary of things here:

1. New areas will open up for the player depending on your reputation
2. Not all weapons have mods
3. "You only buy mods from stores" - once bought you highlight the weapon you want to add it to in your inventory and apply it
4. They will cost you a lot of money
5. Hardcore is seperate to difficulty
6. Hardcore is more of a mechanical shift as opposed to just bumping up hp - he compares it to Ninja Gaiden
7. There is a dehydration meter
8. Dehydration meter will have impact o the player (most likely drop in stats)
9. Being out in the desert in the day, as opposed to night, will have a greater effect on your need for food and water

http://www.nma-fallout.com/
 
I'm a big fan of Fallout 1 and 2, and didn't like that that much Fallout 3, all the settlements seemed far too small to me, with 10 characters and simple quests between them that make you go back and forth 20 meters.

But after playing Mass Effect 2 these days I can say how shitty it is compared to Fallout 3. While Fallout IS quite a rpg game and you can wander around, Mass Effect seems like a stupid quest engine put in levels that are so lineal that you end up feeling your're playing a large corridor. But, oh, they have put a chick with boobs there to pick up. Great.... Going to try again Fallout with this "Vegas" add-on and hope to have more fun!
 
Bethesda Softworks' Pete Hines has described Fallout: New Vegas as "a massive game world that will take you hundreds of hours to explore every nook and cranny".

"Vegas is up and running. It is not a ghost town. It still exists and thrives," Hines told USA Today
http://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm

"There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."

There will be no direct connection to the events of Fallout 3, apart from a few hints here and there, but you still start out customising your character's gender, age, race, skills and attributes.

You also begin outside the Vault. As previously revealed, you're a courier who is robbed and left for dead before being nursed back to health. "Part of the story is finding out what you had and what they took."

The news comes at the same time as magazine reveals which have already spilled onto the internet, talking up the returning VATS system, different conversation options and other new elements.

http://www.eurogamer.net/articles/new-vegas-is-hundreds-of-hours-deep
 
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