I've suspected for some time that the code is designed for "catch up", making it easier for teams that are behind to score goals, but there seems to be some other random element involved. Sometimes it goes in my favour, and I play an entire game without making much effort, and still score lots of goals. Then other games, like the one I just finished, the computer seems to deliberately shaft me. In my last online game I was 1-0 up as I approached half time, this was after dominating the game and having my players miss a host of chances, including an open goal. In the very last minute of the half, John Terry tackles his player on the half way line. Nothing to worry about here, only the successful tackle goes straight back to him. This happens a lot. But I tackled him again and again. And on the fourth successful tackle the ball spun out, seemingly against the laws of physics, and landed perfectly in the path of his onrushing striker. From an innocuous half way line tackle he's suddenly one on one with my keeper. Cech, a world class keeper, rushes out and his striker kicks the ball straight at him. The ball appears to ghost through his arms and into the back of the net. That's his first shot on goal, and he is level. I'm really annoyed, but this kind of thing happens, and I've got the entire second half to win. So, the second half kicks off, and within five minutes, guess what happens? An innocuous situation on the half way. Robben goes to tackle the player, and inexplicably slides in even though I'm only pressing the and . Not a problem. It's only a free kick on the half way line. But oh no! The computer not only decided that I was going to do a sliding tackle when I didn't want to, but that sliding tackle was deemed to be a RED CARD OFFENCE. I mean wtf? The computer made my player perform the sliding tackle, and then sends my player off for doing so. That's got to be a fixed game. Just to add insult to injury, I played the rest of the half ultra defensive, only to lose the game 3-1 with TWO goals scored in seemingly endless injury time. I counted ten mounted attacks in 2 minutes of advertised injury time.