vialli82
International
- 4 September 2005
- Juventus
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This is an interesting topic, the only problem is... PES 2018 stats are useless, or have a very minimal impact to be fair.
To be honest, i was waiting for an answer like that. It's more subtle and based on different parameters, but feel the difference personnally between strong and weak player on many areas.
Stats matters on PES 2016/17/18, but they're not handled like in previous title, it's more subtle: passing for example is more relative to a concrete situation while you're making a dangerous pass on "assisted", but you won't see any difference on basic and simple passes.
Also, nobody's could convince me when i see vids like "65 finishing goal" vids. It's only one goal, even if he's beautiful.
I've score many beautiful goals also on FIFA with players like Barzagli or whenever else...
Stats effectiveness needs to be calculated on a whole season and not one match CPU vs CPU on exhibition match.
It's not like you can score 25 goals per season with lower finisher in higher league, or 25 killer balls/assist.
But that's not really the purpose of this thread mate, it's more about to create "how to rate X player" system based on logic, even if stats are less pronounced or differently handled like i've said, they are there and represent the player strenghts and weaknesses, aswell as playing style.
So let's focus on that, talking football with PES attributes
Yes, i know that, but there's also vids which proves the contrary (speed test with every speedsters VS).I understand your point. I just want to add that it was proven by testing sprint speed on the whole pitch by Lami i think
Hi mate, and sorry that i can't really keeps this thread alive for the moment, i'm very busy...
I'm living in Belgium, italian by origins (pugliese > foggia) and juventino as you can see, but happy that Foggia playing now in Serie B
GK stats, you means the new stats for Goalkeeping or others "outfield players" attributes? (I couldn't give my opinion if i don't understand)
About Defence, you needs to take the whole combination some attributes and not one in particulary: one attribute is multifonctions so it's a bit hard to find "how to rate X player on X attribute correctly?", and what i've purposed in this thread is, and it will be clearer >
To decompose for example one attributes on multiple attributes (i'll explain later how to do that), but easier to observ and rate with football logic. CB in Off prowess, as a dumb example will be more rated as his "offensive contribution".
For example, there's attributes with the ball, off the ball, both, on possession, how does the players prefers to dribble, shoots, passes, runs, his movements etc.
To create a system based on that. Even if you don't know all there shouldn't be an issue BUT the player will only be more "standardised". I've planned that.
Now i'm respond to what you think about Physical Contact: there's a new stat called Body Control, and Messi have 95 in this attribute. With that attributes, with the ball especially, he cand win some contact vs 90+ PC defender.
He will be pushed and loose balance, but his body control will resolve that issue. So now you've got two complementary attributes...
That's not all about those new attributes, i'm sorry that i don't have time to explain this further.
On may i'll do an FM converter, and i'll be working on the rating system on june/july (not avaible for now on), just before PES 2019.
So we've gonna have essentials tools for creating players on PES... Because when i see some teams created by many option file makers, my eyes are going out on a trip when i see that they only have changed names and faces, and nothing about stats... Only downgrading by 5 points everywhere for the overall. It was never like this in the past option file, PS2 and PS3 era.
I (we) really need to change that paypal donating patch from doing anything but kits and some faces, without any passion for ratings and players representations, balance between teams.