Icarus [PC]

bsmaff

International
11 August 2003
Hertfordshire
Exeter City
The new game from Dean Hall the guy who brought about the survival game madness with DayZ.
Receiving general praise all round from people who have played the BETA.

Icarus is a session-based survival game, where most gameplay occurs during timed missions. Players accept contracts for missions on a space station orbiting the planet, and drop down to its terrain to attempt the objectives. Once a mission timer is complete, the drop-pod returns to the station. If the player fails to return in time, their character’s body is left on the surface and their progress is lost.

To survive while on the surface, players must gather resources including oxygen, food and water, and seek or construct shelter from the hostile environment. Players have the usual health and stamina bars, which can be depleted by taking damage or by perfoming tasks like mining. Transplanted wildlife on the planet is often hostile, and a variety of storms also pose dangers to the player. Players who do not seek shelter from storms suffer movement and stamina debuffs, and spending too much time in certain storms will deplete health.

Elements of the game world are persistent, such as the locations of caves and lakes; others are procedurally generated, including the mineral formations found in those caves. The scope of the playable map also varies between missions. Nothing the player does or builds persists on the surface between missions.

Initially, the player is supplied with nothing except an exposure suit, and they must harvest materials essential to survival. As they progress, their character can unlock talents that improve their abilities, and access crafting blueprints that enable more advanced tools, weapons, and materials. On subsequent missions they retain their talents and blueprints, but begin most missions with little in the way of material supplies.

 
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