This article will be sent to the developers.



Dear users of evo-web.co.uk!

Innovations of PES 2016 are announced and known to everybody. In order not to waste any time we have started to prepare materials for PES 2017. We will mention all those innovations and improvements that fans want to see in the near future! Therefore I would like to ask you to remark on the following items:
- What kind of innovations would you like to see in the series;
- What improvements from the previous parts of the series would you like to see in the game again;
- What features from the other sport simulators(not only from footsims) would you like to see;
- What weaknesses which ruin the impression of the game from year to year you would like to eliminate once and for all.

I look forward to your response and lively discussion. This topic is actively discussed on all Russian PES portals. Soon I will create a similar topic at winningelevenblog.com, neoseeker.com, pesfan.com, pesgaming.com and other!

We plan to gather all the information from all the forums in September. Then we’ll process, sort and send it to the developers in the form of an article. We look forward to your support and help!

Best regards from Russia!
This article has been sent to the game developers.



Dear developers!
We have analyzed the gameplay of Pro Evolution Soccer 2016 presented during the E3 event. The material presented here contains numerous opinions and reviews on the game coming from people who have already tried the game out. Based on these, we have prepared the list down below, where drawbacks of the current game version are pointed out.
This material has been made up with joint efforts of the biggest Pro Evolution Soccer Russian fan communities, i. e.:
- vk.com/evopes;
- peskomment.ru;
- pesonline.com.ua;
- peswe.com;
- pes-files.ru;
- pesgame.net;
- pescups.ru;
- 11x11.pesmanager.net;
and the others.

Gameplay drawbacks:
- the goalkeepers are too slow to react, it takes them too long to fall while trying to reach a low ball, their movements seem inert;
- the players tend to 'slide' on the pitch, as if they're weightless;
- goalkeepers manage to fixate the ball even after the strongest of shots, it doesn't feel natural;
- the ball is too easy to receive and control after pretty difficult passes;
- sometimes the shots and passes are too strong and don't quite match the animation of the player;
- the shots need more of a 'bite', not strength;
- the players tend to just stop moving, as if they are reloading, especially after collisions;
- the control the R2 shots are overscripted;
- long passes look unnatural;
- the animation for interceptions is too 'screaming', it also needs more variations;
- sometimes players are unexplainably passive, they rather play struggling for the ball than actually struggle for it; they also would just stare at the ball rolling right near them, not even trying to stretch a leg to take it into their possession;
- two powerbars during set pieces;
- the ball is 'glued' to the players' stronger foot;
- the players are too fussy, the change of direction happens too abruptly, and so are the animations;
- players keep talking to someone with no apparent reason; hints during free kicks and corners cannot be hidden;
- the cut-scene actions don't continue the episode before them;
- freezes in the transitions between the game episodes;
- fatigue doesn't affect players' abilities;
- during the set pieces the referee keeps his arm up longer than it's actually needed;
- sometimes players just 'stick' to each other;
- players keep moving in the wrong direction, as if something forces them;
- the game doesn't feel tight, too much free space;
- the legs movement animations don't match the body position and the player's speed, more balance is required;
- the camera attached to a player or the ball needs to be fixed;
- no coherence between the defenders and the goalkeeper;
- no fouls commited while tussling for a header;
- goalkeepers are too timid (in one-on-one situations, for instance);
- the set piece system is overscripted;
- the net physics needs mastering;
- the hand ball foul is missing, so are some others; the fair play isn't full;
- the player is only starting to move towards the ball when the powerbar is already at full.

Thank you very much for viewing this material! We hope the feedback will be useful and that the improvements in the game process won't take long to come. However, we do realize everything cannot be changed by the time PES 2016 is released, but these ideas might come in handy for the future games or for possible official PES 2016 patches.
I seen some awesome ps4 screenshots yesterday of the PES 2016 game and image importing.

Sadly I have an xbox one, and will most likely have to buy a ps4 soon to get this feature.

I do however have a ps3 but my issue with image uploading in PES 2015 was that you could do it but the images took FOREVER to load in game. Like it was slow to load them up in edit mode.

Has that been addressed for the pes 2016 ps4 version?

Also I missed the old stretcher cutscene and severe injuries in pes 2015, will that be returning?
And it's finally here!

What better than to start this thread with an awesome PES 2016 teaser!

http://www.youtube.com/watch?v=6R4xEdGhWes
Dear developers! Here are some aspects of the game we would like to draw your attention to, as well as suggestions you might find useful. As the representatives of Russian PES fan community, we have gathered information on what features and innovations the users would like to see. Hopefully, the results will be considered valuable.
Below, there are specific parts of the game and gameplay with explanations on them.



FOULS: More variety in the challenges, more mild fouls with no yellow card penalties, adequate decisions from the referee, fully executed fair-play system.

SPEED: Also needs variety, with movement speed increases and decreases, quicker work on the ball (especially at the receiving moment), faster passing. Also, many users request taking away the issue with one player stumbling on another while trying to reach the ball.

ENDURANCE: Adding the recovery system, so that the player couldn't run at full speed from the 1st minute to the 60th, and get completely wiped out after that. Basically, it means making a certain limit for a player to sprint at high speeds, so he can save power to still make those sprints at the late stage of the game. Which makes sense in real football.

SHOTS:Making the accurate shot attempts less broken4 add some variety to the way the shots are performed. Also, if possible, decreasing the power of a shot while still preserving the 'bite'. Uhm. It's hard to explain, yeah.

ONLINE MODE: Adding points according to the chosen control system (more points for those who use manual control, less for those with automatic). Enhanced online-connection is a necessity. Personal records on playing online against different users.

LICENSES: We know it's hard, and it has always been, but again, people do want to see J-League, Russian Premier League and Bundesliga. As well as fully licensed English Premier League. We're not pushing, just saying.

MENU: More options added to the Match Settings and Game Plan. Maybe look back to older versions, there definitely was some fun stuff there with arrows and whatnot.

OPTIMIZATION: The game needs to be fully functional at the moment it is released. Not that there should be no later patches or DLC's or anything, but major problems that make game unplayable should be avoided.



PHYSICS: Enhanced ball movement and physical contact systems; quicker moving goalkeepers; faster ball control (no, for real, it's not that hard to lift a leg), immediate accelerations (for faster players, of course), players' physique actually playing role.

MECHANICS: It's repeating ourselves again, but it's way too important. Quicker and easier movements. Of the ball and players both.

MISC: More stadiums. At least more or less similar prototypes.

AI/GAME BALANCE: Playing styles closely resembling those of the top teams; more variety in the ways of finishing the attack (like one-on-one situations, with both strikers and keepers making decisions according to each other's , other players around, and their own positions, so the player can strike the ball directly into the right or left corner, or lift it above the keeper, or perform a feint, or whatever he likes, while the keeper himself just jumps out into striker's feet and falls down, or predicts him to keep moving and stand on his feet. Et cetera). More intense movements in the central zone with struggling and tackling. The stoppers not losing their position during an attack from either flank, keeping a close eye on the incoming strikers and actually trying to block them, not just standing nearby. Bigger injury risk after being dangerously attacked. The AI realizing the importance of the late-game goal and acting accordingly, whether it's needed to score one or protect the lead. A smarter AI-controlled coach, who makes decisions based on current situations, as well as players who might memorize a common move used by the same player and try to prevent it later.

SKILLS: Balance. Quicker goalkeepers. An obvious class difference between stronger and weaker teams, but based on the teams play, not individual player's abilities! The difference should be seen in passing and movement, understanding teammates, not in certain players ability to dribble through the whole defense line.

ANIMATIONS: There's no need to explain much. Just make players and spectators alive. So that we can believe it. More emotions, more nerve, more drama, if necessary.

CONTROLS: Enhanced response. Immediate, as a perfect option. Adding power to a shot or a cross with a second push (it's really hard to regulate the power on a first try, please get that feature back!), performing stronger shots by pressing the UP button; a better distribution for through balls. In the Become a Legend Mode - split the possibility to ask for a pass into a direct ball and through ball, and specify a button for each.

GAME CODE: Decrease the script influence as much as possible. The randomness of previous parts was beyond beautiful. Take out the issues with players just stopping without an apparent reason, give users the opportunity to control the direction of player's movements while performing scripted challenges, like feints. Sometimes it feels like the players are a wagon on a railroad, only able to move one direction.

MODES: MyClub: there's a need to reassess the rate of creating the Dream Team. Adding International Challenge, Random Selection Match. Bringing back Penalty kick mode and the Community mode. Adding transfers to MyClub, activate the Auction mode. Add online filters, such as Region or Team Power. More action in Master League and Become a Legend modes (just playing match after match after match seems pointless, where's the contact with the team and fans? Where's the support from teammates and the coach, where's the club President telling you he wants you to win the Champions league? More challenge and more motivation are a must). Also, addition of the Hall Of Fame-like modes would be nice as well. Oh, and the feature that makes it possible to simulate the end of the BaL-match after your player was substituted is gonna be actually really good, because, you know... we don't do anything, which is kinda lame.

EDITOR: Full stadium editor. With a lot of options. Access to a feature of posting the content you created online for other players to use.

TRAINING: Implement a system of worked out combinations to use in a match. Not programmed by the AI, but created by users himself.

ATMOSPHERE: No black screens. More angles for repeats. Dynamic weather that actually is reflected on the field with intense rain making the field slippery, low shots more dangerous and the ball much harder for the keeper to catch; intense sunlight causing players to tire out faster; cold snowy weather making tackles more painful, etc.



Well, at the end of this message we would like to add a bit of personal opinion - people once loved this game for what it had been before. It was easy to enjoy, very atmospheric, energetic, diverse, its gameplay was perfectly balanced the menu was simple to understand and navigate, the response was instant, the players were actually doing what the user wanted them to do. Coupled with greatly generated Master League mode, a lot of angles, tons of cut-scenes it made up a perfect game to play, which didn't nearly have the graphics and engine the game has now, but somehow felt much more realistic. We do hope that there is a way to get those emotions back, that there is a way to go forward while preserving the best from the past, that there is a way to make a user launch the game and sit there playing it for good 6-8 hours - maybe challenging people just like him, maybe training, maybe even creating his own team.
There is an army of devoted fans out there, waiting for another masterpiece to come out for them. They know perfectly you have chosen the way you want to go further, and they'll be there for you. The only thing they ever asked is to make the game with your hearts. And they know you can do it, since you've done it before. Not once.
Also, It's very important to point out that we don't expect you to take everything into account for the upcoming PES 2016 game. We understand that this game is most probably not gonna change the course it took. But if there are ideas you find interesting for further games, we would be happy to know we actually did something to help you.
With most respect, on behalf of peswe.com, peskomment.ru, pesonline.com.ua and the others, EvoPES, the Russian PES Fan community.
Thank you!

Dear administrators! Please support this message to the developers by placing it on your front pages! We truly believe it is relevant and might contain useful tips! Thank you!
Hey everybody, is there a way to setup a knockout cup so that you're able to play vs a second man controlled team in 2 legs?

I remember i always did this on previous PES (up to 2013), since its the most balanced way to play your mates (IMO).

Sorry if i'm not really clear, here's an example:

TEAM 1 -- -- CPU 1
-- Final --
TEAM 2 -- -- CPU 2

I dont mind about the cpu teams.
I would like to play a 2 legged final against a human controlled team, but a semifinal would be great as well.
You could say i just can restart the match and change sides, but i like the game to keep record of injuries, red cards, fatigue, away goals and all.

Is there a way to setup a cup like this?
i dont mind if its either for clubs or nations.

thanks in advance,
Contact us to let us know of press releases and other newsworthy items
Gaming news from Eurogamer
Gauntlet: Slayer Edition coming to PS4 in August
Super Impossible Road is a racing game about cheating
Zeno Clash dev teases surreal survival sim The Endless Cylinder
Just Cause dev releases its first mobile game
New Rayman game by Ubisoft Montpellier announced
Mighty No. 9 is getting a live-action film
MGS5: The Phantom Pain gets half an hour of new gameplay footage
Overwatch's newest character is Soldier: 76
The Binding of Isaac: Rebirth due this month on Xbox One
Street Fighter 5's first beta is online versus only
1TB PlayStation 4 out 15th July
Journey PS4 out later this month
Julian Gollop's Chaos Reborn now has a single-player quest mode
The BBC is giving a tiny computer to every year 7 child in the UK - for free
Batman: Arkham Knight Batgirl DLC dated, priced
Here's Predator in Mortal Kombat X, in all his gory glory
18 minutes of No Man's Sky footage shows off what you actually do
Dragon Age: Inquisition to ditch PS3, Xbox 360 for future DLC
Ultra Street Fighter 4 on PS4 continues to improve
Abstract musical shmup Myriad is coming to PS4 and Vita
Zero Escape 3 confirmed for Vita and 3DS
Brothers pledge $20K towards Shenmue 3 to spotlight underprivileged Chinese school
Google Japan celebrates Godzilla and Ultraman creator with Warioware-esque mini-game
This week's free Witcher 3 DLC is...
Monster Hunter 4: Ultimate's free July DLC revealed
Bloodborne 1.05 patch matches player levels when using passwords
The latest Witcher 3 patch is... 1.07
Xbox Ultimate Game Sale prices now live
Vanishing of Ethan Carter PS4 release date
F-Zero fan cans his own ill-advised Kickstarter
New PS4 hardware is more efficient with less fan noise
Former Valve economist Yanis Varoufakis quits as finance minister of Greece
Inafune teams up with old Mega Man Legends devs for Red Ash Kickstarter
Square Enix pulls Mac version of Final Fantasy 14 from sale
Minecraft: Windows 10 Edition beta announced, free to existing PC players
Telltale's Minecraft: Story Mode unveiled, stars Patton Oswalt
Ultra-rare Sony PlayStation SNES console spotted, pictured
Fallout 4's £100 Pip-Boy Edition includes an actual Pip-Boy
Bungie hired Tobias from Arrested Development to write jokes for Destiny's script
Dodge bottles of bodily fluids in virtual reality festival sim Stage Presence
Reddit drama prompts gaming boards to shut themselves down
Cook, Serve, Delicious! 2!! steams onto PC, PS4 next year
Project X Zone 2 UK release date kicked into 2016
Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga
These are the sorts of questions Nintendo gets asked by shareholders
Gothic/Risen dev reveals "edgy" new post-apoc open-world RPG ELEX
Star Wars Battlefront alpha leaked, mined for information
Formula E field coming to Forza Motorsport 6
Now there's a Splatoon mod for Team Fortress 2
Tales of Symphonia HD coming to PC next year

SG Network