Hello everyone,
I think the title warrants a standalone thread. So please post your tinkering of stats and how it affects AI behaviour. Remember to post the difficulty your "tests" are on. I know it can be placebo so I encourage you to play for an extended period of time with the tinkered stats, let say at least 20 matches.
Hopefully as more people tinker with stats, we have a sufficient base to derive some form of proof. It will also be good if you only alter one or two stats and not a whole bunch at a time, that makes testing difficult. Ideas on how some stats could influence AI are welcome too!
I am currently increasing defensive awareness of one GK, Southaampton's Boruc by about 40 points. My aim is to find out if this improves GK anticipation behaviour.
I think the title warrants a standalone thread. So please post your tinkering of stats and how it affects AI behaviour. Remember to post the difficulty your "tests" are on. I know it can be placebo so I encourage you to play for an extended period of time with the tinkered stats, let say at least 20 matches.
Hopefully as more people tinker with stats, we have a sufficient base to derive some form of proof. It will also be good if you only alter one or two stats and not a whole bunch at a time, that makes testing difficult. Ideas on how some stats could influence AI are welcome too!
I am currently increasing defensive awareness of one GK, Southaampton's Boruc by about 40 points. My aim is to find out if this improves GK anticipation behaviour.