Trance_Allstar
I love lamp
- 18 March 2006
First of all, I realize there is probably a few tricks and moves pages, and those who have played WE10 might know these already, but since this is the PC part of the forum, and some never played WE10, I figured it was only fair to non-PS2 or Xbox users to post here some moves and changes I have found in PES6. Also, others are very welcome to add to what I write and give their own tricks and moves.
So, here we go:
1. Tricks and moves
Matthews Feint:
Basically, all you need to do is have the ball at your feet in a stationary position, then press first left and then right, or vice versa (where left and right refers to 90 degrees from the direction your player is facing). As you might have guessed, this can be done in both directions by all players it seems.
http://www.youtube.com/watch?v=jK-ss9pfSxQ#
Drawback Side Extension:
An elaboration of the drawback move. First stand still with the ball right in front of you. Next, hold R2 and press in the opposite direction from where you are facing. When executed, immediately release R2 and press 45 degrees forward in the direction of your players preferred foot. This will make your player first draw back the ball with his sole, and then immediately angle it forward and to the side. Seems quite useful actually. Unlike the Matthews Feint above, this move only seems to work towards the side of your players good foot. Not sure if Weak Foot Accuracy or Frequency matters, or Technique or Dribble Accuracy.
http://www.youtube.com/watch?v=oZ7yn-ou-BY#
Stationary Stepover to Dash:
New move where you stand still with the ball close to you (important). Next, tap R2 twice for a quick stepover with the players preferred foot. Next, as soon as you have pressed R2, move the stick 45 degrees from where you are facing, and in the direction of the players preferred foot. If your player is rightfooted, move the stick 45 degrees to the right.
http://www.youtube.com/watch?v=Cq4ohHrPKM8
R2 Sprint modified:
Where holding R2 in PES5 meant the player would be running at a pace somewhere inbetween dashing with R1 and just dribbling as normal speed, now holding R2 makes your player dribble the ball slowly with the ball very close to his body. Perfect for drawing an opponent near and then advancing quickly and going past him. Note that only the Two-Foot Feint works from this dribble mode, I haven't been able to perform the drop shoulder when R2-Sprinting. The Two-Foot feint should work great though as the player quickly accelerates when performing it.
Elastico (Flip Flap):
As most know the Flip Flap animation is also updated to look a bit more authentic.
http://www.youtube.com/watch?v=0yw8xikxrxk
Backheel Lift Shot:
Performed with very skilled players, I know Ronaldinho can do it. With your back to the goal and standing slightly to the side (same side as your players preferred foot) as seen from the opponents goalie.Tapping the shot button produces a weak shot, whilst powering up produces a very lofted shot that easily lobs a goalie. Also, if you are very quick and press L1 juuuust before the player makes the shot (too soon and the player will turn around and perform a normal L1-lob) you will get a Backheel Lift Shot very similar in trajectory and height to a normal L1 Lob, although considering how close to goal you need to be to perform it, it is utterly useless since it will end up in the stands.
Also, further tries seem to reveal that whether or not a Heel Lift Shot is executed seems to depend on how close the goalie is to you.
Youtube video. Both the shot normally (R. Carlos), and at the end (Adriano) with L1 pressed just before the player shoots.
http://www.youtube.com/watch?v=ZQMUcXV4jAk
Other Noted Changes:
Drawback Turnaround removed:
It is no longer possible to perform the Drawback Turnaround move that was available in PES5, where you first use the drawback feint (R2 + Back), then release R2, and hold 135 degrees from where you are facing (meaning you hold back and to the side). This would cause the player to first drawback the ball, stop it, and then turn around on the spot and start moving 135 degrees from where you were facing.
Drop Shoulder move made easier
Performing the drop shoulder move now seems alot easier. The window of opportunity for performing the move has increased which means you no longer need split-second reactions and timing to perform it.
For those who do not know, the drop shoulder is generally performed, when running from left to right, by first letting the player kick the ball once, then as he is approaching the ball again, pressing down (in this case, 90 degrees to the right of player movement), and then moving the stick back to the direction of movement at the right time, just before the player kicks the ball forward again. The key is moving the stick back at the right time, the first stick move to the side can be timed very liberally, seemingly at any point after the players kicks the ball ahead.
http://www.youtube.com/watch?v=X_W1LQ4yZt4
R1 + L1 Tapout modified
Holding L1 and R1 simultaneously in PES5 would make the player push the ball out from his body with the outside of his boot. But it wasn't as useful as it could have been then. Now in PES6, the player not only pushes the ball a bit further, but also takes a step back and leans his body forward, and starts running to the ball. This animation sets up nicely for a shot that can pack a lot of punch, unlike PES5 where the R1 + L1 Tapout still had your player entirely stationary, making it hard to pickup any speed when running to kick the ball.
http://www.youtube.com/watch?v=XLff1yBiU5U
Kickout When Receiving Ball removed
PES5 had a very nice move which I used alot, and that was the Kickout when receiving a pass. Basically, when receiving a pass with a stationary player, it was possible to hold R1 and a direction to make the player shove the ball quite a long distance in that direction for your player to run on. When having a fast player it was a great way of creating some space for yourself, especially if the player marking you was a little slow in responding to your sudden movement. Now in PES6 (where the slower passes and tighter defensive play with the defence being much higher to compensate for PES5's long shots), where it would be really useful, it has been removed. I have been able to do it in some angles, such as 90 degrees from where you are facing, but the players seem to be incapable of any other directions. Not sure if it is realistic of being able to receive a ball and then immediately shuffle it backwards and to a side, but if you twist your body slightly before moving yuor leg to shove the ball away, it seems very realistic.
What this means is that it is very hard to create space along the sides or anywhere where there is an opening of some sort. The players also seem to automatically stop alot when receiving passes (like you were holding R2 and a direction to perform the Stop & Turn move) instead of starting to move a short bit before they receive the pass. That causes breaks in the rhythem and causes the other players to creap way to close to you.
NOTE: I do not have any info as to how very high "Dribble Acc", "Technique" or "Weak Foot Acc/Frequency" impacts the use of certain tricks. It is possible that skilled and two-footed players can perform some of them in both directions where as it generally seems some are only performable in the direction of the players preferred foot.
2. Freekicks
New Freekick Style
Firstly, there is a 10th and new freekick style animation in PES6. The player who has been gifted with that is none other than Juninho Pernambucano of Brazil and Lyon. Regarded as one of the best freekick specialists in the world, his special style of free kicks is now in the game. It consists of a fairly long runup, followed by a kick with the instep of the foot. However, this variation seems more suited for close freekicks rather than longer ones since it has a more angled approach than the usual straight one Juninho uses for longer freekicks in the real world. The thing that makes Juninho's freekicks standout from others is the fact that he usually uses his instep even from long range, and his freekicks have some of the most bizarre trajectories I have ever seen in terms of topspin and dip, and that is quite amazing coming from a almost completely straight runup, rather than an angled one such as Ronaldinho.
Just for those who are curios as to what a Juninho freekick looks like, this video compilation does it justice I think:
http://www.youtube.com/watch?v=VaHFJDoQy6I
General Freekick Impressions
Freekicks are quite different in feel and execution. Most notably, it seems to be alot harder to score from 25+ metres. I contribute this mainly to the goalkeepers being extremely fast in reaction and acceleration of movement. In my opinion way too fast for realism, which I guess is what Konami are aiming for. It just seems like the goalkeeper has no system for simulating the weight of movement, or even a simple delay system for mimicing it. Therefor, the goalkeeper accelerates far too quickly when responding to the shots in my opinion. Also, Konami have now enhanced the "early response" for goalkeepers found on occassion in PES5. Basically, what it means is that the goalkeeper sometimes will take a step torwards the unguarded corner before the freekick is struck. If that happens it seems nearly impossible to score in that corner, the keeper is just too fast.
But, there seems to be a "remedy" or trick for this aswell. As some may know, since it isn't really a feature used alot I would guess, it is possible to fool a human player you are playing against on the same tv or computer screen, by shifting the aim of a freekick left and right using R1 and L1 after you have pressed for shot or lob. This feature also seems to work for the goalkeepers. In other words, the goalkeepers seem to be able to "guess" where you are aiming when pressing shot, so if you are aiming at the unguarded corner of the goal and shooting, the goalie will read the freekick and take a step to that corner just before the freekick is shot.
But with the shift aim feature it seems you can fool the keeper instead. Simply by aiming at the goalies corner before taking the freekick, and then shifting the aim to what you believe to be the correct degree before the ball is struck, means that the goalie might think that you are in fact hitting the ball to his corner, when infact you have shifted the aim. All I can say is that this method seems to reduce the number of goalie pre-movements quite a bit. And it also seems to work quite well in the inversed corner aswell. In other words, aiming at the unguarded corner might fool the keeper into taking a step towards it, while you shift the aim and knock the ball into the "goalie's" corner. This was a bit of a long text but...
POST CONTINUES IN POST #7
So, here we go:
1. Tricks and moves
Matthews Feint:
Basically, all you need to do is have the ball at your feet in a stationary position, then press first left and then right, or vice versa (where left and right refers to 90 degrees from the direction your player is facing). As you might have guessed, this can be done in both directions by all players it seems.
http://www.youtube.com/watch?v=jK-ss9pfSxQ#
Drawback Side Extension:
An elaboration of the drawback move. First stand still with the ball right in front of you. Next, hold R2 and press in the opposite direction from where you are facing. When executed, immediately release R2 and press 45 degrees forward in the direction of your players preferred foot. This will make your player first draw back the ball with his sole, and then immediately angle it forward and to the side. Seems quite useful actually. Unlike the Matthews Feint above, this move only seems to work towards the side of your players good foot. Not sure if Weak Foot Accuracy or Frequency matters, or Technique or Dribble Accuracy.
http://www.youtube.com/watch?v=oZ7yn-ou-BY#
Stationary Stepover to Dash:
New move where you stand still with the ball close to you (important). Next, tap R2 twice for a quick stepover with the players preferred foot. Next, as soon as you have pressed R2, move the stick 45 degrees from where you are facing, and in the direction of the players preferred foot. If your player is rightfooted, move the stick 45 degrees to the right.
http://www.youtube.com/watch?v=Cq4ohHrPKM8
R2 Sprint modified:
Where holding R2 in PES5 meant the player would be running at a pace somewhere inbetween dashing with R1 and just dribbling as normal speed, now holding R2 makes your player dribble the ball slowly with the ball very close to his body. Perfect for drawing an opponent near and then advancing quickly and going past him. Note that only the Two-Foot Feint works from this dribble mode, I haven't been able to perform the drop shoulder when R2-Sprinting. The Two-Foot feint should work great though as the player quickly accelerates when performing it.
Elastico (Flip Flap):
As most know the Flip Flap animation is also updated to look a bit more authentic.
http://www.youtube.com/watch?v=0yw8xikxrxk
Backheel Lift Shot:
Performed with very skilled players, I know Ronaldinho can do it. With your back to the goal and standing slightly to the side (same side as your players preferred foot) as seen from the opponents goalie.Tapping the shot button produces a weak shot, whilst powering up produces a very lofted shot that easily lobs a goalie. Also, if you are very quick and press L1 juuuust before the player makes the shot (too soon and the player will turn around and perform a normal L1-lob) you will get a Backheel Lift Shot very similar in trajectory and height to a normal L1 Lob, although considering how close to goal you need to be to perform it, it is utterly useless since it will end up in the stands.
Also, further tries seem to reveal that whether or not a Heel Lift Shot is executed seems to depend on how close the goalie is to you.
Youtube video. Both the shot normally (R. Carlos), and at the end (Adriano) with L1 pressed just before the player shoots.
http://www.youtube.com/watch?v=ZQMUcXV4jAk
Other Noted Changes:
Drawback Turnaround removed:
It is no longer possible to perform the Drawback Turnaround move that was available in PES5, where you first use the drawback feint (R2 + Back), then release R2, and hold 135 degrees from where you are facing (meaning you hold back and to the side). This would cause the player to first drawback the ball, stop it, and then turn around on the spot and start moving 135 degrees from where you were facing.
Drop Shoulder move made easier
Performing the drop shoulder move now seems alot easier. The window of opportunity for performing the move has increased which means you no longer need split-second reactions and timing to perform it.
For those who do not know, the drop shoulder is generally performed, when running from left to right, by first letting the player kick the ball once, then as he is approaching the ball again, pressing down (in this case, 90 degrees to the right of player movement), and then moving the stick back to the direction of movement at the right time, just before the player kicks the ball forward again. The key is moving the stick back at the right time, the first stick move to the side can be timed very liberally, seemingly at any point after the players kicks the ball ahead.
http://www.youtube.com/watch?v=X_W1LQ4yZt4
R1 + L1 Tapout modified
Holding L1 and R1 simultaneously in PES5 would make the player push the ball out from his body with the outside of his boot. But it wasn't as useful as it could have been then. Now in PES6, the player not only pushes the ball a bit further, but also takes a step back and leans his body forward, and starts running to the ball. This animation sets up nicely for a shot that can pack a lot of punch, unlike PES5 where the R1 + L1 Tapout still had your player entirely stationary, making it hard to pickup any speed when running to kick the ball.
http://www.youtube.com/watch?v=XLff1yBiU5U
Kickout When Receiving Ball removed
PES5 had a very nice move which I used alot, and that was the Kickout when receiving a pass. Basically, when receiving a pass with a stationary player, it was possible to hold R1 and a direction to make the player shove the ball quite a long distance in that direction for your player to run on. When having a fast player it was a great way of creating some space for yourself, especially if the player marking you was a little slow in responding to your sudden movement. Now in PES6 (where the slower passes and tighter defensive play with the defence being much higher to compensate for PES5's long shots), where it would be really useful, it has been removed. I have been able to do it in some angles, such as 90 degrees from where you are facing, but the players seem to be incapable of any other directions. Not sure if it is realistic of being able to receive a ball and then immediately shuffle it backwards and to a side, but if you twist your body slightly before moving yuor leg to shove the ball away, it seems very realistic.
What this means is that it is very hard to create space along the sides or anywhere where there is an opening of some sort. The players also seem to automatically stop alot when receiving passes (like you were holding R2 and a direction to perform the Stop & Turn move) instead of starting to move a short bit before they receive the pass. That causes breaks in the rhythem and causes the other players to creap way to close to you.
NOTE: I do not have any info as to how very high "Dribble Acc", "Technique" or "Weak Foot Acc/Frequency" impacts the use of certain tricks. It is possible that skilled and two-footed players can perform some of them in both directions where as it generally seems some are only performable in the direction of the players preferred foot.
2. Freekicks
New Freekick Style
Firstly, there is a 10th and new freekick style animation in PES6. The player who has been gifted with that is none other than Juninho Pernambucano of Brazil and Lyon. Regarded as one of the best freekick specialists in the world, his special style of free kicks is now in the game. It consists of a fairly long runup, followed by a kick with the instep of the foot. However, this variation seems more suited for close freekicks rather than longer ones since it has a more angled approach than the usual straight one Juninho uses for longer freekicks in the real world. The thing that makes Juninho's freekicks standout from others is the fact that he usually uses his instep even from long range, and his freekicks have some of the most bizarre trajectories I have ever seen in terms of topspin and dip, and that is quite amazing coming from a almost completely straight runup, rather than an angled one such as Ronaldinho.
Just for those who are curios as to what a Juninho freekick looks like, this video compilation does it justice I think:
http://www.youtube.com/watch?v=VaHFJDoQy6I
General Freekick Impressions
Freekicks are quite different in feel and execution. Most notably, it seems to be alot harder to score from 25+ metres. I contribute this mainly to the goalkeepers being extremely fast in reaction and acceleration of movement. In my opinion way too fast for realism, which I guess is what Konami are aiming for. It just seems like the goalkeeper has no system for simulating the weight of movement, or even a simple delay system for mimicing it. Therefor, the goalkeeper accelerates far too quickly when responding to the shots in my opinion. Also, Konami have now enhanced the "early response" for goalkeepers found on occassion in PES5. Basically, what it means is that the goalkeeper sometimes will take a step torwards the unguarded corner before the freekick is struck. If that happens it seems nearly impossible to score in that corner, the keeper is just too fast.
But, there seems to be a "remedy" or trick for this aswell. As some may know, since it isn't really a feature used alot I would guess, it is possible to fool a human player you are playing against on the same tv or computer screen, by shifting the aim of a freekick left and right using R1 and L1 after you have pressed for shot or lob. This feature also seems to work for the goalkeepers. In other words, the goalkeepers seem to be able to "guess" where you are aiming when pressing shot, so if you are aiming at the unguarded corner of the goal and shooting, the goalie will read the freekick and take a step to that corner just before the freekick is shot.
But with the shift aim feature it seems you can fool the keeper instead. Simply by aiming at the goalies corner before taking the freekick, and then shifting the aim to what you believe to be the correct degree before the ball is struck, means that the goalie might think that you are in fact hitting the ball to his corner, when infact you have shifted the aim. All I can say is that this method seems to reduce the number of goalie pre-movements quite a bit. And it also seems to work quite well in the inversed corner aswell. In other words, aiming at the unguarded corner might fool the keeper into taking a step towards it, while you shift the aim and knock the ball into the "goalie's" corner. This was a bit of a long text but...
POST CONTINUES IN POST #7
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