On The Edge of Insanity
Conference
- 26 November 2006
I've noticed this a lot when I've been playing the PSP version of PES 5.
When you attempt a normal pass to one of your teammates and there is a CPU player in the way your player invariably always kicks the ball straight at/to the CPU player and he is able to intercept. This is expected and is why you have to make an angle to play the pass so it isn't intercepted.
Same situation, yet on our on the wing wanting to put a cross in and a CPU player is blocking the path to the box. 9/10 times your player will try to play the ball round the defender, which the large majority of the time just involves him kicking the ball straight off the pitch. Surely in this situation, you would accept your player kicking the ball straight into the opposition player, most likely winning you a corner or a throw, so why does the game behave differently in this situation and try and play the ball round the CPU defender?
It makes no sense to me, at least make it consistant. This was never a problem in the PS1 games, I remember ISS Pro 98 producing some great deflections on crosses which would send the ball looping over the goalie to the back post, so I'm not quite sure why this has never really crossed over to the PS2 games.
Anyone else in agreeance?
When you attempt a normal pass to one of your teammates and there is a CPU player in the way your player invariably always kicks the ball straight at/to the CPU player and he is able to intercept. This is expected and is why you have to make an angle to play the pass so it isn't intercepted.
Same situation, yet on our on the wing wanting to put a cross in and a CPU player is blocking the path to the box. 9/10 times your player will try to play the ball round the defender, which the large majority of the time just involves him kicking the ball straight off the pitch. Surely in this situation, you would accept your player kicking the ball straight into the opposition player, most likely winning you a corner or a throw, so why does the game behave differently in this situation and try and play the ball round the CPU defender?
It makes no sense to me, at least make it consistant. This was never a problem in the PS1 games, I remember ISS Pro 98 producing some great deflections on crosses which would send the ball looping over the goalie to the back post, so I'm not quite sure why this has never really crossed over to the PS2 games.
Anyone else in agreeance?