Nice Ingame Pictures [FIFA 14]

Cesc Fabregas

Gooner
Staff
15 June 2007
Germany
BVB / Arsenal
What about posting some screenshots from your game? This is the right thread ;)

I started this thread for PES6 in 2009 and we have now 49 pages
full of great screens. For PES2010 and PES2011 they used my idea,
too and we saw a lot of great screens.

I wait your screens, anything is possible, just a situation or some crazy stuff :)
But please remind: If you want to post a big picture, use spoilers.

First a screenshot by me:

flappy.png
 
Re: Nice Ingame Pictures [Fifa 11]

great pic ;)

btw, what kind of grapich card do you have and what res and settings do you use?
 
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  • #5
Re: Nice Ingame Pictures [Fifa 11]

- 4x AA in Fifa 11 Settings
- 16x Anisotropic Filter in CatalystControlCenter
- Yeah off course I use LOD, the following settings
PHP:
local InitializeSettings = function()
	local as = gSportsRNA
	local settingTable = as:GetTable("Settings")

	-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
	local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") 
	if (levelOfDetail == "") then
		levelOfDetail = "high"
		as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
	end

--	levelOfDetail = "medium"

	-- Set up defaults (high detail)
	as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)			-- number of mips to drop from RX3 textures
	as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)	-- minimum size (here we will ignore the number of mips to drop)
	as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)		-- flat shadow dimensions 			(0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
	as:SetInt(settingTable, "FlatShadow_MaxLights", 4)			-- max number of lights to allow
	as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)		-- jumbotron render scale reduction 
	as:SetInt(settingTable, "SelfShadow", 1)		
	as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)		-- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
	as:SetInt(settingTable, "PostFX_RainDrops", 1)
	as:SetInt(settingTable, "PostFX_AutoExp", 1)
	as:SetInt(settingTable, "PostFX_Bloom", 1)
	as:SetInt(settingTable, "PostFX_DOF", 1)
	as:SetInt(settingTable, "PostFX_Rectilinear", 1)
	as:SetInt(settingTable, "PostFX_Vignette", 1)
	as:SetInt(settingTable, "PostFX_ColorCube", 1)
	as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

	as:SetInt(settingTable, "Grass", 1)
	as:SetInt(settingTable, "Cloth", 1)
	as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
	as:SetInt(settingTable, "PlayerLodMinimum", 0)

	-- Override..
   	if (levelOfDetail == "medium") then

		-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)	   
		-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		as:SetInt(settingTable, "Grass", 1)
		-- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

	elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
		-- Downsize Render to texture sizes and detail
		-- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
		-- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
		-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		-- as:SetInt(settingTable, "FlatShadow_MaxLights", 1) 
		-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		-- as:SetInt(settingTable, "SelfShadow", 0)	

		-- Disable grass and cloth
		-- as:SetInt(settingTable, "Grass", 1)
		-- as:SetInt(settingTable, "Cloth", 0)

		-- disable pretty much all PostFX
		as:SetInt(settingTable, "PostFX_RainDrops", 0)
		as:SetInt(settingTable, "PostFX_AutoExp", 0)
		as:SetInt(settingTable, "PostFX_Bloom", 0)
		-- as:SetInt(settingTable, "PostFX_DOF", 0)
		-- as:SetInt(settingTable, "PostFX_Rectilinear", 0)
		-- as:SetInt(settingTable, "PostFX_Vignette", 0)	
		as:SetInt(settingTable, "PostFX_ColorCube", 0)
		as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
	
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
	end
	
	if (levelOfDetail == "superlow") then
		-- any extra tweaks here..
	end
end
InitializeSettings()
InitializeSettings = nil
- CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67 GHz (Quadcore-4 CPU's)
 
Re: Nice Ingame Pictures [Fifa 11]

Sorry for my ignorance, but what exactly does a LOD do?

Never tried it before.
 
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  • #8
Re: Nice Ingame Pictures [Fifa 11]

Sorry for my ignorance, but what exactly does a LOD do?

Never tried it before.
LOD = Level of Detail

If you have new LOD settings with higher LOD values for players for example, the quality will
not reduce anymore if you zoom out.
For example if we zoomed out at Iniesta he got almost bald in far away view or Gomis no longer
had a ponytail. With LOD settings the players are more sharpen and look exactly quality as in zoom view.
Also the grass has better quality and all other textures look more quality and sharpen from wider view.
Also generally the quality of the graphics improving a bit ;)
 
Re: Nice Ingame Pictures [Fifa 11]

wow... cesc fabregas, your cpu so powerful... my cpu spec ati 4870 hd 1G, core i5 760, and 4G ram ddr3, windows 7 32 bit... when i set AA to 4x the replay was lag... very annoying me... n then i dont know how to fix microstutter when ball on air and sometimes while playing.. n then when i put lod setting in fifa folder, the gameplay sometimes become a bit lag... do you have any solution?
 
Re: Nice Ingame Pictures [Fifa 11]

Dear sir,
your pictures are very nice and attractive and if i have such type of pictures, i am share with u.
 
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