Need For Speed: Shift (PS3, 360)

pboreham

Kick. Snare. Hat. Ride.
5 August 2002
C*lchester
Southend Utd
Looking VERY good.

New developer who worked with SimBin on the GTR series and the new NFS game moves away from all the gimicks and focusses on racing.

Its been in development a couple of years and rumours are EA saw how good it was, brought it and tagged the NFS name on it - opportunist!?

ss_preview_3.jpg.jpg


ss_preview_2.jpg.jpg


Apparantly plays very well too...

Out 'winter'.
 
Re: Need For Speed: Shift (PS3, 360, Wii)

Looks good but racing around tracks just don't cut it these days
 
Re: Need For Speed: Shift (PS3, 360, Wii)

they don´t give up making need for speed????? :LOL:
 
This is the PC, PS3 and 360 game and weirdly the PSP, not on the Wii, the Wii is getting NFS: Nitro.
 
Recently i've been playing PGR4 a lot, and I hope this is fairly similar in some ways.
PGR4 is an "arcadey" sort of game, but if you use the proper racing line, pick the correct braking points etc. then you will win races online - NFS in the past has always been about handbrake turns, drifts and nitro boosts and that's why the series has always been shite.

NFS:Shift is meant to be different, a bit more of a simulation - I hope it is that, but I also don't want it to be so realistic that it's almost impossible to do quick laps (like rFactor, yes it's fun to have a few laps on the upcoming F1 circuit but when I try to do a race weekend and always qualify last and spin in the first 5 or 6 laps then it's more frustrating than fun).
 
Last edited by a moderator:
PGR4 is very good. never got it but loved the previous ones.

Rob, do you have a decent pc? might wanna check out hardcore sim racers such has rfactor and gtr evo
 
My PC is fairly decent, but I wouldn't be able to play any new games on high settings.

I have rFactor, and have installed a few mods to it (F1, Karting, Champ Car, GP2 etc.) and I think it is very realistic, but therefore very unforgiving and frustrating. I've never played GTR Evo, I might give it a go if I can get hold of it.
 
Last edited by a moderator:
Electronic Arts boss John Riccitiello has said that Criterion is working on a "revolutionary take on Need for Speed", while EA COO John Pleasants has confirmed DICE is working on Battlefield 3.

Riccitiello had been clarifying that Burnout and Need for Speed wouldn't merge when he told Kotaku, "We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed."

Confirmation of Criterion's Need for Speed validates all those rumours from the back end of 2008. Riccitiello also paid tribute to Criterion's Alex Ward. He's "one of the people in the industry I would analogise to the great filmmakers," Riccitiello said.

"He is a true creative visionary. We had a great fight about what the next Need For Speed would be like. Of course, he gets to win because it's his call. It's not that I'm without an opinion on it."

In the meantime, the studio's commendable support for the excellent Burnout Paradise continues with today's release of Big Surf Island.

There's no word on how far out Criterion's NFS game is, but we have Slightly Mad Studios' Need for Speed: Shift to look forward to on 18th September first, and the Wii/DS Need for Speed: Nitro, while there's also no word on the fate of Black Box's own secret NFS game.

Is there anyone left at EA not working on Need for Speed? We should be told.
 
Electronic Arts boss John Riccitiello has said that Criterion is working on a "revolutionary take on Need for Speed", while EA COO John Pleasants has confirmed DICE is working on Battlefield 3.

Riccitiello had been clarifying that Burnout and Need for Speed wouldn't merge when he told Kotaku, "We don't have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed."

Confirmation of Criterion's Need for Speed validates all those rumours from the back end of 2008. Riccitiello also paid tribute to Criterion's Alex Ward. He's "one of the people in the industry I would analogise to the great filmmakers," Riccitiello said.

"He is a true creative visionary. We had a great fight about what the next Need For Speed would be like. Of course, he gets to win because it's his call. It's not that I'm without an opinion on it."

In the meantime, the studio's commendable support for the excellent Burnout Paradise continues with today's release of Big Surf Island.

There's no word on how far out Criterion's NFS game is, but we have Slightly Mad Studios' Need for Speed: Shift to look forward to on 18th September first, and the Wii/DS Need for Speed: Nitro, while there's also no word on the fate of Black Box's own secret NFS game.

Is there anyone left at EA not working on Need for Speed? We should be told.

YAY BATTLEFIELD 3!!!!!!!!!!!!!
 
Back
Top Bottom