R2.ZephyR
Team.R2 Member
Last month we have found out that the physics engine of Low and High Graphic details are totally different.This issue might have been revealed in this forum but it's worth to mention it again.
Here comes the story...
As all of you know PES2008 is a next-gen game having really high requirements forcing many people to play in medium or low graphic mode.I also had to play PES2008 in low graphic details for nearly two weeks with my AMD Barton 3200 + Radeon 9550 configuration.I really had high expectations about the game as all of you had.When I played the game for the first time I was truely shocked by bugs happening all time during the game ruining all the joy and excitement.
Here are some bugs I discovered in Low Graphics Mode:
1)Useless keepers,taking every ball in without exception.
2)While dribbling players used to lose ball suddenly without being charged or tackled
3)Camera couldn't catch fast shots.
4)By just fulling power bar with pressing R2+ one can score from middle of the pitch
And here is a confidential video which we only shared with our clan members one month ago showing various bugs in low mode.
http://www.youtube.com/watch?v=HhtDRF_UNk8
So I was wandering around with lots of thoughts in my head and my all hatred in my heart to KONAMI crew until the weekend when we meet with our clan members to do some training for up coming tournaments.We had a pretty good computer there with C2Duo + 8600GT allowing us to play in High graphic details.During our talks before getting in action,my friends told me that the game is not so bad though as I think,and I was really suprised by that.
As soon an I gripped the gamepad I realized that the game I was playing for that moment was totally different from the game I was playing at home in any aspects.There was no keeper or dribbling or camera bugs at all.I also tried my uniqe exploitable bugs and the listed bugs above for scoring,but non of them worked actually.Then we realized that the physics engine for Low and High graphics are totally different.
Now an important question arises...
How would be the rules or pyhsics of the game governed if two player meet in online one playing in Low mode,the other one in High mode?
We directly go online and made some experiments by first playing one player(me) in Low mode against a player(one of our clan members)High mode.Not suprisingly our match was ruined by all the bugs we listed above,meaning that Low graphic mode physics dominate in such a case.After that we tried High against High and everthing looked perfect. No ridiculous goalkeepers,no dribbling bugs and great ball physics.
This result was also enlightening for us.
Cause my friend,who played the game always in High mode since he bought it,couldn't give meaning to why sometimes bugs occur why sometimes don't occur in online games.Why camera cannot catch the ball in online games although it's apparent that something like that never occur in offline mode.
We today really wonder whether KONAMI has any idea about what we are talking about here.They claim in their websites that they're working on finding solutions to online problems but where is the point in "working on solutions" without knowing the problem.(if this is the case of course)
One last thing,I hope u don't care about my bad English,just get the idea. ^^
With kind regards,
Team.R2
Here comes the story...
As all of you know PES2008 is a next-gen game having really high requirements forcing many people to play in medium or low graphic mode.I also had to play PES2008 in low graphic details for nearly two weeks with my AMD Barton 3200 + Radeon 9550 configuration.I really had high expectations about the game as all of you had.When I played the game for the first time I was truely shocked by bugs happening all time during the game ruining all the joy and excitement.
Here are some bugs I discovered in Low Graphics Mode:
1)Useless keepers,taking every ball in without exception.
2)While dribbling players used to lose ball suddenly without being charged or tackled
3)Camera couldn't catch fast shots.
4)By just fulling power bar with pressing R2+ one can score from middle of the pitch
And here is a confidential video which we only shared with our clan members one month ago showing various bugs in low mode.
http://www.youtube.com/watch?v=HhtDRF_UNk8
So I was wandering around with lots of thoughts in my head and my all hatred in my heart to KONAMI crew until the weekend when we meet with our clan members to do some training for up coming tournaments.We had a pretty good computer there with C2Duo + 8600GT allowing us to play in High graphic details.During our talks before getting in action,my friends told me that the game is not so bad though as I think,and I was really suprised by that.
As soon an I gripped the gamepad I realized that the game I was playing for that moment was totally different from the game I was playing at home in any aspects.There was no keeper or dribbling or camera bugs at all.I also tried my uniqe exploitable bugs and the listed bugs above for scoring,but non of them worked actually.Then we realized that the physics engine for Low and High graphics are totally different.
Now an important question arises...
How would be the rules or pyhsics of the game governed if two player meet in online one playing in Low mode,the other one in High mode?
We directly go online and made some experiments by first playing one player(me) in Low mode against a player(one of our clan members)High mode.Not suprisingly our match was ruined by all the bugs we listed above,meaning that Low graphic mode physics dominate in such a case.After that we tried High against High and everthing looked perfect. No ridiculous goalkeepers,no dribbling bugs and great ball physics.
This result was also enlightening for us.
Cause my friend,who played the game always in High mode since he bought it,couldn't give meaning to why sometimes bugs occur why sometimes don't occur in online games.Why camera cannot catch the ball in online games although it's apparent that something like that never occur in offline mode.
We today really wonder whether KONAMI has any idea about what we are talking about here.They claim in their websites that they're working on finding solutions to online problems but where is the point in "working on solutions" without knowing the problem.(if this is the case of course)
One last thing,I hope u don't care about my bad English,just get the idea. ^^
With kind regards,
Team.R2