LOD mixer

Discussion in 'Pro Evolution Soccer - PC' started by pretty, 13 November 2006.

  1. pretty

    pretty League 2

    26 October 2005
    Hi just a quick question, does anyone know if it's possible to edit the options so we can use even higher textures than the ones we have. I use very high detail 512x256 on all 5 settings and was wondering if there was any way of increasing editing that. Or just genrally improving the way pro 6 looks. ANy help much appreciated thanks :)
  2. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    I think "1" on lodmixer uses the full textures without compression. Basically, it wouldn't be possible to use any higher. Obviously if you patch the game, higher resulution textures might be available. But there might be limitations in the game for the size and quality of textures aswell.

    But bottom line, if you have "1" on all 5 LODs in LODmixer you will always use the full texture.
  3. Hectic Glenn

    Hectic Glenn League 2

    14 May 2006
    London, UK
    Tottenham Hotspur
    Yeah, the LODmixer has it's limits, and you've pushed it to it's limits. The only improvement upon PES from this point, is better textures and such, from kitserver (kits, balls, boots & faces), then in the future, the superpatch will bring the most out of PES6.
  4. pretty

    pretty League 2

    26 October 2005
    Ok thanks alot for your replies, i thought that might be the case. I'm using a turf patch, and kitserver obviously, just hoping hd kits get implemented soon. I take it there is a superpatch on the way...Can't wait \\:o/
  5. 3than_chelsea

    3than_chelsea Chelsea 4 life

    7 April 2005
    I Applied a number of faces earlier and one with Ronaldinho who has a headband, but from a distance his hair goes all wierd like u can only see his Skin.

    What settings do i need to have on my LOD mixer so this doesnt occur?

  6. Trance_Allstar

    Trance_Allstar I love lamp

    18 March 2006
    3Than_chelsea: You should choose "1" on all 5 options in LODmixer. That way the best texture quality ("1") will be used in all 5 distances.

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