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How works the bootserver?

Discussion in 'Pro Evolution Soccer - PC' started by xXEvo-BorgXx, 13 February 2007.

  1. xXEvo-BorgXx

    xXEvo-BorgXx Banned

    7 November 2005
    I want to know how the bootserver works.

    How can i give boots from bootserver to my players?

    Need i to do in edit mode? And wich buttons do i need for selecting boots from bootserver.

    Can some1 explain?

    Thank you.
     
  2. GOATLSAYER

    GOATLSAYER Conference

    13 April 2006
    Yes, i would like to know that also.
     
  3. hnmn57

    hnmn57 Non-League

    5 July 2006
    AFC AJAX
    use the search topic!!!!!:roll:
     
  4. kdjac

    kdjac League 2

    3 May 2004
    Ireland
    Similar to other modules that use map.txt, you put a player ID and the filename for the boot texture on one line, separating them by a comma. You can find out the ID for each player in the Edit Mode: the Player ID: text will be displayed at the top of the screen. Texture filename needs to be a pathname relative to GDB\boots, so you can organize your boots into subfolders if you want, or just have a flat structure with all boots placed in the "boots" folder itself. It's up to you.
    Here is an example of simple map:

    # Bootserver map
    ################

    185,"adidas_00.png" # Barthez
    186,"adidas_01.png" # Thuram
    194,"puma.png" # Zidane
    195,"adidas_02.png" # Henry
    217,"Germany\adidas_yellow.png" # Klose
    1791,"adidas_00.png" # Davids


    or read the manual that comes with it ?


    kdjac
     

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