FIFA 11 PS3 Gameplay Patch for FIFA 11 PC by Doctor+ Productions

yair12

Gameplay editor
24 September 2007
israel
barcelona
FIFA 11 PS3/XBox360 Gameplay Patch for FIFA 11 PC
Version Beta 1.0 - Hybrid Gameplay by Doctor+ Productions
New feature of FIFA 11 PS3 now added on FIFA 11 PC! Gameplay and AI totally improved!!!! Ball phisics really nice!!
Gameplay time & game is a real match!
360° Fight For Possession
True freedom in man-to-man interactions, transforming physical play from individual lateral jostling to full 360° collisions involving multiple players.
Personality Plus
Personality + sees a footballer’s performance on the pitch mirrored authentically in game, differentiated and replicated for every player’s skill-set. New body types and player models will further help identify players. Personality+ at every position on the pitch reinvents how players look, and perform – on and off the ball.
Pro Passing
A new passing system where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.

Check now this two videos (Juventus - Bari - 0 -0):
Video 1:
http://www.ea.com/it/calcio/videos/ugc/42706164
Video 2:
http://www.ea.com/it/calcio/videos/ugc/42705104

INSTALLATION
Backup this files: data0.bh and data0.big placed on \Program Files\EA Sports\FIFA 11\Game

Installation method 1 (auto, replacing data0.bh & data0.big):
Start my Setup FIFA 11 PS3 Auto install and install on \Program Files\EA Sports\FIFA 11\Game
Enjoy!

If the game crash check manual install!

Installation method 2 (manual import on data0.big):
Go to my archive patch folder FIFA11 PS3 Manual Install
Now with command line manual import with fifafs utility my files into data0.big:
fifafs.exe -ar data0.big data/attribdbgameplay/gameplayattribdb.big gameplayattribdb.big
fifafs.exe -ar data0.big data/attribdb/attribdb.bin attribdb.bin
fifafs.exe -ar data0.big data/attribdb/attribdb.vlt attribdb.vlt
fifafs.exe -ar data0.big data/skillmoveai/skillmoveai.big skillmoveai.big
fifafs.exe -makebh data0.big

(use this methot if you have an already modded data0.big with other patches)

Enjoy!

Download now Hybrid Gameplay by Doctor+ Productions

MEGAUPLOAD - The leading online storage and file delivery service@@AMEPARAM@@Filename:</font> <font style="font-family:arial; color:#FF6700; font-size:15px; font-weight:bold;">FIFA 11 Hybrid Gameplay Patch by..rar@@AMEPARAM@@FIFA 11 Hybrid Gameplay Patch by..rar



For manual install you can use the last version of fifafs to import the patch in data0.big. As I don't have time to make setup script and other I hope that a skilled modder can make an autoinstaller of this patch.

The patch works and this is an hybrid gameplay PS3/PC.
This patch fix a lot of lag problem during the gameplay!
All new version files bin, big & vlt work with the FIFA11 exe.
On this moment when i add on data0.big this files:
data/attribdb2/attribdb.vlt
data/attribdb2/attribdb.bin
on start the game crash!
I try to perform full version this month, and this is a beta version!
Please comment & feedback always accepted! See the difference!

16/19/2010
Fidel De Filippis
Doctor+ Productions

link : MEGAUPLOAD - The leading online storage and file delivery service@@AMEPARAM@@Filename:</font> <font style="font-family:arial; color:#FF6700; font-size:15px; font-weight:bold;">FIFA 11 Hybrid Gameplay Patch by..rar@@AMEPARAM@@FIFA 11 Hybrid Gameplay Patch by..rar

pls give feedback
 
Have applied it, but everytime the ball comes to me, the player automatically hit it in front of him?

Any reason why this happens? Keeper seems to parry it alot too!
 
hm yes cameras.. well im afraid you have to choose.. cause i havent find a way to add cameras too.. but as soon as i find it i will post it

hey mates, forget to apply camera patches, just add this lines to your rna.ini file:

Like this:

CAMERA_ZOOM_MODIFIER_BROADCAST =0.06
CAMERA_ZOOM_MODIFIER_TELE =0.06
CAMERA_ZOOM_MODIFIER_DYNAMIC_V2 =0.05
CAMERA_ZOOM_MODIFIER_DYNAMIC =0.05
CAMERA_ZOOM_MODIFIER_END_TO_END =0.05
CAMERA_HEIGHT_MODIFIER_BROADCAST =100
CAMERA_HEIGHT_MODIFIER_TELE =100
CAMERA_HEIGHT_MODIFIER_DYNAMIC_V2 =100
CAMERA_HEIGHT_MODIFIER_DYNAMIC =100
CAMERA_HEIGHT_MODIFIER_END_TO_END =100


you will see, the zoom and height of camera is more costumizable in game options, try it!

PD: This rna.ini file everyday amaze me!:WORSHIP:
 
hey mates, forget to apply camera patches, just add this lines to your rna.ini file:

Like this:

CAMERA_ZOOM_MODIFIER_BROADCAST =0.06
CAMERA_ZOOM_MODIFIER_TELE =0.06
CAMERA_ZOOM_MODIFIER_DYNAMIC_V2 =0.05
CAMERA_ZOOM_MODIFIER_DYNAMIC =0.05
CAMERA_ZOOM_MODIFIER_END_TO_END =0.05
CAMERA_HEIGHT_MODIFIER_BROADCAST =100
CAMERA_HEIGHT_MODIFIER_TELE =100
CAMERA_HEIGHT_MODIFIER_DYNAMIC_V2 =100
CAMERA_HEIGHT_MODIFIER_DYNAMIC =100
CAMERA_HEIGHT_MODIFIER_END_TO_END =100


you will see, the zoom and height of camera is more costumizable in game options, try it!

PD: This rna.ini file everyday amaze me!:WORSHIP:

great man! dynamic v2 with full height its amazing!
 
great man! dynamic v2 with full height its amazing!

Nice that worked!
Now i wonder, wich camera height and zoom combination is the best to play, specifically, when you shoot to the goal. Is hard to focus the side to put the ball i think :CONFUSE:
 
Great fbuttem!!

So now my question its.. Is there any way to inlclude my settings like i have on my lua folder?

Because with "hybridLOD1" my game became so laggy and with "Hybrid_LOD-PostfxOFF" the game lost all postfx like DOF etc etc..

Here's my settings:
local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 1)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)
as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
-- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)
-- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)
-- as:SetInt(settingTable, "SelfShadow", 1)

-- Disable grass and cloth
-- as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "Cloth", 1)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 0)
-- as:SetInt(settingTable, "PostFX_DOF", 0)
-- as:SetInt(settingTable, "PostFX_Rectilinear", 0)
-- as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
 
Nice that worked!
Now i wonder, wich camera height and zoom combination is the best to play, specifically, when you shoot to the goal. Is hard to focus the side to put the ball i think :CONFUSE:

try the one i told you,

dynamic v2
full height bar
zoom in the middle somewhere, or where ever you like it.
 
Hybrid Gameplay v2.0

Hybrid&gameplay v2.0

unrar, in fifafs folder put your defaults data0.big, data7.big and your preferred settings.lua, now run the file "run me.bat" and you are ok! take the data0.big and data7.big and the data0.bh, data7.bh (will be created by them self) and put them in \FIFA 11\Game
 
THANKS Erevos,

It's really Good... God Damn, finaly I feel freedom on the pitch, more chances to score goals and goals (from far distance too) and I can feel the diference now

major difference is that is no more "perfect and strong Cpu in all team" ex. in original gameplay was no difference if I played Real Madrit vs Malaga or Real Madrit vs Barcelona, Cpu was always perfect passing, hard pressing and more ball possession. Now when I play against Barcelona is hard like in should be but when I play against poor teams I feel my advantage and team potential, and one more thing, with v2.0 I had NO LAGS!!!

GREAT WORK, now game is more fun I think
 
THANKS Erevos,

It's really Good... God Damn, finaly I feel freedom on the pitch, more chances to score goals and goals (from far distance too) and I can feel the diference now

major difference is that is no more "perfect and strong Cpu in all team" ex. in original gameplay was no difference if I played Real Madrit vs Malaga or Real Madrit vs Barcelona, Cpu was always perfect passing, hard pressing and more ball possession. Now when I play against Barcelona is hard like in should be but when I play against poor teams I feel my advantage and team potential, and one more thing, with v2.0 I had NO LAGS!!!

GREAT WORK, now game is more fun I think

im glad you like it, and that it worked, i have change the install procedure from fidel's default, cause many ppl couldnt install it correctly.

personally im enjoying v1.0 more, if its installed correctly its more realistic for my taste.

check my signature "FIFA 11 Mods/Tools/Patches" if you wanna try it.

Hybrid is making the game more fun and realistic yes! i've played a whole season MM with this and it was fantastic!
 
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