Fallout 4 [PC/PS4/XB1]

Not come across anything game-breaking yet - though I fear I will (I always do) - but for the time-being...

Just an incredible game. The level of detail, interactivity, modification-potential and everything else is just sensational.

I spent more time on it yesterday than I've spent with any game on day one of purchase. Just couldn't get enough of it.

If you look for things to complain about, you'll find them (I had the dog hovering in mid-air in-front of me after it walked off the edge of a building, for example), but if you look to the actual content of the game, it's SO good.

I think I love this the way I'd have loved The Witcher 3 (which I still like) if it wasn't quite so swords-and-dragons (give me guns and guard-dogs any day).

Just got to hope the game doesn't decide to lock me in a lift at any point.
 
Anyone who's played this kind of game before should learn very early to save constantly, if you get stuck then it's no biggy! I assigned the PS button of my DS4 to autosave!
 
I'm quite pleased with just how often the game saves now - not just enter/exit autosaves but every time you exit your Pip Boy, it autosaves.

(Which also suggests they knew it was going to be really, really buggy...)

But, the guy who got stuck because the elevators no longer worked - he loaded his oldest save and still couldn't progress (and I'm sure, either in the article or in the comments section, he said that even restarting the game and rushing to that same point gave him the exact same problem).

I'm trying not to do many story quests so that, hopefully, some more issues will be fixed by the time the next patch comes around...
 
Fallout has always been my favourite franchise, and I accept it for what it is. It'd my favourite game world, and I enjoy it more than other games.
 
Ok really dumb question but it's not like there's any tutorial: when you 'transfer' stuff to your workbenches, how do you scrap it for parts? Do you have to?

I can't seem to understand what I'm supposed to do in that regard.
 
Junk will be automatically broken down as you need it, weapons and armour that you don't want and can't be bothered selling need dropping then look at them in workshop mode and scrap them
 
Had this happen to me, the trader actually left town with her two headed cow thing still on the roof, I saved the game and exited back to desktop then loaded back up and it's still there, tried fast travelling somewhere and back again and it's still on the roof

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Other people have mentioned that exact issue, seems pretty common. Something to do with them moving around while you're not there, and once you get within a certain radius the buildings "pop" in, and suddenly anyone who was standing where a building is will find themselves on the roof (but then the game realises they're on a roof, and for some reason makes sure they stay there).

I remember the only fix that anyone could find was to build some stairs next to the building, and then usher them down.

Luckily, I've had nothing like this so far. Ten hours in and the worst bug I've seen is a corpse reacting like it had 1,000 volts running through it, spasming all over the floor (and still does when I walk past it).

I did discover my first elevator though, and didn't go fucking near it...
 
Junk will be automatically broken down as you need it, weapons and armour that you don't want and can't be bothered selling need dropping then look at them in workshop mode and scrap them

Cheers, am starting to see you don't 'have' to sell weapons and armor. Really badly explained.

So it's just 'junk' that goes towards mods and what. Happy days. Bit easier, thought I was going to spend half my life breaking stuff down manually!
 
i've used a couple of elevators, had no option as they were in a quest, the second one seemed to take ages and i thought here we go :D was probably only a few seconds but had me worried at the time

by the way if you click that link again for the fella who got stuck he's edited it saying he hadn't updated his ps4 firmware (think 3.11 came out on monday?) and it works fine now, can't see how the system software would affect something like that in a game though
 
Cheers, am starting to see you don't 'have' to sell weapons and armor. Really badly explained.

So it's just 'junk' that goes towards mods and what. Happy days. Bit easier, thought I was going to spend half my life breaking stuff down manually!

I tend to sell weapons and armour just for caps to keep my ammo topped up, whenever I clear an area out I'll loot everything, use fast travel to go back and forth and dump all the junk at a workbench and sell all the weapons and armour that are no use to me then use the caps to buy shotgun shells and fusion cells
 
I can't seem to get it to work, any tips Placebo?

I get constant 60fps but in some areas it drops into the 40s and 50s so would really like to try this out.
 
What's not working specifically? You need the binaries from ENB which are here:

http://enbdev.com/download_mod_fallout4.htm 0.283 ENBoost is the latest one, you extract that to the root of your Fallout4 folder then you need the preset ini file from http://www.nexusmods.com/fallout4/mods/332/?

TBH though what you're experiencing is very common, areas of the game are very different in how demanding they are, my framerate is up and down but I have it uncapped and play in a borderless window so it feel smooth and borderless window gets rid off the frame hitching.
 
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The difficulty level in this game is odd...I was happily doing some minutemen stuff, had 2 missions in a row to clean a place out:

1. Killed some big mosquitoes, took 2 minutes
2. Cleared a mansion of ghouls. Of which 1 was level 44 and took me about half an hour of loads to get lucky enough to take his legs out with a mine.

Is there some difficulty 'advice' in the missions I'm just missing? It's a little weird to me that I can get given such disparate missions at the same time!
 
Some missions are meant to be too hard for you, it's more like The Witcher than Skrim where eventually rats were at the same level as you, if you meet an enemy that's too tough for you leave them and come back. Proper strategies helps as well, with ghouls the key is definitely to take one of their legs off first, once they're down they can't lunge at you and you can finish them off at your leisure.
 
Thanks, works now. I didn't download the enb properly. Not noticing a massive change but it certainly looks better.

I can't seem to get above 60fps. I have everything maxed out in the game's settings. Anything you've discovered that doesn't need to be maxed that would increase performance a little?

My spec is 6700k, 16gb RAM, 980m 8GB VRAM
 
Godrays and shadow quality/distance are what kills performance, Godrays need to be on low right now and even so there's virtually no difference between low and ultra in game, for shadows try the tweak in the video I posted above, set to low then change to 6,000 (I'm assuming you have vsync disabled right?)
 
My local retail park posted this yesterday evening, in order to promote Fallout... For your kids.

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"What says 'Christmas' like giving your ten-year-old a game where you shoot people's brains out of their skulls and get your head crushed by monstrous creations of a nuclear holocaust? Now with £5 off!"

They've removed it now after a few complaints, but fuck me, it even says 18 on the box...
 
Massive new beta patch came out for PC:

Changelog
Beta Update 1.3.45

New Features
New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode
Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReady’s Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes
Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading

Interestingly adds a new Nvidia only physics feature:

https://www.youtube.com/watch?v=lwPRGcubb4k
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