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Choppy gameplay

Discussion in 'Pro Evolution Soccer - PC' started by Domaldo, 29 October 2005.

  1. Domaldo

    Domaldo Non-League

    12 August 2003
    Hey all, sorry if this has been previously mentioned, i couldnt see a solution, im trying to work out why the fps is so poor on many different resolutions and quality settings. It mainly happens around the centre circle, i guess things are more intensive there.

    6800 GT
    P4 2.4

    Any ideas?:)

  2. TheWarden

    TheWarden Non-League

    20 March 2003
    Force refresh to 60Hz and set vsync on for pes5 (nvidia game profiles). Both of these can be done in the nvidia control panel. I think the refresh rate overide thing is only these if you use the coolbits2 registry unlocker.

    These two options usually fix most people graphical problems.
  3. Domaldo

    Domaldo Non-League

    12 August 2003
    worked great, thanks for that:)
  4. Gavin

    Gavin Nil Satis Nisi Optimum

    8 April 2004
  5. ElCinco

    ElCinco Conference

    23 January 2005
    Personally, I think the PES5 pc games are quite fast. What do you all think? I think it might be faster than winning eleven 9.
  6. fr33

    fr33 Guest

    That does speed things up, but that doesn't fix another problem. Some people have fast pc's and the framerate is still low due to the fixed refreshrate and native resolutions of their tft screens.

    Kind of silly, cause it's the only game I've ever played that ran this badly on my better system (runs far better on other, slower system).

    Same thing with previous two PES games...shame
  7. nihongo

    nihongo Guest

    PES 3 slows down when a player reaches the 18 yard box on attack......

    I have patched it, but there are 2 patches for PES 3? Official I mean?

  8. granulated

    granulated Guest

    LOL..that bloke aint got a clue !

    If you were wanting speed you certainly would want to allow negative LOD bias...and whats the point of setting [Antisotropic sample optimization] to ON if you aint using anisotropic filtering ?!
    Oh..and conformant texture clamp...LOL !! Thats for OpenGL !

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