Pro Evolution Soccer 2018: Checklist for playtesters

PES Russia

PES Russia
17 January 2014
Russia
Soon will begin closed playtests PES 2018.
The game has already been announced*.
We ask you to checklist below (at E3 and further playtests). If there are shortcomings, let the developers know about it.
Sorry for our terrible English. We hope to be heard. Thank you.


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1. IMPROVED? (compared to PES 2017)
INSTRUCTIONS
+) SIGNIFICANTLY IMPROVED
-) NOT IMPROVED OR PARTIALLY IMPROVED
For example:
-) Balance of the game:
a short comment if available

) Physical game/Collisions:
) Physics of the ball:
) Inertia of players:
) AI (in particular positioning, react):
) COM (in particular tactical fouls, mistakes):
) Referee:
) Goalkeepers:
) Game difficulty levels:
) Variability of shots, sliding tackles:
) Your emotion/feelings from goals scored (it is very important)
) Mechanics of player movements:
) Match broadcast, replays:
) Tribune Support:
) The pace of the game:
) Reception (input) of the ball players:
) Game Plan:
) Control response:
) Controls (including manual control):
) Pressing, tackling, sliding tackle:
) Feeling of contact with the ball during dribbling, shots, passes:
) Stamina of players:
) Graphics (in particular on PS4):

2. FIXED? (compared to PES 2017)
INSTRUCTIONS
+) FIXED
-) NOT FIXED
For example:
-) Long (!) stop frames (gameplay)
: attack-defence: a short comment if available

) Scripts Control/OP (PA1 ping-pong, sliding tackles, goals after high passes, 1-2 pass, etc):
) Scripted motion of the ball/the ball behaves very predictably/the ball and the player move as one:
) Problems with controls (quick throw in, L1 + triangle, blocking actions human, etc):
) Momentum:
) Overstated players statistics (superman players)/ unrealistic ball control technique (including passes, shots and other):
) Demonstration to the opponent (!) of all tactical changes in the HUD at the bottom of the screen:
) AI stops moving/slow reflexes:
) Long (!) stop frames (gameplay):
) Slow and not always correct switching players right stick:

3. QUESTIONS FOR PLAYTESTERS

How many fouls does COM?
Is it hard to score a goal?
What is more difficult - to attack or defend?
It is easy to score from a far distance?
COM does not play in a score? Does AI understand that he wins or loses the match?
AI controls the opening of opponents?
Replays secondary episodes missing (if the match does not stop: dribbling, fantastic passes, etc)?
Will there be complete control over the goalkeeper (under the cursor on manual control)? We mean manual jumps.
What specifically changed in free kicks and penalties?
From the match to the match (and goals score) does not feel deja vu?

4. QUESTIONS FOR DEVELOPERS
Will there be chat in the games rooms?
Did the online connection improve?
Are there differences in the game COM in demonstration mode and other game modes?
Will the players in the ML be regenerated?

Thank you for your feedback. Sincerely with respect, PES Russia.

All our publications here:
https://forums.pesfan.com/forumdisplay.php?385-Have-Your-Say-Submitted-Suggestions
 
I would love to see in Master League
1.Realistic youth academy with the option of playing/coachmode in youth cup or something like that.
2.Improved player training feature in ML.
3.More realistic season objective.
4.Press Conference and interaction with players.
5.More chants.
6.More realistic front paper transfer news.
7.Please overhaul the transfer system or fix it.
8.More realistic Injury depend on players real life.
9.More fouls yellow/red cards in derby/rivalry matches.
10.Improve scout option.
 
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