The Last Of Us

ieyan

League 1
2 September 2009
http://www.youtube.com/watch?v=qLGxubfC1Ik


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looks good :SMOKIN:
 
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http://www.naughtydog.com/site/post/834h472kmfs8/

There's been a ton of speculation in the video gaming community over the past week about a couple of videos that were released and also housed on the LastofUs.com website. We're very excited to confirm that The Last of Us is developed by Naughty Dog Inc, the creators behind the UNCHARTED, Jak and Daxter, and Crash Bandicoot series.

Neil Druckmann, Creative Director, and Bruce Straley, Game Director, gave us all a very, very brief snippet on what to expect in The Last of Us:
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven tale about a modern plague decimating mankind. Nature encroaches upon civilization, forcing remaining survivors to kill for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

Press release

Sony Computer Entertainment America ANNOUNCES THE LAST OF US, A NEW PLAYSTATION®3 EXCLUSIVE DEVELOPED BY NAUGHTY DOG
LOS ANGELES, December 10, 2011 – Sony Computer Entertainment America LLC announced today The Last of Us, a new franchise created exclusively for the PlayStation®3 computer entertainment system. Developed by Naughty Dog, the creators of the highly acclaimed and best-selling UNCHARTED™ series, The Last of Us was unveiled in a world premiere trailer at the Spike TV 2011 Video Game Award Show.

The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.

“We are excited to finally unveil The Last of Us, a project the team has been working hard on for some time,” said Evan Wells, Co-President of Naughty Dog. “Naughty Dog’s mission is to change the way people experience videogames. We are confident The Last of Us will take a leap forward in cinematic gaming and storytelling, providing gamers with an experience unlike anything else in the industry.”

The Last of Us is developed by some of the industry most talented game designers including Bruce Straley, game director, and Neil Druckmann, creative director. Naughty Dog advanced to the forefront of the videogame industry in 1996 with the successful introduction of Crash Bandicoot on the original PlayStation. The developer extended the franchise with Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing, selling 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation. The team then created the Jak and Daxter franchise including Jak & Daxter: The Precursor Legacy®, Jak II™, Jak 3™ and Jak X: Combat Racing™. All four of titles are PlayStation®2 “Greatest Hits”. In 2007 the team released UNCHARTED: Drake’s Fortune® and followed with UNCHARTED2: Among Thieves™ and the recent November launch of UNCHARTED 3: Drake’s Deception™. Having currently sold over 13 million units worldwide, the UNCHARTED franchise represents some of the most impressive graphics, sound and processing capabilities found on PS3.
 
Not saw the trailer yet (need to do it at home, seems blocked from my work) but it sounds my kind of game.


FD
 
http://www.eurogamer.net/articles/2...change-the-f-ing-industry-with-the-last-of-us
Naughty Dog wants to "change the f***ing industry" with The Last of Us..

Naughty Dog has delivered a scathing verdict on the "poor" standard of storytelling in video games, revealing its aim to "change the f***ing industry" with upcoming PlayStation 3-exclusive The Last of Us.
Speaking at the studio's offices in Santa Monica on Monday, creative director and writer Neil Druckmann told Eurogamer his team wanted to "raise the bar" in order to make other game developers realise: "Okay, I really need to learn the craft of storytelling, I really need to involve my actors in this in order to get realistic performances and realistic actors. That's what we want to do."

He also argued that reviewers were too quick to praise average storytelling, which could hold back the medium's development.
"We try so hard at Naughty Dog to push things," he said. "And then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it.
"As critics we need to raise the bar, otherwise no-one's going to change. We're going to keep pushing ourselves, and kill ourselves to make this story happen - but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing."

Elaborating on where other games went wrong, Druckmann, previously lead designer and co-writer on Uncharted 2, told Eurogamer: "We mistake quantity for quality. We don't focus on characters, we focus on monsters or [the] gruesome."
So what is The Last of Us about? "This is going to sound corny, and it might not appeal to gamers, but I would say it's a love story," said Druckmann. "It's not a romantic love story, it's a love story about a father-daughter-like relationship.
"We approached this genre because we felt no-one is getting to the heart of it. It tells you something about the human condition - that's what you want to do as a storyteller.
"We're not saying every game needs a strong, compelling and dramatic story, but if you are going to make a narrative-based game then you better learn the craft."

Game director Bruce Straley, who held the same role on Uncharted 2, added: "It's not just a zombie game. It's going to be a completely amazing experience that no player has experienced for this genre, the characters, the development, everything."
Neither Sony nor Naughty Dog has yet committed to a release date for the game.
 
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http://www.eurogamer.net/articles/2011-12-13-the-last-of-us-preview
The Last of Us Preview..

When it comes to keeping secrets, the games industry is about as trustworthy as Julian Assange. Just ask Konami, whose VGAs-closing trailer revealing MGS: Rising as a Platinum Games title leaked online hours before the show.

And yet, defying the odds, news of two-years-in-the-making The Last of Us, created by an 80-strong Naughty Dog team no-one knew existed, was met with that rarest of emotions when it broke cover at the weekend: genuine surprise. But, oh, how close it all came to unravelling as the big day approached.

Two months ago, Neil Druckmann, creative director and writer on the project, left his iPad on a plane. An iPad with the debut trailer for the game stored on it. Frantic calls to the airline ensued, but the device was gone. Naughty Dog waited nervously. And, to its considerable relief, nothing happened.

Druckmann and game director Bruce Straley began work on The Last of Us after completing Uncharted 2. No-one outside the company realised this, until a friend of Druckmann's noticed his name wasn't in the credits for Uncharted 3. But, once again, he managed to shake off suspicion.

Then, one week before the VGAs, studio co-president Evan Wells emailed the entire company warning everyone not to bugger everything up with a careless whisper on Twitter or Facebook. "Don't be that guy."

With days to go, a teaser site named the game, but there was nothing to link it to the studio. Or so everyone thought. A clue was uncovered in Uncharted 3 and word quickly spread across the internet. But, in spite of the evidence, Naughty Dog's involvement was dismissed since, as everyone knew, it was a "one game studio".

"We were very serious about keeping it a secret, limiting the people that we're exposed to it even internally in Sony," admits Wells. "It never crossed our mind that putting an easter egg like that in Uncharted 3 would rat us out."

It turns out that this easter egg was included before the game's original planned announcement at E3 2011. When that changed, Naughty Dog forgot all about it. Luckily, though, it wasn't until the company's logo faded into view on the big screen on Saturday evening, that the penny finally dropped. What a carry on.
The trailer itself has been the subject of intense debate since it aired, largely because it raises more questions than answers. Or maybe that's because we're not looking hard enough.
"If you break down the trailer, all the action there is meaningful," says Straley. "It's teasing the different kind of mechanics you're going to be playing with in the gameplay set-ups. There's some melee and a gun - where that goes as a strategy is kind of intriguing."

So what do we actually know about The Last of Us? It's a third-person action-adventure with survival elements, set in a post-apocalyptic world after most of the population has been wiped out by a deadly virus, while those remaining are threatened by infected, zombie-like humans.

The inspiration for this was a gruesome sequence from the BBC's Planet Earth series, featuring Cordyceps, fungi that invade and kill insects. The starting point for the game, then, was the question: "What would happen if it jumped to humans?"

Major artistic inspirations, meanwhile, include the movies No Country For Old Men and The Road, comic The Walking Dead and WWII novel City of Thieves.

Contrary to evidence in the trailer, however, The Last of Us is "not a zombie game," insists Straley. Druckmann explains: "If the game was about the monsters, we would have not showed them. The story's not about them, so [we thought] let's get it out of the way."

Instead, he wants us to consider the relationship between its two lead characters. Joel is a survivor and anti-hero (played by Troy Baker), and Ellie is a 14 year-old girl (played by 28 year-old Ashley Johnson) with no memory of the world pre-apocalypse.
"What are those non-verbal signs [in the trailer] saying about how long they've known each other. What about the other non-infected person?"

The game will play out across various US cities and it's suggested that survival will involve both killing and scavenging. Do you control Joel alone? Ellie? Both? Is it co-op? Naughty Dog isn't saying.

"It's story-driven, [but] the whole triangle is story, gameplay and art," says Straley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."

How those choices play out remains unclear, but don't expect any kind of Heavy Rain-esque branching narrative. "We're telling it the way we've been developing this method at Naughty Dog," explains Druckmann. "We're evolving it, but I can't say anymore."
And that's because he'd rather talk about story. And not just any old story, but one Druckmann wants to "change the f***ing industry" with - "because we feel like storytelling is so poor right now". Aside from the all too few likes of Valve, Irrational and Rockstar, it's hard to disagree.

He continues: "We try so hard at Naughty Dog to push things and then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it."
Take the majority of games with a post-apocalyptic setting. "In any other medium it's all about the characters. [We want you to] care so when horrible things happen you feel something. That's what Naughty Dog can bring to the genre and really own it: every decision we make is about the characters and their relationship".
That explains the choice of composer, two-time Oscar winner Gustavo Santaolalla, whose credits include Brokeback Mountain and Babel. "With this music we're trying to get emotion - we're not going for horror," says Druckmann.

"We approached this genre because we felt no-one is getting to the heart of it. [The Last of Us] tells you something about the human condition - that's what you want to do as a storyteller."
With that in mind, imagine the shockwaves that reverberated around the Naughty Dog office when they saw that Dead Island trailer.

"We saw it and we thought, wait a minute, someone else is doing this - it's really moving, there's this family that's been torn apart," says Druckmann. But, as we now know, it bore little relation to the finished article.

"You saw the game and it wasn't that," he adds. "I'm not saying whether it was a good or bad game, but it wasn't that. And we feel our trailer is very representative of what we're going for." Not least because the footage is all in-engine.

With a bloody corpse, a brutal murder, a bullet to the face and a knife to the back of an infected human in the trailer alone, The Last of Us is set to be Naughty Dog's most violent game yet. But Druckmann insists it will not be "gratuitous - the monsters are not the focus. It's the relationship between Joel and Ellie."
So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."

This was in part influenced by the memorable sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. "We kept joking, wouldn't it be intriguing to develop a whole game where you're building this relationship, not just a level," he says.

An even greater influence was the birth, 18 months ago, of Druckmann's first child. This had a profound effect on the direction of the story - in fact, he reveals that the name Ellie was actually one originally considered for his daughter, chosen for the game to make it more personal to him.

"What does it mean for a teen to grow up in this world? If you see bleakness everywhere, how do you be a kid in this world?"
The team's passion for and belief in the project is palpable. Having made one of the outstanding games of this console generation, it would have been natural to expect Druckmann and Straley to dive straight into Uncharted 3. But they wanted to do something different, and so, for the first time, Naughty Dog became a two-team studio.

"Over the years we've staffed up an incredible team - these people at any other studio could be leads," says studio boss Evan Wells. "When you have a franchise like Uncharted you become a target for headhunters and recruiters - basically everybody in the company's been asked if they'd like to come some place else.

"Storytelling is so poor right now," claims creative director. "We were afraid that if we didn't give these people the opportunity and the responsibility to try something different in their career, one day one of those calls might stick. So really we just wanted to embrace the talent we have here and give it a shot."

When the fruits of this labour of love will be shared with gamers, no-one is saying. And, in the wake of the brutal crunch endured by the Uncharted 3 team in order to meet a release date it recklessly announced a year in advance, that should come as no surprise.

"We will never do that again, not a year out," sighs co-president Christophe Balestra. Wells agrees: "The minute we saw [the date] on screen we were like, oh god, I really regret that."
So, while the game has already been in development for two years, with the team not yet ready even to discuss gameplay let alone show it, don't be surprised if The Last of Us fails to materialise before 2013. It'll be done when it's done, as the saying goes.

In the meantime, those of us desperate to see where Naughty Dog can take the medium next - and how wonderful it is to see such a talented, successful studio remain so eager to push boundaries rather than settle for the same-old - will have to tolerate the agonising drip-drip-drip of information.
Take the "no network play" note on the official PlayStation website. "We don't know where that came from," says Druckmann. "That's TBD," says Straley.
 
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The last scene in the trailer kind of filled me with dread. All I could think of is, Enslaved.
The mutants also kind of reminded me of Gran from star Wars
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If it features (as it seems) zombies, mutants or monsters of any kind, then it's a let down. I, for once, would like a realistic setting. Let the survivors fight for survival against nature and other humans, but enough of zombies!
 
the last of us artwork..
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i think you will also against human rather zombies in this game like the pic above :))
 
I liked Enslaved a lot actually.

The layout of the city above is essentially I Am Legend. Tbh I can't wait for this game. Need more information soon!
 
http://translate.google.com/transla...et/avances/ps3/the-last-of-us/15367/1&act=url
First glimpse of The Last of Us for PlayStation 3..

"A new PlayStation 3 exclusive that you will not believe." So Geoff Keighley, host of Gametrailers TV, moved two weeks earlier than in the Video Game Awards (VGA) 2011 awarded by Spike TV, will present a new exclusive game for PS3. A mysterious page is opened, lastofus.com with a real-image video that pointed to a set of post-apocalyptic setting, and no less intriguing was the video that appeared a few days later with an ant experiencing a strange behavior.

The surprise was able to maintain properly, and it was not until almost a day before the awards when they found the first hints of this project, in a newspaper in a bar in Uncharted 3. Neither this made people think that the game would be Naughty Dog's own, although we already were in Santa Monica, Los Angeles, ready to assist the VGA 2011 and a couple of days after visiting the study of admired artists the series Uncharted.

Crash Bandicoot in The Last of Us

A stunning trailer unveiled two and half minutes to start the game ceremony Video Game Awards, and the simple fact of being the Naughty Dog logo on the screen made the audience clap and get excited with what we would see. And no wonder. The company founded by Andy Gavin and Jason Rubin has earned the respect of everyone over the years. From Keef the Thief in 1989 to 2011 with Uncharted 3: Drake's betrayal, we saw the impressive development of a study that got his first big success in 1996 with Crash Bandicoot for the first PlayStation. This was followed by two sequels, completing a trilogy, and a game of speed, and the same was repeated in 2001 with the Jak and Daxter on the PlayStation 2, with three deliveries and vehicle title and action.

In 2007 their debut on the PlayStation 3 with a new series, Uncharted: Drake's Fortune, which is turning over in an acclaimed series that has continued to give good news and successes both Naughty Dog and Sony. With a new series for each PlayStation console, now with The Last of Us break with this trend, perhaps one of the reasons why nobody expected announcement of a new study. And as you can see an evolution of not only quality but also of subject, from a game for everybody (Crash Bandicoot), one with a slightly more mature tone (Jak and Daxter), an action adventure for almost adults (Uncharted), and finally his new game, which bet on what we know and what we have seen, it will not be suitable for children under 18 years.

A move towards more mature games ever and adults, so we said co-chairs of the company in an interview, Evan Wells and Christophe Balestra, is not intentional and they have deliberately sought, but merely employees study have been fulfilled, no longer are young men who started, and it is normal that their concerns have evolved, along with their games. Dismissed by some after his announcement as something not very original, "another post-apocalyptic game zombies," as it deepens nothing further from reality, and is talking to their leaders when you discover what that is ambitious and challenging this new project, and radically different thematic intentions seemingly similar proposals.

Ellie and Joel, the real stars

If something has become clear during this visit to the studio, and we do not really have taught the gameplay, although it revealed many details, is that what matters are the characters. "Characters, characters, characters," three times so immediately and in the same sentence that came to us, an adventure that revolves around the relationship between Ellie and Joel. She a 14 year old that knows no other place in the devastated world that has been raised, which will be very important in the interaction with him, a man of forty a few years, much less be the typical hero just a nice guy who wants to survive in an extremely hostile world.

Ellie will be played by actress Ashley Johnson, a prolific television series from Growing Pains (Growing Pains) from 1990 to 1992, when he was only six years, the Dirt Series 2008, in which she played a pop star, and also we have seen in films like What Women Want (What Women Want) from 2000, which was the daughter of Mel Gibson. The role of Troy will play Joel Baker, actor who has put his voice in countless movies and anime, and video games. The voice of Snow Villiers in Final Fantasy XIII, Two-Face in Batman: Arkham City, and has participated in more or less anecdotal in a lot of games, from Call of Duty: Modern Warfare 3, the recent Saints Row: The Third, to the future BioShock Infinite and Catherine, where she played Vincent Brooks, the protagonist.

Not only will the characters voices, because as is usual in Naughty Dog, interpreters, making the motion capture scenes as they embody their roles, something that taught us a couple of examples. Recording what we have all seen in the trailer, and a scene and the game itself, and they told us not necessarily be in the final version, in which Joel taught to shoot a gun at Ellie. Of course, the animations and facial expressions are made ​​by hand, as in the Uncharted series, and how little we have podidos see, the result is amazing. No one knows yet what is the relationship between the two protagonists, why known, although it is clear that they are father and daughter, and I'd bet they are two strangers who by twist of fate and join forces are on your journey. One moment you may see either at the beginning of the game, or advanced in the adventure in the form of flashback.

Here the protagonist is not the disease or pest, not the enemy, who is careful to qualify Naughty infected, not zombies, or the world where history will pass, made by nature and which has been erased from a stroke any technological advance in recent years, here the protagonists are Ellie and Joel, the main characters. The story revolves around them, their relationship, the connection is established, and this in itself already unlike any adventure horror game or post-apocalyptic zombies. A question we did not clear before visiting the offices, is whether the two would control, or alternatively we please, or cooperative, or if only we would bring along an entire game. And in the interview that we conducted with Bruce Straley and Neil Druckmann, director and creative director, went out of doubt. It will be a single player adventure, and control throughout the game to Joel.

Therefore, this already makes us imagine some of the mechanics and remember certain titles featuring duets. We have to protect Ellie in more than one occasion, but as we see in the trailer she will also be able to save his skin, and has its own weapons, however it has been brought up in this horrible world and has had to mature into gear forced and faster than normal. Through this relationship playable, the player better connect with the characters, based on a narrative which promises to be especially careful, very ambitious, even revolutionary, with which aim to go one step further in the video game world when counting stories, which as we all know, is one of the great unfinished business of this industry.

A lot of the trailer reminded us about aesthetics, seeing a city taken over by nature, Enslaved: Odyssey to the West, Ninja Theory game that came out last year. Coincidence or not, Mark Richard Davies, chief designer of that, is now at Naughty Dog working on this project, but if we mention Enslaved, we do not do much for its aesthetics, as well as the particular relationship between the two protagonists. Very well written and developed, perhaps the best title, was the most praised, and perhaps here is where most drink The Last of Us. Of course, any gamer will come to mind cult classic ICO, Fumito Ueda, and the peculiar link was created between the player and the girl who had to protect.

Unilateralis Cordyceps, a parasitic fungus somewhat disturbing

"The unilateralis Cordyceps is a parasitic ascomycete species of the family Clavicipitaceae capable of modifying the behavior of ants that infects specifically Camponotini the tribe, making them climb to the top of a plant where they are anchored to the nerve of a leaf with their mandibles before death, ensuring maximum distribution of the spores from the fruiting body that sprouts from the body of the insect. " So cold that does not sound very scary, but seen in an excellent BBC documentary narrated by Sir David Attenborough, things change.

"The fungus spores enter the body of the insect spread through the body of the ant and probably produces compounds that affect the brain and change their behavior by yet unknown mechanisms, causing the insect to climb the stem of a plant and use their jaws to attach to the same biting the veins of the leaf with unusual force. The fungus then kills the ant and continues to grow until the mycelium invades structurally reinforces soft tissue and the exoskeleton of the ant. More mycelia out of the ant and are anchored to the floor while secrete antimicrobial to eliminate competition. When the fungus is ready to display their sporocarps growing from the head of the ant and open releasing the spores. This process takes between 4 and 10 days " .

What if this fungus was able to mutate and affect humans? It is curious that in a BBC documentary arises the idea for a game, but it seems to us very successful, giving the context and the initial premise some credibility, and go from there to create a science fiction story. The human being has been affected by a mutation of this fungus do not know whether accidentally or intentionally, it sure is something to discover in the story. But the results have been disastrous, with a devastated Earth for the human race and which has regained its ground nature. As you can see in the trailer, infected humans behave irrationally and violently, the kind of zombies fast and wild style or 28 days after I Am Legend. It is not known exactly how the disease spreads, but the first was conceptual art gives us a clue as Joel takes in his belt a gas mask, presumably to protect the spores that are spread through the air.

Literary or cinematic references may seem more or less obvious, but some of the mouths of their creators surprised us. Besides the film 28 days later, and the book and movie I Am Legend previously mentioned, we spoke of two films (and books) and No Country for Old Men - No Country for Old Men, and Children of Men - Children of Men. The first reference to their particular narrative, with little dialogue and for this task using music and sound. From the film by Alfonso Cuaron's atmosphere, causing the sensation to see our current civilization devastated.

In addition we also reminds us to the road-The Road-the magnificent novel by Cormac McCarthy and John Hillcoat film proper, which recounts the struggle for survival of a father and son in a post-apocalyptic . A terrifying journey through an America that have suffered a cataclysm, which tells how the parent tries to instill in your child never to lose the values ​​that make us human, such as kindness and compassion, despite how awful they are the circumstances. In The Last of Us the important thing is the way, the special relationship established between Ellie and Joel, regardless of how terrible the threat that surrounds them and the actions that have to do to survive.

Another detail that makes clear the trailer, is that our only enemies are not those infected, or much less. There will be other humans, who in their struggle for survival will be willing to attack, as in The Road by Cormac McCarthy, and as if that were not enough to have infected and hostile humans, we have a third enemy: Mother Nature. Streets taken by vegetation, buildings in ruins, wild animals anywhere, streets and subway tunnels flooded, the dangers and hardships to which we have to face appear to have no limits.
 
In our study tour we saw in the various departments how they have worked some of the aspects of the trailer. From the careful lighting, animation and modeling of the characters with graphics that after seeing the trailer could not believe that they were moved in real time through a PlayStation 3, but as Evan Wells taught us in his office, it does not move all by his own game graphics. We even had a chance to ask some of the designers on the striking resemblance of the protagonist with the actress Ellen Page , which has caused quite a stir on the Internet, and we responded that it is casual, and have not set any actress or specific person in creating the appearance of Ellie. One thing is working hard, it is in film directing. To convey more tension, more credible and nerve to the cinematic, you are trying to imitate a hand-held camera style, which we saw with dramatic results in one of the references listed as Children of Men. The charge of this aspect, he explained that it is not easy to replicate this in a video game, but it is one of their goals to get us more fully into action, and convey the burden and stress experienced by the protagonists.

And to round out a project that looks great, have decided to put a cherry that I personally loved us. When we saw the trailer for the first time during the 2011 VGA, small musical chords you hear at the end reminded us quickly to the music of Argentine composer Gustavo Santaolalla. With a unique style, the Oscar winning music composer has put some of our favorite movies like Amores Perros, 21 Grams and Babel, the latter of which awarded him the Oscar, one year after Brokeback Mountain, with two statuettes to his credit.

In the interview questions, we had one prepared in this regard, asking whether they were inspired to make music in the Argentine composer. What was our surprise that during the presentation of various aspects of the game in a movie theater, we announced that Gustavo Santaolalla is the composer of the soundtrack. And to show their work, we put the game's main theme, which can be heard a few seconds in the trailer. They asked us to please not we recorded and disseminates, and to be responsible for doing them the right way, but there, with excellent sound quality and a deafening volume, we are left with after listening open-mouthed.

A beautiful theme that conveys many emotions, from despair, hopelessness, loneliness, even with light touches of light, with a western style and road movie, one of the best songs we've ever heard for a game, terribly suggestive. We see no more time to listen to the soundtrack, and it reveals quite a bit tone of the game. Far from the typical music of a horror game, making it clear that this is a survival horror to use, but to something deeper and more interesting, more human and complex, with many nuances.

The last of us

Stealth, platform, action, exploration, puzzle? Well it seems that around a bit, but do not know how much will each of the ingredients. In our study tour we noticed how empty were the offices of Naughty Dog, almost deserted, with few people working. This is because those responsible for Uncharted 3 are on a well deserved vacation. The Last of Us takes about two years in development, although with a fairly small team of people. The idea for the study, as we explained Evan Wells and Christophe Balestra, co-chairs, is to have two working groups will alternate projects.

This is not easy to do from one day to another, and are in a complicated process of recruitment and allocation of resources for the project of The Last of Us, and therefore they dare to give an approximate date of release, although this probably will occur in late 2012 or early 2013. They want to expand the number of games they make, other than just a four-generation titles, and how we celebrate it, given the talent and care that distilled all his works. Also in this case, wanted to take in at least one new job created for the brilliant Uncharted 3 technology, which uses The Last of Us, squeezing the PlayStation 3 hardware to 110%.

This time Amy Hennig write the script, the writer of the three Uncharted, and it is the creative director, Neil Druckmann, the manager of this task, very involved in all aspects of the project. Along with Bruce Straley, director of the game, repeating the roles they took the success of the acclaimed Uncharted 2, therefore, the visible heads of The Last of Us are a guarantee of success. A title that we suspect was ready to show at E3, as we taught an earlier version of the trailer, and put the file name "E3 teaser." We do not know what led to delay his announcement, may not take center stage at Uncharted 3, but the case is that it was now when he saw the light, generating so much buzz around them as unknowns. Since interviewing the perpetrators, we discover some aspects of this adventure.

As Joel will control only the importance of nature, flooded areas and wild animals, or that it will be an Uncharted game less linear, with elements of exploration. We will have large areas to explore, for example in the city we enter the buildings, shops, subway tunnels flooded, but that does not mean that it will be an open world game, much less. Only that about Uncharted, exploration is more important, and have enough weight in the gameplay, but does not mean that it will be something that turn development.

Darker than previous work and adult, with a powerful narrative, wants to go one step further in the way of storytelling in video games, in which the protagonists are really important: Ellie and Joel. With multiple threats from infected humans and desperate nature, there are still many mysteries to unravel, especially for its gameplay, but from what little we know and we have seen, has an exceptional painting. We can not wait to see his first playable scenes and has since become and one of the most promising games any time soon. The enthusiasm and desire with which their leaders told us about it, and how jealous they were at the time to unveil more details of the account, provided good clues that we are dealing with something very big.
 
http://playstationedge.com/ps3/4271/
The Last of Us: Brand New Details; Environments & Facial Expressions..

We have new details from Naughty Dog’s upcoming The Last of Us. Check them out below and let us know your thoughts in the comments below.

- The Last of Us will share the core technology of last year’s super hit game: Uncharted 3: Drake’s Deception with a few changes.

- The Last of Us will focus more on non-verbal communication thereby putting more emphasis on facial expressions.

- The actor’s voices will be captured along with their physical movement, similar to what Naughty Dog have done in the Uncharted franchise.

- The VGA 2011 trailer was actually planned to be shown at E3 2011, showing an unarmed Ellie.

- With The Last of Us, Naughty Dog will try to explain ‘something’ about human beings and how they exist.

- The Last of Us will take place across several cities in America.

- The Last of Us will see Naughty Dog transitioning to awesome environments and minimalist story telling.

The Last of Us is due Q4 2012/Q1 2013 exclusively for the PlayStation 3.
 
http://playstationedge.com/ps3/4271/
The Last of Us: Brand New Details; Environments & Facial Expressions..

We have new details from Naughty Dog’s upcoming The Last of Us. Check them out below and let us know your thoughts in the comments below.

- The Last of Us will share the core technology of last year’s super hit game: Uncharted 3: Drake’s Deception with a few changes.

- The Last of Us will focus more on non-verbal communication thereby putting more emphasis on facial expressions.

- The actor’s voices will be captured along with their physical movement, similar to what Naughty Dog have done in the Uncharted franchise.

- The VGA 2011 trailer was actually planned to be shown at E3 2011, showing an unarmed Ellie.

- With The Last of Us, Naughty Dog will try to explain ‘something’ about human beings and how they exist.

- The Last of Us will take place across several cities in America.

- The Last of Us will see Naughty Dog transitioning to awesome environments and minimalist story telling.

The Last of Us is due Q4 2012/Q1 2013 exclusively for the PlayStation 3.
Is it PS-exclusive for sure? I want it for my XBOX:) Won't there be like delayed release for the green giant?
 
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Looking forward to this, also not sure what happened to that game I am Alive or soemthing like that, seemed to disappear of the radar.


FD
 
Is it PS-exclusive for sure? I want it for my XBOX:) Won't there be like delayed release for the green giant?

And i am pretty sure ps3 fans want gears of war games on there ps3 :)

each console has there exclusives. if you are a big fna of gaming and dont mind splashing £200, get a ps3. whats the problem?
 
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