[PC] FIFA 11 Edit LOD & Advanced Graphic Settings

Not really.
"high detail" = CLOSE CAMERAS-CINEMATICS-REPLAYS
"medium" = MEDIUM RANGE CAMERAS
"low" or "superlow" = LONG RANGE CAMERAS
That's not true. Let's look at the LUA code:

local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") <- read once and according to the setting the values are applied.
if (levelOfDetail == "") then <- there was no setting stored so assume high setting
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail) <- if a setting was not found before, select high and set it.

-- Override..
if (levelOfDetail == "medium") then <- enters this only if setting is medium
...
elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then <- enters this only if setting is low or superlow
...
end

InitializeSettings()
InitializeSettings = nil <- the function is run once, not for every camera.
 
To demonstrate that the LOD values are not related, just put 0 as LOD value in the "high" section and 100 as LOD value in the "low" section, and run the game twice - once with high setting and once with lowest. You will see that the players look like crap in the high setting but amazing in the low setting.
 
Promitheas in main threat FIFA PC someone post your LOD setting I've copy that to my game but I have laggs in game even with defaut EA setting, that was strange because in demo new LOD set was ok and very smoothnes

but I had idea... I just copy that original setting from Your first post set that all tree valuse to 100.0 and guess what?? work PERFECT SMOOTH with no laggs, SUPERB details

I dont't know what is a diference betwen that two settings.lua files but with that http://www.mediafire.com/?jcrtdvgq4jfl4bp had lags even in EA default values and with Yours originals from first post even when i set all on 100 game runs perfect

maybe U will do a litle investigation

luua, doesn´t work for me, still have lag on the goals replays and cinematics, what video card do you have , and what settings do you use in game settings and video card?

ty
 
luua, doesn´t work for me, still have lag on the goals replays and cinematics, what video card do you have , and what settings do you use in game settings and video card?

ty

hey guys i joined your forum just because of this very thread
can someone please make me a custom file for a medium-high setting system(no lag) for folks like me and fbuttem who experienced slight lag w/ the old file
 
oh yea i edit my data0.bh file w/ the fifa manager mode price ticket patch

are there any alternatives?

how can i edit the .bh file on windows 7?
 
luua, doesn´t work for me, still have lag on the goals replays and cinematics, what video card do you have , and what settings do you use in game settings and video card?

ty

I've got e8400 @3,6ghz, HD4870 1gb and 4gb ddr2, in game got 1920x1080, high setting and AAx4

You Guys must remember that this better "new LOD setting" is for better cpu and graphic cards, if You got problems with defaults EA setting (without settings.lua) then You must adiust EA setting setup not add "new LOD setting"

You want mid or low setting in new LOD but this file is for INCREASE detail level no for free adiusting, so if Your comp don't handle that don't use it
 
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For extrasharp Textures... disable every post-fx setting and just enable "dof".

:CONFUSE:

The grass and the players looks so awesome now....
 
I've got e8400 @3,6ghz, HD4870 1gb and 4gb ddr2, in game got 1920x1080, high setting and AAx4

You Guys must remember that this better "new LOD setting" is for better cpu and graphic cards, if You got problems with defaults EA setting (without settings.lua) then You must adiust EA setting setup not add "new LOD setting"

You want mid or low setting in new LOD but this file is for INCREASE detail level no for free adiusting, so if Your comp don't handle that don't use it

my computer handled the LOD settings for the FIFA11 demo just fine
 
so do it like I, copy form first post original setting.lua to setting.lua in RNA folder and change that three values to make a smooth gameplay... ex. 4.0, 2.0 and 1.0 like was in demo LOD and You will see, if got lags try lower, if will be OK try something else, max is 100.0
 
so do it like I, copy form first post original setting.lua to setting.lua in RNA folder and change that three values to make a smooth gameplay... ex. 4.0, 2.0 and 1.0 like was in demo LOD and You will see, if got lags try lower, if will be OK try something else, max is 100.0

how can i edit the data0.bh file?
 
Hi everyone, do you think someone can explain in more detail how to do this, its seems pretty complicated to a newbie (that's me).

Where is this LOD file.

Does this make sense.

I downloaded the file replaced data0.bh, well that's as far as I got, what do I do with the lua file from the download confused please help.
 
Hi everyone, do you think someone can explain in more detail how to do this, its seems pretty complicated to a newbie (that's me).

Where is this LOD file.

Does this make sense.

I downloaded the file replaced data0.bh, well that's as far as I got, what do I do with the lua file from the download confused please help.

EVERYTHING is explain VERY GOOD in first post in first lines of this Threat


Man, do You ask me about LOD or ticket price cheat??? I don't use ticket price cheat, sorry is threat about LOD
 
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This are the settings I use ;)

Code:
local InitializeSettings = function()
    local as = gSportsRNA
    local settingTable = as:GetTable("Settings")

    -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
    local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") 
    if (levelOfDetail == "") then
        levelOfDetail = "high"
        as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
    end

--    levelOfDetail = "medium"

    -- Set up defaults (high detail)
    as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)            -- number of mips to drop from RX3 textures
    as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)    -- minimum size (here we will ignore the number of mips to drop)
    as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)        -- flat shadow dimensions             (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
    as:SetInt(settingTable, "FlatShadow_MaxLights", 4)            -- max number of lights to allow
    as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)        -- jumbotron render scale reduction 
    as:SetInt(settingTable, "SelfShadow", 1)        
    as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)        -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
    as:SetInt(settingTable, "PostFX_RainDrops", 1)
    as:SetInt(settingTable, "PostFX_AutoExp", 1)
    as:SetInt(settingTable, "PostFX_Bloom", 1)
    as:SetInt(settingTable, "PostFX_DOF", 1)
    as:SetInt(settingTable, "PostFX_Rectilinear", 1)
    as:SetInt(settingTable, "PostFX_Vignette", 1)
    as:SetInt(settingTable, "PostFX_ColorCube", 1)
    as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

    as:SetInt(settingTable, "Grass", 1)
    as:SetInt(settingTable, "Cloth", 1)
    as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
    as:SetInt(settingTable, "PlayerLodMinimum", 0)

    -- Override..
       if (levelOfDetail == "medium") then

        -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        -- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)       
        -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
        as:SetInt(settingTable, "Grass", 0)
        -- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

    elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
        -- Downsize Render to texture sizes and detail
        -- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
        -- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
        -- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
        -- as:SetInt(settingTable, "FlatShadow_MaxLights", 1) 
        -- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
        -- as:SetInt(settingTable, "SelfShadow", 0)    

        -- Disable grass and cloth
        -- as:SetInt(settingTable, "Grass", 0)
        -- as:SetInt(settingTable, "Cloth", 0)

        -- disable pretty much all PostFX
        as:SetInt(settingTable, "PostFX_RainDrops", 0)
        as:SetInt(settingTable, "PostFX_AutoExp", 0)
        as:SetInt(settingTable, "PostFX_Bloom", 0)
        -- as:SetInt(settingTable, "PostFX_DOF", 0)
        -- as:SetInt(settingTable, "PostFX_Rectilinear", 0)
        -- as:SetInt(settingTable, "PostFX_Vignette", 0)    
        as:SetInt(settingTable, "PostFX_ColorCube", 0)
        as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
    
        as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
    end
    
    if (levelOfDetail == "superlow") then
        -- any extra tweaks here..
    end
end
InitializeSettings()
InitializeSettings = nil

For you up there, where do I find this information?. so I can tweak it, I have never done anything like this before hence I might be missing something that right in front of me.
 
first post Man... that is so hard for You Guys, to look at the first post?

so remember if someone upload any patch and write a new Thread ALWAYS gives info in FIRST POST!
 
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Can you post your settings mate?

Here it is...

local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 1)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 0)
-- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
-- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
-- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
-- as:SetInt(settingTable, "SelfShadow", 0)

-- Disable grass and cloth
-- as:SetInt(settingTable, "Grass", 0)
-- as:SetInt(settingTable, "Cloth", 0)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
-- as:SetInt(settingTable, "PostFX_DOF", 0)
-- as:SetInt(settingTable, "PostFX_Rectilinear", 0)
-- as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
 
Ok thanks for new settings LOD , I will test !

Hope that someone can found a way to improve faces quality ingame
 
i play with 1680x1050 with 4x antialiasing and vsync...all perfect...but which configuration is best for my game mode??? thanks :)
 
Ok thanks for new settings LOD , I will test !

Hope that someone can found a way to improve faces quality ingame

I think faces in fifa 11 are OK:) like on my screen above shows, maybe in some games You got betters? show me we will compare

I'll show You more







ane one more thing I found value in setting.lua response for fps drop

part of code:

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

when I set that as "0" I have laggs, but when I set as "1" gameplay is superb smooth with players details on 100.0 and higest setting

For extrasharp Textures... disable every post-fx setting and just enable "dof".

:CONFUSE:

The grass and the players looks so awesome now....

SuperSSSS can You tell me what is the diference with that "dof" value "0" and "1"?

I got 0 and game looks great, do You think with "1" will be better?
 
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lipaaa=> Yes faces are amazing but when I play isn't like in replay (there is a difference) maybe resolution , I play with 1360 *768 and high settings and v syng .

Who know how to improve quality (IN GAME and not in replay or cinematics) of : turf (color) , crowd (faces and shirt)
 
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How do you get the grass to enable ?.. I tried all settings even all postfx OFF but 3d grass won't show on close up.
 
lipaaa=> Yes faces are amazing but when I play isn't like in replay (there is a difference) maybe resolution , I play with 1360 *768 and high settings and v syng .

Who know how to improve quality (IN GAME and not in replay or cinematics) of : turf (color) , crowd (faces and shirt)

my res is Full HD 1920*1080... You play 1360*768 and want face and all game improvement with that res? what for?

I don't know how long You plays games but is one rule mate... more res, more details and improvements

NEW CAMERA PATCH finally make MY fifa PLAYABLE (I am old PES fan and default fifa cameras make Me SICK and now almost ALL CAMERAS changed, SUPERB WORK

THANKS FIFA INFINITY AND MONKEYDRAGON!!!!!!!!!!!!!!!!!!!!!

http://www.fifa-infinity.com/?p=905

who can PLEASE donate This Guys!!!

example



 
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nice find lipa :)
this is way better camera.

Does your 3d grass work with high settings?
 
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