[PC] FIFA 11 Edit LOD & Advanced Graphic Settings

when I replaced data0.bh (Edit LOD) my game don't work...I don't know why:((
I click play i have black window and and than game off:((
But when I replaced to old data0.bh game is work...
Some one can help me?!
what I need too do??
 
Last edited:
after using this patch i have no lags during replays and cinematic, but sometimes the game still lags especially during goal kick or when crossing the ball.. anyone know what variable i should tweak to remove the lags ?
 
after using this patch i have no lags during replays and cinematic, but sometimes the game still lags especially during goal kick or when crossing the ball.. anyone know what variable i should tweak to remove the lags ?

enable all postFX worked for me..
 
Still can't get 3D grass in the gameplay graphics.

Must be something missing in the tutorial, because I did everything this post says, copy & paste lua settings included.

Everything works fine, no slowdowns.

But the 3D grass... :/


My thanks to the author of this mod.
 
Still can't get 3D grass in the gameplay graphics.

Must be something missing in the tutorial, because I did everything this post says, copy & paste lua settings included.

Everything works fine, no slowdowns.

But the 3D grass... :/


My thanks to the author of this mod.

try this settings friend

Code:
local InitializeSettings = function()
	local as = gSportsRNA
	local settingTable = as:GetTable("Settings")

	-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
	local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") 
	if (levelOfDetail == "") then
		levelOfDetail = "high"
		as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
	end

--	levelOfDetail = "medium"

	-- Set up defaults (high detail)
	as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0)			-- number of mips to drop from RX3 textures
	as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)	-- minimum size (here we will ignore the number of mips to drop)
	as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)		-- flat shadow dimensions 			(0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
	as:SetInt(settingTable, "FlatShadow_MaxLights", 4)			-- max number of lights to allow
	as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)		-- jumbotron render scale reduction 
	as:SetInt(settingTable, "SelfShadow", 1)		
	as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0)		-- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
	as:SetInt(settingTable, "PostFX_RainDrops", 1)
	as:SetInt(settingTable, "PostFX_AutoExp", 0)
	as:SetInt(settingTable, "PostFX_Bloom", 0)
	as:SetInt(settingTable, "PostFX_DOF", 1)
	as:SetInt(settingTable, "PostFX_Rectilinear", 1)
	as:SetInt(settingTable, "PostFX_Vignette", 1)
	as:SetInt(settingTable, "PostFX_ColorCube", 1)
	as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

	as:SetInt(settingTable, "Grass", 1)
	as:SetInt(settingTable, "Cloth", 1)
	as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
	as:SetInt(settingTable, "PlayerLodMinimum", 0)

	-- Override..
   	if (levelOfDetail == "medium") then

		as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		as:SetInt(settingTable, "FlatShadow_MaxLights", 4)	   
		as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		as:SetInt(settingTable, "Grass", 1)
		as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

	elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
		-- Downsize Render to texture sizes and detail
		as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
		as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
		as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
		as:SetInt(settingTable, "FlatShadow_MaxLights", 1) 
		as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1) 
		as:SetInt(settingTable, "SelfShadow", 0)	

		-- Disable grass and cloth
		as:SetInt(settingTable, "Grass", 1)
		as:SetInt(settingTable, "Cloth", 1)

		-- disable pretty much all PostFX
		as:SetInt(settingTable, "PostFX_RainDrops", 0)
		as:SetInt(settingTable, "PostFX_AutoExp", 1)
		as:SetInt(settingTable, "PostFX_Bloom", 0)
		as:SetInt(settingTable, "PostFX_DOF", 1)
		as:SetInt(settingTable, "PostFX_Rectilinear", 0)
		as:SetInt(settingTable, "PostFX_Vignette", 1)	
		as:SetInt(settingTable, "PostFX_ColorCube", 0)
		as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)
	
		as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.00)
	end
	
	if (levelOfDetail == "superlow") then
		-- any extra tweaks here..
	end
end
InitializeSettings()
InitializeSettings = nil
 
When i use low details and 1920x1080 resolutions i dont have lags, but when i change details for very high i gots lags;/

My PC

Q6600
Asus p5k
4Gb ram
HD 5850.
 
Hey, Erevos... thanks for the reply friend.

I'm using the settings from your post now.

The graphics looks better, I think it's because bloom is off.

But still I cant get the grass to look like this:

PS3Fifa10Gmscn2.jpg




Mine is like this:

fifa2010100707341544.jpg

fifa2010100707342460.jpg

fifa2010100707374006.jpg





:/

[Edit]

I get 3D grass on replays...
 
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Hey, Erevos... thanks for the reply friend.

I'm using the settings from your post now.

The graphics looks better, I think it's because bloom is off.


:/

[Edit]

I get 3D grass on replays...

start a match, go to instant replay, find the camera that enables zoom, full zoom in on the grass, isnt 3d there?
 
I have the same problem.

I can't seem to get 3D grass either, regardless of the settings. I have used the ULTRA HIGH settings, basically, everything the highest and enabled.. and still nothing.

Even on Orbit Camera on Replays. nothing.
 
I have the same problem.

I can't seem to get 3D grass either, regardless of the settings. I have used the ULTRA HIGH settings, basically, everything the highest and enabled.. and still nothing.

Even on Orbit Camera on Replays. nothing.

with max resolution on fifaconfig.exe? and 4x?
 
does anybody know what ("DropMipRX3_MinTexDimension", 8192) in the settings.lua file means?
what will happen if i change its value?
 
Hey guys, you made a wonderful job. I just want to thank you.

I configured these settings, so I could play FIFA 11 on my 3 year old Toshiba laptop. I'm running Win7 32bit on Intel Core2 Duo 1,73GhZ processor, 2GB RAM and terribly bad video card nVidia Go 7300 which according to the author of the post in http://forum.ea.com/uk/posts/list/6464.page is bellow minimum requirements. By the way my computer has been washed 3 times with coke, coffee and water and it's still running perfectly.

All I wanted to do, was to configure my graphic settings so I could run FIFA 11 smoothly and without lags. Of course I don't get perfect details, but I don't mind because my screen resolution is 1280x800 and game settings are set on High Rendering Quality with MSAA Options OFF and Wait for Vsync ON.

I think I could have made "PlayerLodPercentageMultiplier" much higher, but it's just the matter of time when I'll find the optimal value. The code I used:
local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 1.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)



-- Override..
if (levelOfDetail == "medium") then

as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 0)
as:SetInt(settingTable, "Cloth", 0)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.25)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "SelfShadow", 0)

-- Disable grass and cloth
as:SetInt(settingTable, "Grass", 0)
as:SetInt(settingTable, "Cloth", 0)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil

I hope this might help guys who doesn't have powerful computers.
 
Hey, Erevos... thanks for the reply friend.

I'm using the settings from your post now.

The graphics looks better, I think it's because bloom is off.

But still I cant get the grass to look like this:

PS3Fifa10Gmscn2.jpg




Mine is like this:

fifa2010100707341544.jpg

fifa2010100707342460.jpg

fifa2010100707374006.jpg





:/

[Edit]

I get 3D grass on replays...

The same problem here !
I have try everything from here (the first post,the edit from ronaldo..)
Please help us
 
Hey, Erevos... thanks for the reply friend.

I'm using the settings from your post now.

The graphics looks better, I think it's because bloom is off.

But still I cant get the grass to look like this:

PS3Fifa10Gmscn2.jpg




Mine is like this:

fifa2010100707341544.jpg

fifa2010100707342460.jpg

fifa2010100707374006.jpg





:/

[Edit]

I get 3D grass on replays...

Same is here..
No 3D grass in-game, it's just in zoomed replays..
We want it in entrance scenes and so on..
any help?
 
my res is Full HD 1920*1080... You play 1360*768 and want face and all game improvement with that res? what for?

I don't know how long You plays games but is one rule mate... more res, more details and improvements


NEW CAMERA PATCH finally make MY fifa PLAYABLE (I am old PES fan and default fifa cameras make Me SICK and now almost ALL CAMERAS changed, SUPERB WORK


THANKS FIFA INFINITY AND MONKEYDRAGON!!!!!!!!!!!!!!!!!!!!!


http://www.fifa-infinity.com/?p=905


who can PLEASE donate This Guys!!!


example





Yes, very good camera, but with my 28" lcd screen (1920x1200 res), I prefere this camera:

YouTube - PC FIFA 11 1920x1200 (MonkeyDragon's camera)


with my monitor, I can see an entire midfield in Full Screen

Thank's MonkeyDragon! :WORSHIP:
 
Guys i have a problem..
My PC:
Quad (X4) 2.60 GhZ
8 GB DDR3 Ram
GTS 250 Geforce 1 GB
...Win 7 64bit

And with Promitheas Ideal Ultra High Settings (but i have all the PostFX set to 0 except the DOF) :

Just change these 2 values as well

-- Set up defaults (high detail)
(.......)
as:SetInt(settingTable, "Grass", 1)
(.......)
-- Override..
if (levelOfDetail == "medium") then
(.......)
as:SetInt(settingTable, "Grass", 1)
(.......)
elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
(.......)
-- as:SetInt(settingTable, "Grass", 1)
(.......)

"HIGH" "MEDIUM" and "LOW/SUPERLOW" have nothing to do with medium/low GRAPHIC settings!
It's all about distance and LOD. Settings below line "elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then" are for long range cameras like the tele in high graphic quality.

The ideal ultra high setting if you have a very strong hardware is the following:
local InitializeSettings = function()
local as = gSportsRNA
local settingTable = as:GetTable("Settings")

-- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail)
end

-- levelOfDetail = "medium"

-- Set up defaults (high detail)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
as:SetInt(settingTable, "SelfShadow", 1)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 1)
as:SetInt(settingTable, "PostFX_DOF", 1)
as:SetInt(settingTable, "PostFX_Rectilinear", 1)
as:SetInt(settingTable, "PostFX_Vignette", 1)
as:SetInt(settingTable, "PostFX_ColorCube", 1)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 0)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)
as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
-- as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 8192)
-- as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
-- as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
-- as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
-- as:SetInt(settingTable, "Jumbotron_ScaleReduction", 0)
-- as:SetInt(settingTable, "SelfShadow", 1)

-- Disable grass and cloth
-- as:SetInt(settingTable, "Grass", 1)
-- as:SetInt(settingTable, "Cloth", 1)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 1)
as:SetInt(settingTable, "PostFX_AutoExp", 1)
as:SetInt(settingTable, "PostFX_Bloom", 1)
-- as:SetInt(settingTable, "PostFX_DOF", 1)
-- as:SetInt(settingTable, "PostFX_Rectilinear", 1)
-- as:SetInt(settingTable, "PostFX_Vignette", 1)
as:SetInt(settingTable, "PostFX_ColorCube", 1)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 1)

as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 100.0)
end

if (levelOfDetail == "superlow") then
-- any extra tweaks here..
end
end
InitializeSettings()
InitializeSettings = nil
This is a common lua script. Lines with "--" in front are comments and game will not read them at all

I play very nice but only i get a bit lag when the camera moves quickly..
Do you think my PC is not good enough for that ?
What i can do ?
PS: With the fifaconfig settings to full graphics i play completly smoothy but i want better graphics :P
 
try to force Anisotropic's filter for the game by fifa.exe selection in nvidia control pannel.
I've notice forcing filters, the game run better...
 
try to force Anisotropic's filter for the game by fifa.exe selection in nvidia control pannel.
I've notice forcing filters, the game run better...

What do you mean with force ?
Which setting i must select on the Antistrophic filter for fifa.exe ? (Off,x 2,x 4,x 8 or x 16 ?)
 
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try 16x... if the game run bad, try 8x or less...

with my laptop (clevo M860TU) with Nvidia GTS 9800m and driver beta 260.63, I use this setting with windows 7 x64:

antialias 8xQ

Anisotropic 16x

High quality

and the game run perfectly (60 fps) with v-sync at 1920x1200 resolution.
 
Last edited:
try 16x... if the game run bad, try 8x or less...

with my laptop (clevo M860TU) with Nvidia GTS 9800m and driver beta 260.63, I use this setting with windows 7 x64:

antialias 8xQ

Anisotropic 16x

High quality

and the game run perfectly (60 fps) with v-sync at 1920x1200 resolution.

Hmm.. its a bit better but not perfect..
Have you a another way/solution ?

You mean i have to try this driver for my GTS 250 ? http://www.nvidia.co.uk/object/win7-winvista-64bit-260.63-beta-driver-uk.html

Look at informations..
Added the following 3D Vision game profiles:
FIFA 11
 
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Hmm.. its a bit better but not perfect..
Have you a another way/solution ?

You mean i have to try this driver for my GTS 250 ? http://www.nvidia.co.uk/object/win7-winvista-64bit-260.63-beta-driver-uk.html

Look at informations..
Added the following 3D Vision game profiles:
FIFA 11

Yes, those drivers work better with fifa 11 e Nvidia cards... ;) (3d vision it's not important now ;) )

another way to optimize your system for gaming, it's to use Gamebooster before launch the game...
 
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